See the bottom of the post for info and link to the demo!

"It's hard not to believe in the Gods when they float over your head in a palace of blue crystal..."
In the far-off magical land of Raithe, Eric Moufflon is a simple Latherham farmhand with dreams. He's got a silly name, a big nose and he's scared of cows. But he gets more than he bargained for when he sets off on the road to great adventure.
Raithe is a complex, God fearing world, a world in which science and technology are shunned and those who support these new additions to Raithe's strictly magic-driven theology are looked on as fringe fanatics. Eric will have to contend with these conflicts. But if that sounds too heavy, he'll also have to contend with carnivourous vegetables, sadistic shopkeepers, buffet-obsessed sailors and spider-librarians.
Inbetween lying to his Adventurer's Club Contact about a) his physical prowess (he doesn't have any) and b) the size of his sword (he left it at home because he thought someone might steal it), Eric must wander around the countryside picking up lots of improbable but oddly useful items while learning some valuable lessons about faith, friendship, fun and flapjacks, and just WHY no one ever put a projectile weapon in an adventure game.
And finally, perhaps he will discover the secret reality behind his world...the secrets contained within the mysterious Apostolic Megalith, a gigantic floating prism of pure crystal which is said to house the Gods themselves...



OK, here's a new game. Sort of. It's going to be an episodic thing, and the first part has the tentative release date of August 7th. I'm on summer holidays at the moment though, so with more time on my hands it may come out sooner, it depends....
Eric and the Apostolic Megalith is sort of a love letter to the games I loved playing when I was younger...Monkey Island, Simon the Sorceror, Final Fantasy....while I wouldn't say there are any "homages" in there (read rip-offs), hopefully the game itself will offer similar feelings to those games which inspired it. Puzzle-wise, I've tried to capture the surreal-yet-makes-perfect-sense attitude of some of the best MI puzzles. Time will tell whether I got it right or not! Watch this space for updates, as ever....!
Progress:
Graphics = 90%
Story = 100%
Programming = 75%
Estimated completion date = Jan 2010.
Features:
*Classic SCUMM style interface
* Real-Time Sub-Games
* Fancy Cartoon interludes.
* Ludicrous slapstick routines.
* Pretentious back story, subtly offset by wacky humour...
* Talking vegetables.
* 95% non-ripped graphics.
* Soundtrack from obscure 1980s cartoon classic "The Mysterious Cities Of Gold"...if I can get away with it...
EDIT 20th Aug. Well, I missed that release date, largely due to moving house and celebrating my 30th, but the game should be seeing light of day in a couple of weeks. In the meantime, here's a new screenie....

EDIT JAN 25th
I've actually had the demo lying around for a while, but haven't quite got round to uploading it until now. Anyhow, here it is. It comprises part one of the game. I'm mired under a lot of Uni work at the moment, so I probably won't start working on the rest of the game until April at the earliest, so make it last!
http://www.filefront.com/user/duckbutcherAs always, feedback is welcome. Cheers!