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AGS Forums  |  AGS Games  |  Completed Game Announcements  |  Topic: ! « previous next »
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Author Topic: !  (Read 4278 times)
Ben304
Member


Wild colonial boy.


!
« on: 18 Dec 2009, 12:21 »



That fiendish Count Can't has gone and taken the town's monument for his evil purposes! The town's mayor has assigned !, Robot to the case - lend him your mind and your heart as you use your left mouse button to solve riddles and get the bad guy!

This short and silly game was made possible with the help of the following people:

Sebastian Pfaller, musician, advisor, tester and all around source of additional creativity.

Chris Jones, creator of the AGS engine - the solid and wonderful foundation that we've desecrated with this nonsense

Sylvr, who was there when I originally came up with this concept more than half a year ago, and demanded I make a game from it.

Monkey_05_06 who taught me some cool scripting without too much nagging on my behalf.

Peder Johnsen, whose webspace I soil with the presence of my games without even giving him any money.

David Pfaller, who programmed !,Robot's voice during the rap battle.

Get the game here!
Logged

Ghost
Member


Yay for arteries!


« Reply #1 on: 18 Dec 2009, 12:23 »

Amazing. I'm away for what, three weeks, and you release... three games? Downloading, and rubbing my hands in anicipation Wink
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Genesis 1:3: And God pressed up, up, down, down, left, right, left, right, B, A, and Start, and there was light.
Oh look, I got a BLOG!
I wrote that. So?
Ben304
Member


Wild colonial boy.


« Reply #2 on: 18 Dec 2009, 12:24 »

It's got a 5 colour palette, so you know I basically made it just for you, Ghost Cheesy (and Bici as well because I love him too)
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bicilotti
Member


chasing the dream, low res

Scripting: Imaginative, bit messy scripterStory design: need to flesh out a dialogue?Translating: from/to Italian

« Reply #3 on: 18 Dec 2009, 12:44 »

It's got a 5 colour palette, so you know I basically made it just for you, Ghost Cheesy (and Bici as well because I love him too)

 Cry

I can feel it now
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Arj0n
Member


Insert coin for some dutch dragonbreath

Play-testing: Play-tester with precision. Actually, my profession is also playtester :-)Music: long time ago I was used to mix music with Impulse TrackerTranslating (no further info specified)

« Reply #4 on: 18 Dec 2009, 12:46 »

Yeeah!, ! intended Wink
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Error 101: No keyboard. Press F1 to continue
Ghost
Member


Yay for arteries!


« Reply #5 on: 18 Dec 2009, 12:52 »

It's got a 5 colour palette, so you know I basically made it just for you, Ghost Cheesy (and Bici as well because I love him too)

The love is returned, in a most manly way.

Pretty good so far, really funny idea to have all locations on one screen. And the dialogue... let's see, it's
I Robot - 24 - Mr. Burns Character-a-like - Troperiffic! (with a dash of Sesame Street).

Power to the ! !
Logged

Genesis 1:3: And God pressed up, up, down, down, left, right, left, right, B, A, and Start, and there was light.
Oh look, I got a BLOG!
I wrote that. So?
IndieBoy
Member


Coming soon...


« Reply #6 on: 18 Dec 2009, 13:19 »

AHHHH! and I'm meant to leave my house soon AHHH! *indieboy panics and tries to play this game he leaves*
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Chicky
Member



« Reply #7 on: 18 Dec 2009, 13:35 »

!



You know i've been waiting for this Ben! I saw the exclamation mark on the main forum and was worried that the GIP wouldn't be worthy of such an awesome title, but then i saw that it was your experimental project! This looks brilliant! Love the pallet, downloading now.  Larry Values!!11
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Crimson Wizard
Member


Play-testing: Most evil critic, exigent and captious.Backgrounds: Amateurish, but nice lookingCharacter art: I am relatively good at concept art and static spritesScripting: Professional programmer, now making acquaintance with AGS scripting language.Story design: Sometimes I have weird ideas... some of them can be considered interesting :)Translating: English <-> Russian

« Reply #8 on: 18 Dec 2009, 14:07 »

Finally! Cool game, I really loved bottom-left and top-right puzzles Smiley
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abibliophobe
Member


Are you sure you're sure you're sure?

Voice acting: I'm Australian... just in case you wanted to know!Proof reading: I pick up grammatical and spelling errors really easilly for some reason (note the second l in "easilly" :D )

« Reply #9 on: 18 Dec 2009, 14:09 »

Great game! I got stuck on the final puzzle for about fifteen minutes before I suddenly clicked and realised how to solve it haha
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Leon
Member


Seems like the Thumb can't get a signal here.

Play-testing: A very critical beta-tester!Proof reading (no further info specified)Translating: GB/NL/FR/DE-->GB/NL

« Reply #10 on: 18 Dec 2009, 14:37 »

What can I say?

