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AGS Forums  |  AGS Games  |  Completed Game Announcements  |  Topic: Featherweight « previous next »
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Author Topic: Featherweight  (Read 9132 times)
Ben304
Member


Wild colonial boy.


« on: 15 Nov 2009, 12:31 »

I've been saving post #1337 for something special, and here she is Cool



In the fight against the machines, featherweights play a minor role - scouting, recon and spying. Considered as mere data collectors
rather than true warriors, they're untrained in combat and ill equipped for any encounters with the enemy. However, when Thadd, a young
featherweight, sees a fellow featherweight captured by the enemy and taken to their base, he decides that he will sneak into their
compound and help her escape - even if he has to do it all by himself.

Using your left mouse button (Walk, interact, select items) and your right mouse button (look, deselect items), guide Thadd in his daring
attempt to break his fellow featherweight free!

Get the game here!



The following people have as much thanks as I can possibly give for their help:

Sebastian, for being a creative powerhouse of sounds and music and really helping me shape the game.

Ryan Timothy, not only for testing and saying nice things about the game, but also for redoing my OverPlayerTranslucency function to be thrice as nice with that fading effect! (and also for putting up with me spouting rubbish on MSN at all hours of the night/morning)

Abstauber, Arj0n, Bicilotti and Crimson Wizard, who were fine testers indeed, and called me out on tons of little glitches!

Khris, who jumped in and answered one of my questions in the beginner's tech thread when I was frustrated!

monkey_05_06, for being patient and dedicated to getting those right clicks working perfectly in that inventory!

Funkmast, whose credits tune actually forces me to dance, even if I don't want to!!!

Peder Johnsen, who hosts my files without me even having to ask! (but I usually still do! Wink)

Chris Jones, for the most incredible engine I've used!

And you, fine people, for playing my other games, saying nice things about them, showing me where I've made mistakes and keeping me encouraged.

I hope you enjoy!
« Last Edit: 15 Nov 2009, 12:36 by Ben304 » Logged

IndieBoy
Member



« Reply #1 on: 15 Nov 2009, 12:41 »

Oooo! I get a game to play before work Cheesy
Logged

markbilly
Member


« Reply #2 on: 15 Nov 2009, 13:21 »

Fab so far! Smiley bit stuck though, predictably!

One thing, it is a little hard to see the objects you can pick up. I think I've found everything I should, but sometimes it was by luck.

The backgrounds are very well composed though, I'm enjoying just seeing what the next background is!
« Last Edit: 15 Nov 2009, 13:32 by markbilly » Logged
Leon
Member


Seems like the Thumb can't get a signal here.

Play-testing: A very critical beta-tester!Proof reading (no further info specified)Translating: GB/NL/FR/DE-->GB/NL

« Reply #3 on: 15 Nov 2009, 13:59 »

Oh my god! Not again!! How many must we still expect from you? Don't you have anything else to do?  Grin
Looks as always... downloading now, telling you the typo's later.  Wink
Logged

Ultimate Game Solutions - 'cause there's a solution for everything
sthomannch
Member


« Reply #4 on: 15 Nov 2009, 14:45 »

Was a nice little game! Congratulations...
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Crimson Wizard
Member


Play-testing: Most evil critic, exigent and captious.Scripting: Professional programmer, now making acquaintance with AGS scripting language.Story design: Sometimes I have weird ideas... some of them can be considered interesting :)Translating: English <-> Russian

« Reply #5 on: 15 Nov 2009, 15:33 »

Umm, Ben, don't rules state that you must post TWO screenshots?  Wink

PS. Sorry for being a bore  Grin
Logged

neon
Member

Play-testing: English/German, tested The VacuumProof reading: GermanTranslating: English -> German, translated The Vacuum and Infection I

« Reply #6 on: 15 Nov 2009, 15:44 »

Not in the completed games section, only in the production thread.
Logged

Disco
Mittens Addict
Member


Fruity Oaty Bars!

Play-testing (no further info specified)Voice acting: I've done this before and the public enjoyedMusic: If you want didgeridoo sounds or music in your game, I can make themAnimation (no further info specified)

« Reply #7 on: 15 Nov 2009, 16:13 »

This was a very enjoyable game Cheesy Lovely characters, and even the androids are adorable yet still menacing!

Also, congratulations on your leetness.
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kaputtnik
Member


mummenschanz pachinko

Voice acting: HELLO.Music: I can synthesize and MIDIferize at will.Story design: I can really help. But I'm sure you've got your own ideas. If not, ask me.Translating: Spanish, Czech, German and French miraculously become mildly embarrassing English or German if they haven't been German before.

« Reply #8 on: 15 Nov 2009, 17:02 »

Featherweight
« on: Today at 13:31

You missed the greatest opportunity of your life, boy. You could have been the ruler of GMT+1, blinding all of us old Europeans with your irresistible 1337ness, but no. You messed it up.

