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07 Sep 2010, 00:24

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AGS Forums  |  AGS Games  |  Completed Game Announcements  |  Topic: Snakes of Avalon (3 days to rerelease?) « previous next »
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Author Topic: Snakes of Avalon (3 days to rerelease?)  (Read 4623 times)
Ascovel
Member


street trash


« on: 04 May 2010, 01:50 »



UPDATE!: For people who did get this from the MAGS thread, this is version 1.138

for more info and answers - go to the snakes site: http://snakes.hardydev.com

Jack's typical, peaceful day at Avalon is slowly turning into a nightmare. First, he lost all his money a few days earlier than expected. Then he overheard a pair of deranged maniacs plotting a terrible murder. Jack feels obligated to interfere with these plans. Too bad he is a hopelessly addicted, complete drunkard, who barely manages not to kill himself while walking around the bar and not getting a heart attack when being harassed by various species of magical creatures inhabiting his brain. The weak bladder goes without saying.








A game designed by Baron and me. Tested by qptain Nemo

Features:

- dirt, booze, piss, and disgusting bugs
- Hallucinations
- brutal killings
- changing environment
- fun puzzles
- High Res graphix
- Jazz music
- more animations that you ever saw packed in a single room

And it was all made in 1 month for the OROM (one room, one month) April edition of MAGS.

You can download the full game using the...

DOWNLOAD LINK



CONTROLS

left click - walk/look at/choose inventory item/use inventory item
right click - interact/look at inventory item
F5/F7 - Save/Restore Saved Game
Ctrl+Q - Quit

FULL CREDITS:

Designed and Written by: Ascovel and Baron
dialogs: Ascovel
sprites & animations: Baron
background art & additional graphics: Ascovel
Dirty Beer Mug: Baron
scripting: Ascovel
beta-testing: qptain Nemo
« Last Edit: 03 Sep 2010, 17:54 by Ascovel » Logged

Baron
Mittens Initiate
Member


My tagline.... stolen!

AGS tutoring: been there, know how it feels

« Reply #1 on: 04 May 2010, 02:24 »

Yes, it is true.  I've come out of unofficial retirement to collaborate on a game  Shocked.  Ascovel's idea of creating an adventure from the perspective of a drunkard who has a hard time discerning reality from hallucination, and past from present was too compelling for me to pass up.  Can you foil the murderous plotters without compromising your dignity (too much, anyway....)?  Can you count all 500 sprites that I drew for this project?  Can you honestly look yourself in the mirror in the morning without thinking God, what was I playing last night?

What are you waiting for?  Download now!
Logged

ddq
Member


Fuck the hypotenuse.

Play-testing: My many Windows installs are not afraid of even the buggiest of games!Voice acting (no further info specified)Backgrounds: Mainly just Photoshop filters, but of all my drawing non-talents, bagrounds are probably my least fail-tacular.Proof reading: Probably one of my biggest strengths, my skills in spelling and grammar are yours to employ. Part of my job entails proof reading business memos.Scripting (no further info specified)Story design (no further info specified)

« Reply #2 on: 04 May 2010, 04:13 »

This game is funny, surreal, and just plain bitchin'. Nice and whimsical, none of that lovey-dovey relationship crap, except for the whole love-triangle murder scheme. In which case, it's more crazy-wazy relationship crap. PLAY THIS GAME AND I'LL STOP TALKING.
Logged


Not visiting my site has been known to cause erectile dysfunction. Not reading my articles on HardyDev has been known to cause liver failure.
Wesray
Member


Are you looking at ME?

AGS tutoring: I have held a few AGS tutorials at my university.Play-testing: Me likes adventure games. Duh!Scripting: Programming is part of my job, so I can probably help with many problems.Story design: I always have some story ideas floatig around in my head.Translating: German - English, English - German.

« Reply #3 on: 04 May 2010, 12:47 »

A very good game, so funny and I really liked the story and how it played out. The puzzles were enjoyable and all rather straight forward - once you get used to the game's logic. Top notch humor too! Oh, and the walking animation of Jack was great!