!
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Ultimate Game Solutions - 'cause there's a solution for everything
Arj0n
Member


Insert coin for some dutch dragonbreath

Play-testing: Play-tester with precision. Actually, my profession is also playtester :-)Music: long time ago I was used to mix music with Impulse TrackerTranslating (no further info specified)

« Reply #11 on: 18 Dec 2009, 16:15 »

I got stuck on the final puzzle for about fifteen minutes before I suddenly clicked and realised how to solve it haha
heheh, that one did work out well Ben  Wink
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Error 101: No keyboard. Press F1 to continue
Crimson Wizard
Member


Play-testing: Most evil critic, exigent and captious.Backgrounds: Amateurish, but nice lookingCharacter art: I am relatively good at concept art and static spritesScripting: Professional programmer, now making acquaintance with AGS scripting language.Story design: Sometimes I have weird ideas... some of them can be considered interesting :)Translating: English <-> Russian

« Reply #12 on: 18 Dec 2009, 16:17 »

I got stuck on the final puzzle for about fifteen minutes before I suddenly clicked and realised how to solve it haha
heheh, that one did work out well Ben  Wink
Actually
Spoiler below, select the area to read the text

this one reminded me final "Shivah" scene
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poc301
Member


Weggieware Games

Voice acting: I kind of like recording my voice :)Scripting: I have become decent at AGS I think.Story design: I think I am a decent story-person.

« Reply #13 on: 18 Dec 2009, 16:25 »

I have good and bad comments about the game Smiley

First, it was overall a good and fun game.  30 minutes well spent.  I loved the end credits song, very cool Smiley

Ben, you are one of the few game makers whose games I download and play as soon as they are released.  They are just that good.

I liked the various puzzles, all except the very final one.  Without getting into spoilers and whatnot, I just didn't get it.  I ended up beating it by clicking randomly lol.  It actually frustrated me, and 99% of games and puzzles don't (especially your other games).

Overall, another good and solid game.  I liked the all rooms on one screen idea.  Very neat.

-Bill
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Bill Garrett
Weggieware Games
--------------------------
The Murran Chronicles
www.billandnicole.net/games
Bulbapuck
Member


One day hoping to become Venopuck

Music: I compose midi-stuff for fun

« Reply #14 on: 18 Dec 2009, 17:24 »

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I like!
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        \,,/  (^_^)  \,,/       OROWC Finished. Get the games and vote!
Leon
Member


Seems like the Thumb can't get a signal here.

Play-testing: A very critical beta-tester!Proof reading (no further info specified)Translating: GB/NL/FR/DE-->GB/NL

« Reply #15 on: 18 Dec 2009, 17:38 »

Great one! Once again! Much better font! Well done on the puzzles!
Also well done to the rest of the team! Only one thing to nag about!
Don't let the text go so fast! Maybe let the reader go at his own pace!
That was actually a question!

I had the most trouble with the girl in the park. I looked all over the game, trying to get the logic. Spoiler below, select the area to read the text
Maybe next time make it impossible to leave the location to get more focus on the puzzle! Or let the DJ tell you you don't have to leave the location!
That were also questions!

By the way... (maybe by design)..
Spoiler below, select the area to read the text
When the witness is apathetic, he says he's cheered up!


Cheers!
« Last Edit: 18 Dec 2009, 18:39 by Leon » Logged

Ultimate Game Solutions - 'cause there's a solution for everything
IndieBoy
Member


Coming soon...


« Reply #16 on: 18 Dec 2009, 17:51 »

Great game! I thought I tackled the toughest puzzle in the game mid-way, but that final battle one cheeky, very cheeky. You had me writing pages of notes over it. Very good. Shifter's box or !... I can't chose now.
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Ghost
Member


Yay for arteries!


« Reply #17 on: 18 Dec 2009, 17:56 »

This! IS!!! SPARTA "!"!!!!!!!!


Sorry, just couldn't stop myself...

Well, I beat it. Enjoyable all the way through, and for the first time in a Ben game one, two puzzles really had me scratching my head (the final puzzle, to be honest, was more an accidental solution).
Thumbs up, sire, this was awesome!
« Last Edit: 18 Dec 2009, 18:07 by Ghost » Logged

Genesis 1:3: And God pressed up, up, down, down, left, right, left, right, B, A, and Start, and there was light.
Oh look, I got a BLOG!
I wrote that. So?
TheJBurger
Member



« Reply #18 on: 18 Dec 2009, 21:13 »

Gosh, this was a hard topic to click on.  Larry Values!!11

Great job again, particularly with the puzzle design. I thought all of them were pretty ingenious and well-designed, except that the solutions were basically a series of lateral guesses until you get the correct solution (which was fine, except I often needed a hint as I was making incorrect guesses  Smiley). For instance, Spoiler below, select the area to read the text
On the phone puzzle, I thought the pattern was with the numbers [9, 5 (-4), 1 (-4), 4 (+3), 1, (-3), 3 (+2)] so I spent ages with that before discovering it was a different pattern I needed to manipulate. Also, on the ordering of sequences puzzle I totally missed the 'picnic' hotspot, but that was probably just me, so that made me mess the sequence up a bit.
In particular, I really enjoyed the 'Emotional state' puzzle. I thought that was really clever.

I was going to comment about how the font during the intro covered up the characters faces a lot (mostly just on the top left frame) but the issue never seemed to come up again during the the rest of the game. Regardless, an alternative method would be to have the text displayed in the empty space down below so it wouldn't obscure the characters as much.

Great job, I really enjoyed it!
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GarageGothic
Member


Play-testing: Several years of testing experience at EAScripting: Custom GUI coding and visual effects.Story design: Dramatic structure, I'm your man.

« Reply #19 on: 18 Dec 2009, 21:17 »

Clever way of beating Yahtzee at getting your game first in alphabetical listings! Now I'm looking forward to the sequels: question mark, semicolon and square bracket.
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