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Author Topic: Star Trek Newton  (Read 3586 times)
Tier
Member


Hoot Hoot

Play-testing (no further info specified)Backgrounds (no further info specified)

« on: 31 Oct 2009, 17:19 »

Star Trek Newton: Part One - Anomaly

I am pleased to announce the release of the first part of the Star Trek Newton series.  It has been an interesting few months of learning AGS but i'm pretty happy with the result.  I hope you all enjoy it too.  I look forward to beginning Part 2 and learning some more about AGS also!


Download Here


See here for more information on the project.



« Last Edit: 13 Nov 2009, 14:56 by Tier » Logged

Leon
Member


Seems like the Thumb can't get a signal here.

Play-testing: A very critical beta-tester!Proof reading (no further info specified)Translating: GB/NL/FR/DE-->GB/NL

« Reply #1 on: 31 Oct 2009, 18:06 »

Looking good. Downloading... Playing now.. reporting later...
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Ultimate Game Solutions - 'cause there's a solution for everything
CaptainD
Member

Play-testing: Adventure game player for close to 2 decades now...Story design: Sci-fi or fantasy mostly, but pretty much anything

« Reply #2 on: 31 Oct 2009, 18:35 »

Yay!  I was looking out for this one... hundreds of Star Wars games around, Star Trek hasn't had too many (so far...)

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Joseph DiPerla
Member

Joseph DiPerla, Adventure Game Creator Wannabe!

AGS tutoring: I am not that smart, but I could help. I have made Tutorials before.Play-testing: I love playing games, therefore I love testing them.Voice acting: I can do voice acting in Italian and English. I can make my voice have different variants but not many.Backgrounds: I can do some 3d Backgrounds through use of a special Cad program. But they are not great.Character art: I can do 3d characters with Poser 2 and 3. Nothing special though.Scripting: I could do a little scripting. Enough to make a game.
Story design: I am a good story writer. In fact, am writing novels(not published). I can help in this.Web design: I may be able to host some games and resources. Let me know.Translating: I speak and Write Italian and English fluently

« Reply #3 on: 31 Oct 2009, 19:18 »

Hundreds? Where? :p, downloading now. Looks good.
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Joseph DiPerla--- http://www.adventurestockpile.com
Member in this community since before 1996.
-The oldest member without ever making a full game...
Joseph DiPerla
Member

Joseph DiPerla, Adventure Game Creator Wannabe!

AGS tutoring: I am not that smart, but I could help. I have made Tutorials before.Play-testing: I love playing games, therefore I love testing them.Voice acting: I can do voice acting in Italian and English. I can make my voice have different variants but not many.Backgrounds: I can do some 3d Backgrounds through use of a special Cad program. But they are not great.Character art: I can do 3d characters with Poser 2 and 3. Nothing special though.Scripting: I could do a little scripting. Enough to make a game.
Story design: I am a good story writer. In fact, am writing novels(not published). I can help in this.Web design: I may be able to host some games and resources. Let me know.Translating: I speak and Write Italian and English fluently

« Reply #4 on: 31 Oct 2009, 20:10 »

I just finished the game. Its pretty good. I like the coding and animation work that went into this. Although I hope Episode 2 is a bit longer than this and has much more of the ship to explore.

But keep it up! I enjoyed playing it.
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Joseph DiPerla--- http://www.adventurestockpile.com
Member in this community since before 1996.
-The oldest member without ever making a full game...
magintz
Mittens Regular
Member

Avatars are so 2009

Play-testing: I might not have the time, but feel free to message me.Proof reading: Native English speaker. Observant & thorough.Translating: Proof-reading English translations.

« Reply #5 on: 31 Oct 2009, 22:56 »

Yay. Downloading now. I've been looking forward to seeing the final product.
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When I was a little kid we had a sand box. It was a quicksand box. I was an only child... eventually.
Leon
Member


Seems like the Thumb can't get a signal here.

Play-testing: A very critical beta-tester!Proof reading (no further info specified)Translating: GB/NL/FR/DE-->GB/NL

« Reply #6 on: 01 Nov 2009, 00:14 »

Nice... hope to see more... although the font is on the small side.

Little finds in this one:

- Hotspot name of the first door is quaters instead of quarters.
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Ultimate Game Solutions - 'cause there's a solution for everything
Tier
Member


Hoot Hoot

Play-testing (no further info specified)Backgrounds (no further info specified)

« Reply #7 on: 01 Nov 2009, 00:19 »

Haha good spot Leon, I will make sure I correct that one for the 'Deluxe Version'
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Leon
Member


Seems like the Thumb can't get a signal here.

Play-testing: A very critical beta-tester!Proof reading (no further info specified)Translating: GB/NL/FR/DE-->GB/NL

« Reply #8 on: 01 Nov 2009, 01:27 »

There are some more little typo's in the conversation with D'Brell.. (apostrophes, comma's etc)
Text goes quite fast for the tiny letters. Maybe a slider in a control panel that controls the speed in the 'deluxe' or the next episode?

- Opening the cabinet: these books look too complex for me to udnerstand --> understand.
By the way, using the life sign monitors on the right, make you walk to the cabinet?
- Looking at the panel above the monitor: looks like this planel is .. --> panel
- Talking to the captain: aqauint --> acquaint
- Talking more: automtically --> automatically
during the conversation it's mentioned that the recreation room is on deck 11. I'd swear it had to be deck 5...

- Captain in recroom: work on commnication --> communication
- Personnal communicator should be personal communicator (hotspot and dialog).

- Talking to Alice:  I hope you have more luck that I did --> than I had.

- Looking at the blue conduit: I don''t --> I don't
There's a blue conduit which is clearly blue... but the yellow looks very red to me ...?