You did a fine job there, Ascovel & Baron! Smiley
Logged
TheJBurger
Member



« Reply #4 on: 05 May 2010, 06:39 »

Very surreal. I like the fish a lot. And the moose. I was sad when their parts in the game ended.

Good work, Ascovel & Baron. Cool
Logged

Cyrus
Member


« Reply #5 on: 05 May 2010, 10:37 »

Just finished it. Can't wait for Frantic Franko!
Logged
Ascovel
Member


street trash


« Reply #6 on: 05 May 2010, 15:22 »

Thanks for the kind words, guys. I'm glad you did enjoy Snakes so much.

I think we had really great results staying spontaneous and trying to top ourselves all the way through the development. Baron's work on animations kept blowing my mind while we were progressing - I never expected a MAGS title could be this animated. There was no limit to what kind of surreal hallucination scenes he was able to do.
« Last Edit: 05 May 2010, 18:58 by Ascovel » Logged

david
Member


« Reply #7 on: 05 May 2010, 17:45 »

For the first time when I was stuck for some time after that lifted pool, I thought what the hell  Roll Eyes
BUT when I realized what to do next - to go down to a couple  Grin
then I managed to beat it
and
my
verdict is Excellent
Unbelievable what you guys have done with ONLY one room. This sure be "A MUST PLAY"
so funny, so pretty and the very original plot you made
You made tough job for the players to choose who to vote for  Smiley Smiley
Thank you Cheesy
« Last Edit: 05 May 2010, 19:37 by david » Logged
Grim
Member


Lately, the void just stares back at me...


« Reply #8 on: 05 May 2010, 19:38 »



  I really enjoyed it!

  Great dialogues, great setting and great puzzles and characters. The Fish rules! So does the Moose!

  Thanks for this genuinely funny and innovative game that made my afternoon, it really did!!!:) Smiley Smiley
Logged

Baron
Mittens Initiate
Member


My tagline.... stolen!

AGS tutoring: been there, know how it feels

« Reply #9 on: 06 May 2010, 02:06 »

Quote
Snakes of Avalon (FREE BEER inside!!!)

Ah, that explains all the sudden interest! 

I am glad people are beginning to appreciate this game.  Ascovel & I kept trying to one-up each other effort wise, resulting in a better game than either of us had anticipated in the beginning (in my opinion).  Alas, this month's MAGS competition has some of the stiffest competition I've ever seen, so do spread the word that Snakes is worthy of consideration.
 
Logged

Buckethead
Member


No mate...

Backgrounds: Skilled at doing realistic backgroundsStory design: I like making up fun stories, horror mostly.

« Reply #10 on: 06 May 2010, 10:02 »

ough! what on earth was I playing yesterday
Logged

Dualnames
Member


Chasing the dream (with place-holder graphics)


« Reply #11 on: 06 May 2010, 10:12 »

It's one of the most random games ever! Really great though!!

I really enjoyed the dialogs. And it had some very nice surprises!
Logged

Ascovel
Member


street trash


« Reply #12 on: 07 May 2010, 17:29 »

Version 1.138 Released!

Updates:

- decided to bring in the overhotspot text for clarity

- we're proud to present: the flying piss animation

And it had some very nice surprises!

- and more nice surprises!
« Last Edit: 07 May 2010, 18:33 by Ascovel » Logged

tzachs
Member


Yes, technically I am.

AGS tutoring (no further info specified)Play-testing (no further info specified)Music (no further info specified)Scripting (no further info specified)Story design (no further info specified)Translating: If anyone wants hebrew translation, that is...

« Reply #13 on: 07 May 2010, 19:18 »

Oh man, it really sucks that I am reading about the new release now, after just playing it today...

Ok, my thoughts:
I really enjoyed the game, it's my kind of games, funny, quirky and with a talking fish, what more could you ask?
The sprites and animations were really nice, the background was a little off-putting at first. I got used to it after a while, but it wasn't at the same level of the characters...
I liked all the cut scenes, really gave the game depth. The puzzles were just about right, and the story was nice too.

I missed the hotspot label, but looks like you already fixed it, and some default comments for interactions could be replaced with something more meaningful...
Some glitches with the z-ordering but forgivable considerable it's a MAGS game.

