spacer graphic
spacer graphic
Montage of games AGS Logo
spacer graphic

Welcome, Guest. Please login or register.
30 Jul 2010, 01:40

Home | Help | Search | Games | Wiki | Login | Register


AGS Forums  |  AGS Games  |  AGS Games in Production (Moderators: Snake, Nellie, Darth Mandarb)  |  Topic: sync::routine « previous next »
Pages: [1] Print
Author Topic: sync::routine  (Read 2612 times)
Jimbob
Member


Play-testing: Have been a tester for a few gamesVoice acting: English, mid-20s, Northern accentProof reading: Have been a proof reader for a few games

« on: 27 Jan 2010, 01:56 »

sync::routine




Good evening. It's about time I posted my first delve into the world of AGS development.

In sync::routine you play Roman, a character who we meet in the process of conning his way into an office building trying to reverse engineer a connection into a company's network, and on the way find some information about the his former female partner who left without a trace...

The game will be quite short, but it will involve a range of puzzles, including some close up inventory examination, and dabbling in computer interfaces...


Current Progress (29/07/10):
Story: 99%
Backgrounds: 95%
Sprites: 95%
Coding: 95%
Sound/Music: 100%

Minor Progress Update (31/01):
The last inventory object is in, with just two of the major puzzles left to code and no more backgrounds to draw. Need to finish animations for the intro, and decide on how to present the ending. I reckon it might take about half an hour to get through it by the end of it.
Update (02/02):
Almost there. The intro animations are done, but there may be some extra sprites in the ending... I'm not sure yet. It's now fully playable up to the last puzzle. And there will be some minor alterations to the ending depending on whether you solved the side puzzle. First round of testing started...
Update (04/02):
Okay, after an initial round of testing...it has been tweaked and now I've just gotta write/code the ending... I think someone is on-board for the music now as well. So ETA... 13th/14th Feb (goes and prepares his gallows for announcing a release data).
Update (07/02):
Still on track. Ending is now in. All SFX (pending interactions I may have accidently missed) are in. Lot of tweaks to animations, backgrounds, script and code have been implemented to make the game work a little better.
Update (12/02):
More little animation frames in and redrawn intro and outre scenes. Looking for a musician also! See latest post!
Update (14/02):
Found a musician,  but it'll be sometime in the week when the game is released... sorry peeps...
Update (14/03):
One month later, got music for the most part... just waiting for one more track.
Update (29/07):
Err... don't what happened. I kind of didn't like how it played anymore and then my life workload got ridiculous.
And now I'm rejigging the ending, adding a scene and then we're good! Maybe a week? Hah!
« Last Edit: Yesterday at 17:51 by Jimbob » Logged
SarahLiz
Member


« Reply #1 on: 27 Jan 2010, 03:25 »

niiiiiice graphics.  like it already  Smiley
Logged
Snake
Moderator
Member


Fan of Nostalgia

Music: I could come up with some atmospheric BG music using only only my guitar (electric or acoustic). Feel free to ask for examples...Proof reading (no further info specified)Story design: Whatever you've got, I can work with. I also love coming up with puzzles :)

« Reply #2 on: 27 Jan 2010, 16:15 »

Sounds nice. I love the graphics too. For some reason, that hard drive reminds me of the computer disc in the intro to the NES game, Journey to Silius:



Looking forward!


Logged

david
Member


« Reply #3 on: 27 Jan 2010, 17:32 »

It reminds me of the Yahtzee´s games. That´s good
Carry on Cheesy
Logged
Jimbob
Member


Play-testing: Have been a tester for a few gamesVoice acting: English, mid-20s, Northern accentProof reading: Have been a proof reader for a few games

« Reply #4 on: 28 Jan 2010, 00:50 »

Thanks chaps/chapesses.

Added a mini-shot of the (really cheap) CLI I made for one of the computer puzzles. The harddrive is kinda stylised a bit modern-y but in the game it pretty much works like a floppy disk. Tongue

Other note you might find relevant... I'm using a two button BASS-style interface aside from the type-y bits (left - interact / use item, right - look / cancel item).
Logged
Dualnames
Member


Thin Ice


« Reply #5 on: 29 Jan 2010, 18:37 »

The game looks terribly good!! Cheesy
Logged

Jimbob
Member


Play-testing: Have been a tester for a few gamesVoice acting: English, mid-20s, Northern accentProof reading: Have been a proof reader for a few games

« Reply #6 on: 04 Feb 2010, 00:28 »

Cheers.