- Next to the unknown room is a label with 5 epsilon... shouldn't that be 4 epsilon?



« Last Edit: 01 Nov 2009, 02:27 by Leon » Logged

Ultimate Game Solutions - 'cause there's a solution for everything
david
Member


« Reply #9 on: 01 Nov 2009, 07:20 »

Seconded Leon, the font is too small

and one Anomaly Smiley

after going back to your room, the hero is in it, but the screen is not changed...still the view from the hall
only after another click on the door the screen move to your room  Shocked

EDIT: Sometimes it does
« Last Edit: 01 Nov 2009, 10:21 by david » Logged
ProgZmax
Member


I haaaate you!

Music: Ya.Character art: RightAnimation: I say, good show.Proof reading: Quite.Scripting: Indeed.Story design: Yes.

« Reply #10 on: 01 Nov 2009, 20:43 »

Cute game, and the puzzles didn't make me groan for a change so well done!  I'm looking forward to part 2 (and hopefully more music than one droning loop over and over)! Cheesy  I have a bunch of music from the Star Trek series (from when I was working on an ST game), so if you decide you want to add some in just let me know.
Logged

Disco
Mittens Addict
Member


Fruity Oaty Bars!

Play-testing (no further info specified)Voice acting: I've done this before and the public enjoyedMusic: If you want didgeridoo sounds or music in your game, I can make themAnimation (no further info specified)

« Reply #11 on: 01 Nov 2009, 21:11 »

Thanks ProgZ Cheesy your support means a lot to us.

What I would like to incorporate in the next game are more "motif" type sounds like the Original series had and an Animated series-ish "fanfare" type sound that is unique to Newton. The next one is looking a bit longer so more music would be essential. Neither Tier nor I are great composers so just looked up a few loops to fill in Tongue.

Thanks as well to Leon for spotting all that stuff we missed, and to everyone else who has played so far. I hope you all enjoy it.

I'm really excited to get the animation list for the next game Cheesy
Logged

Tier
Member


Hoot Hoot

Play-testing (no further info specified)Backgrounds (no further info specified)

« Reply #12 on: 01 Nov 2009, 22:11 »

Thanks for all the positive responses guys, It makes me feel good.  Your offer of music would be great ProgZ, it would certainly add some more atmosphere to future games.  Might even bring it into the first game too!

I've just opend AGSeditor to start laying the foundations of part 2.  Yippee
Logged

ProgZmax
Member


I haaaate you!

Music: Ya.Character art: RightAnimation: I say, good show.Proof reading: Quite.Scripting: Indeed.Story design: Yes.

« Reply #13 on: 02 Nov 2009, 07:12 »

Alright.  I'll zip some of them up and send you a pm.


Ken:  Your skills have improved much since our last meeting.  Obi-Wan has taught you well!
Logged

bicilotti
Member


chasing the dream, low res

Scripting: Imaginative, bit messy scripterStory design: need to flesh out a dialogue?Translating: from/to Italian

« Reply #14 on: 05 Nov 2009, 11:46 »

Nice job Tier & friends. I'm not into the "Star Trek" thing but I've enjoyed this game a lot.

In the next game I'd like to Spoiler below, select the area to read the text
know a bit more of the characters. Some of them were pretty interesting, but I didn't had many dialogue options to reveal a bit of their background.


One (very minor) remark: personally I don't like the Sierra GUI that much (I find cycling through cursors clumsy). I wonder if I am the only one who repeatedly: a)cycled the cursor to interact b)clicked on a door c)got error message d)[bad words] d)cycled again 'till walk mode e)did it right finally Tongue

I hope to see part two soon, maybe with author commentary!
Logged

Helme
Member


Play-testing (no further info specified)Music (no further info specified)Story design (no further info specified)

« Reply #15 on: 05 Nov 2009, 11:50 »

One (very minor) remark: personally I don't like the Sierra GUI that much (I find cycling through cursors clumsy). I wonder if I am the only one who repeatedly: a)cycled the cursor to interact b)clicked on a door c)got error message d)[bad words] d)cycled again 'till walk mode e)did it right finally Tongue

You're not alone bicilotti.

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Roger
Member
Posts: 3


« Reply #16 on: 05 Nov 2009, 14:45 »

Hi, I was enjoying the game, but I got a crash which says that the character was in two rooms.
I started again and got the same crash warning. Still, I liked what I got.
Logged
Tier
Member


Hoot Hoot

Play-testing (no further info specified)Backgrounds (no further info specified)

« Reply #17 on: 05 Nov 2009, 15:10 »

Hi Roger, I'm glad you were enjoying the game and am sorry you experienced a crash.  We did thorough testing but that one obviously didn't come up.  I've private messaged you for further details and hope to resolve the issue soon.  P.S. Welcome to the forums
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TerranRich
Member


The Mystery Begins This Fall

Voice acting: Ask me for samples. I do goofy/silly voices better than normal stuff.Proof reading: Mmm, spelling and grammar! Yummy! I can also fix English mistakes in translations!Story design: Proficient writer, especially with sci-fi fiction.Web design: I can do HTML, CSS, JavaScript, ASP, PHP, MySQL Database, and some Flash.Translating: I can only perfect English translations of games. But it'll be perfect English.

« Reply #18 on: 05 Nov 2009, 17:42 »

The thing with games that have automatic doors, is that they should probably support interacting with the doors. Perhaps handle it the same way as walking up to the doors.
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FireOrange
Member



« Reply #19 on: 05 Nov 2009, 22:09 »

Great little ST-fangame. I really enjoyed it. The hotspots are sometimes hard to find and the font is definitly too small but the story was nice and interesting. I`m looking forward to the next episode.
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