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AGS Forums  |  Using AGS  |  Modules, Plugins and Technical FAQ (Moderators: Gilbet V7000a, Scorpiorus, strazer)  |  Topic: EDITOR PLUGIN: Export to XAGE v0.4 « previous next »
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Author Topic: EDITOR PLUGIN: Export to XAGE v0.4  (Read 1149 times)
clarvalon
Member


# Makka Pakka, Akka Wakka, Mikka Makka Moo.


« on: 10 Oct 2009, 22:48 »

What better way to spend a Saturday night than writing my very first AGS Editor plugin?  This plugin is based upon the RoomXML exporter code by Denzil Quixode.

NOTE:  The second stage of the conversion requires XAGE Editor v0.5, which has not yet been released to the public (so it's pretty useless to most people at the moment).

Usage:  This plugin prepares AGS game files in a way that is suitable for conversion to the Xna Adventure Game Engine (XAGE), in order to play them on the Xbox360 or via a web browser.  It is designed to be as straightforward as possible, so the instructions should hopefully be self-explanatory.  After copying AGS.Plugin.ExportToXAGE.dll to the AGS Editor executable directory, a new option should appear on the toolbar, 'Export -> Prepare game for XAGE':





If selected, the plugin will then launch XAGE Editor and automatically begin the second stage of the conversion process.  



Download:  ExportToXage v0.4.zip

Changelog:
  v0.4 - FIXED - Rooms with no description & View subfolder warning.
  v0.3 - FIXED - Uses relative rather than absolute paths.
  v0.2 - ADDED - Extracts Hotspots, Regions, WalkAreas, WalkBehinds as PNG.
  v0.1 - Initial version.  Automates extraction of Room XML, sprites and room background images.
« Last Edit: 18 Jan 2010, 23:21 by clarvalon » Logged

XAGE - Xna Adventure Game Engine (Twitsqueak) - Convert AGS projects to the Xbox360 & Web (still very much in alpha)
[ Arj0n ]
Member


Insert coin for some dragonbreath

Play-testing: Play-tester with precision. Actually, my profession is also playtester :-)Music: long time ago I was used to mix music with Impulse TrackerTranslating (no further info specified)

« Reply #1 on: 11 Oct 2009, 14:58 »

Amazing & awesome job your doing with this AGS -> XAGE project clarvalon! Cheesy
Hope you get supported with enough useful sources from ags gamemakers
so you can work it all out to a 100% finished and stable version Wink
I'll keep an eye on this project for sure.
Good luck!
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_.-=<[ thorough alpha & beta tester ]>=-._
Denzil Quixode
Member



« Reply #2 on: 12 Oct 2009, 12:27 »

Cool! I'm glad to see you're getting use out of that code already Smiley

One thing though, do I need a box.net account or something to download it? The URL doesn't seem to give me any obvious option to download the file, I just see a generic landing page
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clarvalon
Member


# Makka Pakka, Akka Wakka, Mikka Makka Moo.


« Reply #3 on: 12 Oct 2009, 15:49 »

Whoops, I cocked up the URL.  Fixed now.
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XAGE - Xna Adventure Game Engine (Twitsqueak) - Convert AGS projects to the Xbox360 & Web (still very much in alpha)
Dualnames
Member


This is ... my.. BOOMSTICK!


« Reply #4 on: 13 Oct 2009, 15:40 »

I'm waiting for you to post a linky on XAGE Version 0.5! Why the tease?!!! Cheesy
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clarvalon
Member


# Makka Pakka, Akka Wakka, Mikka Makka Moo.


« Reply #5 on: 13 Oct 2009, 18:00 »

But waiting is fun!  Sometimes I like to just sit and stare at my enormous ToDo list and happily twiddle my thumbs.
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XAGE - Xna Adventure Game Engine (Twitsqueak) - Convert AGS projects to the Xbox360 & Web (still very much in alpha)
clarvalon
Member


# Makka Pakka, Akka Wakka, Mikka Makka Moo.


« Reply #6 on: 13 Oct 2009, 23:59 »

Cracked it - All masks are now being extracted as PNG images.  AGS Hotspots are now successfully being extracted and converted into XAGE objects.  WalkBehinds should be fairly straightforward.  Regions and WalkableAreas are going to prove much trickier.  Plugin updated to v0.2.
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XAGE - Xna Adventure Game Engine (Twitsqueak) - Convert AGS projects to the Xbox360 & Web (still very much in alpha)
Dualnames
Member


This is ... my.. BOOMSTICK!


« Reply #7 on: 14 Oct 2009, 07:08 »

Cracked it - All masks are now being extracted as PNG images.  AGS Hotspots are now successfully being extracted and converted into XAGE objects.  WalkBehinds should be fairly straightforward.  Regions and WalkableAreas are going to prove much trickier.  Plugin updated to v0.2.

Great, still can't see it, but greatness so far.. Cheesy
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clarvalon
Member


# Makka Pakka, Akka Wakka, Mikka Makka Moo.


« Reply #8 on: 12 Jan 2010, 13:57 »

Plugin updated to v0.3 (paths now stored as relative rather than absolute to make it easier to move or share conversion projects).
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XAGE - Xna Adventure Game Engine (Twitsqueak) - Convert AGS projects to the Xbox360 & Web (still very much in alpha)
clarvalon
Member


# Makka Pakka, Akka Wakka, Mikka Makka Moo.


« Reply #9 on: 18 Jan 2010, 23:26 »

Plugin updated to v0.4 (rooms without a description were not being correctly converted, also added a warning to ensure all views are in the base folder rather than organised into subfolders, as the game.agf deserializer cannot cope with recursive types in the xml).
Logged

XAGE - Xna Adventure Game Engine (Twitsqueak) - Convert AGS projects to the Xbox360 & Web (still very much in alpha)
Dualnames
Member


This is ... my.. BOOMSTICK!


« Reply #10 on: 19 Jan 2010, 19:50 »

Cool! Two updates so fast! Still need the ... thing missing (Tongue)..
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clarvalon
Member


# Makka Pakka, Akka Wakka, Mikka Makka Moo.


« Reply #11 on: 19 Jan 2010, 20:00 »

Chances are the XAGE v0.5 alpha will be released once I'm done with Awakener, but I may sit on it a few weeks longer to work on the GUI stuff, to help more games convert to a playable state.  Not too long now  Smiley
Logged

XAGE - Xna Adventure Game Engine (Twitsqueak) - Convert AGS projects to the Xbox360 & Web (still very much in alpha)
Dualnames
Member


This is ... my.. BOOMSTICK!


« Reply #12 on: 19 Jan 2010, 20:15 »

Chances are the XAGE v0.5 alpha will be released once I'm done with Awakener, but I may sit on it a few weeks longer to work on the GUI stuff, to help more games convert to a playable state.  Not too long now  Smiley

No worries, I don't think I'll be able to convert HHGTG anyway.. Cheesy
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AGS Forums  |  Using AGS  |  Modules, Plugins and Technical FAQ (Moderators: Gilbet V7000a, Scorpiorus, strazer)  |  Topic: EDITOR PLUGIN: Export to XAGE v0.4 « previous next »
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