I'm kinda provisionally giving myself a deadline of Feb 13th/14th for this one. Just to give myself a goal to aim for. I can't see any reason for not making that, so ... bring it on!

Late night edit: Ugh, dunno why I get the inspiration to write at 2 in the morning, but I've just written out the ending part of the script... that's anothing thing out of the way. Damn I should sleep now :S and spell check it in the morning Tongue
« Last Edit: 04 Feb 2010, 02:15 by Jimbob » Logged
Bulbapuck
Member


One day hoping to become Venopuck

Music: I compose midi-stuff for fun

« Reply #7 on: 04 Feb 2010, 09:45 »

Wait, so this is out SOON?!
I'm eagerly awaiting Grin
Logged

        \,,/  (^_^)  \,,/       OROWC Finished. Get the games and vote!
david
Member


« Reply #8 on: 04 Feb 2010, 11:51 »

let's wait and see what is crawling out Cheesy
Logged
Ben304
Member


Wild colonial boy.


« Reply #9 on: 04 Feb 2010, 12:02 »

I liked the background you posted some time ago in the critics lounge and am glad you have turned this into a game. I look forward to playing it Smiley
Logged

SarahLiz
Member


« Reply #10 on: 04 Feb 2010, 21:24 »

I am so excited that this is coming out soon.  It looks AMAZING.   Cheesy
Logged
Jimbob
Member


Play-testing: Have been a tester for a few gamesVoice acting: English, mid-20s, Northern accentProof reading: Have been a proof reader for a few games

« Reply #11 on: 12 Feb 2010, 15:56 »

Okay, I'm close to completion now, but it looks like I need a musician as I've not had a reply from my friend who seems to be in a busy time right now...

I'm basically looking for two/three pieces (no more than a minute apiece):
- 1 for the intro
- 1 looping ambient background piece for the game
- 1 for the outro (although it can be a reprise of the intro)

I've got a few reference songs that have the kinda mood I'm going for whoever takes it up. Although I'm still hoping to get this finished over the weekend if possible.

PM me and I can point you to the current version of the game.

UPDATE: I forgot to update this post on top of the original post, but I have found a new musician, and the game should be out this week...
« Last Edit: 15 Feb 2010, 14:32 by Jimbob » Logged
Misantaller
Member
Posts: 1


« Reply #12 on: 26 Jun 2010, 22:57 »

The graphics are great! And I like old-school-computers Smiley
But the last update was in March Sad
Is the game finished? If so, where can I download it?
If not, when will it be finished?
Logged
Darth Mandarb
Moderator
Member



« Reply #13 on: 27 Jun 2010, 00:12 »

Please read the forum rules and do not dig up any threads.  Send a PM to the developer of the game instead.

Jimbob - if you're still working on this let me know when you want to post an update and I'll unlock this.
« Last Edit: Yesterday at 18:44 by Darth Mandarb » Logged
Jimbob
Member


Play-testing: Have been a tester for a few gamesVoice acting: English, mid-20s, Northern accentProof reading: Have been a proof reader for a few games

« Reply #14 on: Yesterday at 17:50 »

Yes! Work has resumed.

I've updated the OP but I'll say it here as well...

I kinda didn't like it any more.

But I really appreciate it as getting me into the whole AGS thing and experimenting with the interface and interaction was fun even though the overarching plot is shoe-horned in and not quite as fleshed out (or as well written  Undecided) as I'd hoped. The few puzzles I'm actually quite proud of, and it'll definitely be worth a go as it has some good ideas in there, if not perfectly integrated with everything else...

Either way, I'm rejigging a few things, trying to add a scene, and hope to have it out in a week or so.

On it's release, I shall announce my new, complete 180-turn of a project that is already infinitely better... Cheesy
Logged
Snake
Moderator
Member


Fan of Nostalgia

Music: I could come up with some atmospheric BG music using only only my guitar (electric or acoustic). Feel free to ask for examples...Proof reading (no further info specified)Story design: Whatever you've got, I can work with. I also love coming up with puzzles :)

« Reply #15 on: Yesterday at 22:43 »

YAY!

That's all I've got to say Grin I've been looking forward to this for a while now.

\\--EDIT--//
It's seems longer that this has been dormant... it feels like a few years old!
« Last Edit: Yesterday at 22:45 by Snake » Logged

Pages: [1] Print 
AGS Forums  |  AGS Games  |  AGS Games in Production (Moderators: Snake, Nellie, Darth Mandarb)  |  Topic: sync::routine « previous next »
Jump to:  


Login with username, password and session length

Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
Page created in 0.153 seconds with 15 queries.