sync::routine

Good evening. It's about time I posted my first delve into the world of AGS development.
In
sync::routine you play Roman, a character who we meet in the process of conning his way into an office building trying to reverse engineer a connection into a company's network, and on the way find some information about the his former female partner who left without a trace...
The game will be quite short, but it will involve a range of puzzles, including some close up inventory examination, and dabbling in computer interfaces...
Current Progress (29/07/10):
Story: 99%
Backgrounds: 95%
Sprites: 95%
Coding: 95%
Sound/Music: 100%
Minor Progress Update (31/01):The last inventory object is in, with just two of the major puzzles left to code and no more backgrounds to draw. Need to finish animations for the intro, and decide on how to present the ending. I reckon it might take about half an hour to get through it by the end of it.
Update (02/02):Almost there. The intro animations are done, but there may be some extra sprites in the ending... I'm not sure yet. It's now fully playable up to the last puzzle. And there will be some minor alterations to the ending depending on whether you solved the side puzzle. First round of testing started...
Update (04/02):Okay, after an initial round of testing...it has been tweaked and now I've just gotta write/code the ending... I think someone is on-board for the music now as well. So
ETA... 13th/14th Feb (goes and prepares his gallows for announcing a release data).
Update (07/02):Still on track. Ending is now in. All SFX (pending interactions I may have accidently missed) are in. Lot of tweaks to animations, backgrounds, script and code have been implemented to make the game work a little better.
Update (12/02):More little animation frames in and redrawn intro and outre scenes. Looking for a musician also! See latest post!
Update (14/02):Found a musician, but it'll be sometime in the week when the game is released... sorry peeps...
Update (14/03):One month later, got music for the most part... just waiting for one more track.
Update (29/07):Err... don't what happened. I kind of didn't like how it played anymore and then my life workload got ridiculous.
And now I'm rejigging the ending, adding a scene and then we're good! Maybe a week? Hah!