What better way to spend a Saturday night than writing my very first AGS Editor plugin? This plugin is based upon the RoomXML exporter code by
Denzil Quixode.
NOTE: The second stage of the conversion requires XAGE Editor v0.5, which has not yet been released to the public (so it's pretty useless to most people at the moment).Usage: This plugin prepares AGS game files in a way that is suitable for conversion to the
Xna Adventure Game Engine (XAGE), in order to play them on the Xbox360 or via a web browser. It is designed to be as straightforward as possible, so the instructions should hopefully be self-explanatory. After copying AGS.Plugin.ExportToXAGE.dll to the AGS Editor executable directory, a new option should appear on the toolbar, '
Export -> Prepare game for XAGE':


If selected, the plugin will then launch XAGE Editor and automatically begin the second stage of the conversion process.
Download: ExportToXage v0.4.zipChangelog: v0.4 - FIXED - Rooms with no description & View subfolder warning.
v0.3 - FIXED - Uses relative rather than absolute paths.
v0.2 - ADDED - Extracts Hotspots, Regions, WalkAreas, WalkBehinds as PNG.
v0.1 - Initial version. Automates extraction of Room XML, sprites and room background images.