Other than that HOORAY HOORAY! IT IS A GOOD GAME AGAIN AND IT IS TOO SHORT!
Logged

nice word #25: alpenstock | www.56Kmodern.com - game truth, shun error.
[ Arj0n ]
Member


Insert coin for some dragonbreath

Play-testing: Play-tester with precision. Actually, my profession is also playtester :-)Music: long time ago I was used to mix music with Impulse TrackerTranslating (no further info specified)

« Reply #9 on: 15 Nov 2009, 17:26 »

@kaputtnik:
Can you please upload the awesome score of Featherweight?
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_.-=<[ thorough alpha & beta tester ]>=-._
anian
Member



« Reply #10 on: 15 Nov 2009, 19:07 »

Yeah, had a bit of the same trouble as markbilly did, but still great fun and beautiful art as always.
Logged
CaptainD
Member

Play-testing: Adventure game player for close to 2 decades now...Story design: Sci-fi or fantasy mostly, but pretty much anything

« Reply #11 on: 15 Nov 2009, 20:18 »

Looks cool, downloading now  Cool
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Bulbapuck
Member


One day hoping to become Venopuck

Music: I compose midi-stuff for fun

« Reply #12 on: 15 Nov 2009, 20:37 »

@kaputtnik:
Can you please upload the awesome score of Featherweight?
Seconded Smiley

Another awesome game Ben Cheesy I sometimes wish you would take the time to create a longer game, but these are amazing as well.

A great experience, and I will keep on recomending your games to people Smiley
Logged

\,,/ (^_^) \,,/
Ryan Timothy
Member


"No more than normal, no less than usual."

Play-testing: I've beta tested a few games, let me know.Backgrounds: If you need help, or have an interesting game, let me know.Scripting: Intermediate programming (not advanced).

« Reply #13 on: 15 Nov 2009, 21:31 »

It's about time you released it!  Grin  I like the new sound effects, and the light beam addition.
Excellent work, Ben.  Keep on making games!
Logged

nihilyst
Member


Voice acting: I would like to help you with voice acting in German; if you can stand it, I can act on English, too. I'm a baritone.Backgrounds: If it's simple backgrounds at low-res, I could be helpful.Translating: If it's from English -> German, then I'm your man. I'm studying Latin, so if it's not too hard, I could do that, too.

« Reply #14 on: 15 Nov 2009, 21:47 »

Your background never cease to amaze me. So much atmosphere.

The game itself was cool, too Cheesy I really like the worlds you create.
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CaptainD
Member

Play-testing: Adventure game player for close to 2 decades now...Story design: Sci-fi or fantasy mostly, but pretty much anything

« Reply #15 on: 15 Nov 2009, 22:17 »

Very nice little game, awesome graphics and music, some great puzzles packed into a small game!  Grin
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IndieBoy
Member



« Reply #16 on: 15 Nov 2009, 22:24 »

That was fun. I had a little trouble getting the crowbar but I enjoyed myself.
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Crimson Wizard
Member


Play-testing: Most evil critic, exigent and captious.Scripting: Professional programmer, now making acquaintance with AGS scripting language.Story design: Sometimes I have weird ideas... some of them can be considered interesting :)Translating: English <-> Russian

« Reply #17 on: 15 Nov 2009, 22:38 »

By the way, Ben, I should say, no matter how I tried to understand two puzzles which involve combolock (prison ones, optional and final one), I couldn't solve them any other way than by "intuitive brute-force" Wink BTW that wasn't really hard thing to do after all.
Logged

clarvalon
Member


# Makka Pakka, Akka Wakka, Mikka Makka Moo.


« Reply #18 on: 16 Nov 2009, 00:23 »

Really liked it.  Probably the most compelling game you've created so far - from the atmosphere and dialogue you can really infer a much larger universe than the rooms you explore.

I liked the way that Thadd would provide extra hints if you'd struggled to achieve a certain objective (and there are a few other occasions where this would have been useful). 

The @OVERHOTSPOT@ label font is a good size, though I still find the dialogue font a little on the small side.  Other than that it's difficult to think of any criticisms - another polished, good looking and entertaining game.
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XAGE - Xna Adventure Game Engine (Twitsqueak) - Convert AGS projects to the Xbox360 & Web (still very much in alpha)
nihilyst
Member


Voice acting: I would like to help you with voice acting in German; if you can stand it, I can act on English, too. I'm a baritone.Backgrounds: If it's simple backgrounds at low-res, I could be helpful.Translating: If it's from English -> German, then I'm your man. I'm studying Latin, so if it's not too hard, I could do that, too.

« Reply #19 on: 16 Nov 2009, 00:28 »

Now that you mention it, the lower e of the dialogue font was horrible. I kept misunderstanding it as a z. The size could have also been a bit larger.
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