Overall great job!
Logged

Ascovel
Member


street trash


« Reply #14 on: 07 May 2010, 20:15 »

Thanks, tzachs!

the background was a little off-putting at first. I got used to it after a while, but it wasn't at the same level of the characters...

That's because Baron was doing the animations, and it was me doing the backgroundsss. But at least I managed to make the bar look properly filthy and rotten. Once I get a tablet my photoshop drawings should get more pleasant.

Some glitches with the z-ordering but forgivable considerable it's a MAGS game.

Anything particularly annoying you'd wish me to correct?
« Last Edit: 09 May 2010, 14:52 by Ascovel » Logged

tzachs
Member


Yes, technically I am.

AGS tutoring (no further info specified)Play-testing (no further info specified)Music (no further info specified)Scripting (no further info specified)Story design (no further info specified)Translating: If anyone wants hebrew translation, that is...

« Reply #15 on: 07 May 2010, 20:35 »

Well, basically the hero can walk on some of the objects/characters.
Here's an example of what I'm talking about:
http://img6.imageshack.us/img6/1518/examplehf.png
Also, for something more specific, when the fish burns, you can see the fire when you're in the top part of the room, but not the fish, which was weird (but hey, it's weird game, so maybe it's intentional  Wink).
Logged

Ascovel
Member


street trash


« Reply #16 on: 07 May 2010, 20:49 »

Well, basically the hero can walk on some of the objects/characters.
Here's an example of what I'm talking about:
http://img6.imageshack.us/img6/1518/examplehf.png
Also, for something more specific, when the fish burns, you can see the fire when you're in the top part of the room, but not the fish, which was weird (but hey, it's weird game, so maybe it's intentional  Wink).

Yeah, I didn't have the patience to perfect all of the walkbehinds. Very tedious part of the development. And those chairs were the main challenge. Probably I should sit down and do it properly.

The first sign of fire was intentional, just to signal what Jack is seeing from the distance before he gets to closer to the pipe. But from this perspective it does indeed look a bit weird, so I don't know - maybe I should remove it.
« Last Edit: 07 May 2010, 20:59 by Ascovel » Logged

yarooze
Member


Netto Yarooze!


« Reply #17 on: 08 May 2010, 20:02 »

Dunno what you were smoking, but I want this stuff to  Shocked (even if I don't smoke).  Grin

Also I played the game and I like it. It is kinda sick.  Wink and about everything happens SUDDENLY.
Well done!  Larry Values!!11

PS. Weren't you thinking 'bout selling offering the soundtrack as separate product?
Logged

Ascovel
Member


street trash


« Reply #18 on: 09 May 2010, 14:46 »

Dunno what you were smoking, but I want this stuff to  Shocked
Funny, a lot of people are asking me for the name of the substance.

PS. Weren't you thinking 'bout selling offering the soundtrack as separate product?

Not a bad idea, who knows what will happen in the future...

I really wish we had some Jack-holding-the-fish figurines like Tzuko from Necroquest or The Dung Shoveler from Besieged.
Logged

Baron
Mittens Initiate
Member


My tagline.... stolen!

AGS tutoring: been there, know how it feels

« Reply #19 on: 12 May 2010, 03:01 »

The sprites and animations were really nice

Oh, and the walking animation of Jack was great!

    Thanks guys!  I'm happy that everyone is enjoying the plot and gameplay, but the animation was my baby on this one so I wanted to say a special thank you for the kind comments about that. 

    I am also especially pleased that players seem to be having a lot of fun at this game, while also getting thrown by its random trippiness, and yet also come to appreciate the serious message that is embedded within it.  This kind of hazy layering was kind of what we were striving for.  Ascovel and I debated how people would think of Jack in the end: to you, is he merely a comic figure? a pathetic figure?  A tragic one?  A hero?  A victim, or a villain?  I'm interested in hearing how players perceived him in the end -did we get it right?  Let us know!

    Or, you know, just leave us in the dark but vote for the game anyway.  Whatever floats your boat.
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Pages: [1] 2 3 Print 
AGS Forums  |  AGS Games  |  Completed Game Announcements  |  Topic: Snakes of Avalon (3 days to rerelease?) « previous next »
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