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AGS Forums  |  AGS Games  |  AGS Games in Production (Moderators: Snake, Nellie, Darth Mandarb)  |  Topic: Eric And The Apostolic Megalith DEMO AVAILABLE « previous next »
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Author Topic: Eric And The Apostolic Megalith DEMO AVAILABLE  (Read 4894 times)
Duckbutcher
Member



« on: 21 Jun 2009, 16:25 »

See the bottom of the post for info and link to the demo!




"It's hard not to believe in the Gods when they float over your head in a palace of blue crystal..."

In the far-off magical land of Raithe, Eric Moufflon is a simple Latherham farmhand with dreams. He's got a silly name, a big nose and he's scared of cows. But he gets more than he bargained for when he sets off on the road to great adventure.

Raithe is a complex, God fearing world, a world in which science and technology are shunned and those who support these new additions to Raithe's strictly magic-driven theology are looked on as fringe fanatics. Eric will have to contend with these conflicts. But if that sounds too heavy, he'll also have to contend with carnivourous vegetables, sadistic shopkeepers, buffet-obsessed sailors and spider-librarians.
 
Inbetween lying to his Adventurer's Club Contact about a) his physical prowess (he doesn't have any) and b) the size of his sword (he left it at home because he thought someone might steal it), Eric must wander around the countryside picking up lots of improbable but oddly useful items while learning some valuable lessons about faith, friendship, fun and flapjacks, and just WHY no one ever put a projectile weapon in an adventure game.

And finally, perhaps he will discover the secret reality behind his world...the secrets contained within the mysterious Apostolic Megalith, a gigantic floating prism of pure crystal which is said to house the Gods themselves...








OK, here's a new game. Sort of. It's going to be an episodic thing, and the first part has the tentative release date of August 7th. I'm on summer holidays at the moment though, so with more time on my hands it may come out sooner, it depends....

Eric and the Apostolic Megalith is sort of a love letter to the games I loved playing when I was younger...Monkey Island, Simon the Sorceror, Final Fantasy....while I wouldn't say there are any "homages" in there (read rip-offs), hopefully the game itself will offer similar feelings to those games which inspired it. Puzzle-wise, I've tried to capture the surreal-yet-makes-perfect-sense attitude of some of the best MI puzzles. Time will tell whether I got it right or not! Watch this space for updates, as ever....!

Progress:

Graphics = 90%
Story = 100%
Programming = 75%

Estimated completion date = Jan 2010.

Features:

*Classic SCUMM style interface
* Real-Time Sub-Games
* Fancy Cartoon interludes.
* Ludicrous slapstick routines.
* Pretentious back story, subtly offset by wacky humour...
* Talking vegetables.
* 95% non-ripped graphics.
* Soundtrack from obscure 1980s cartoon classic "The Mysterious Cities Of Gold"...if I can get away with it...

EDIT 20th Aug. Well, I missed that release date, largely due to moving house and celebrating my 30th, but the game should be seeing light of day in a couple of weeks. In the meantime, here's a new screenie....



EDIT JAN 25th

I've actually had the demo lying around for a while, but haven't quite got round to uploading it until now. Anyhow, here it is. It comprises part one of the game. I'm mired under a lot of Uni work at the moment, so I probably won't start working on the rest of the game until April at the earliest, so make it last!

http://www.filefront.com/user/duckbutcher

As always, feedback is welcome. Cheers!


« Last Edit: 25 Jan 2010, 18:00 by Duckbutcher » Logged
Nikolas
Member


Amairgen the druid


« Reply #1 on: 21 Jun 2009, 17:07 »

This looks yummy!

Best of luck for the release (a soon one please).

Everything looks great!
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Pablo
Member


Tired appelsi

AGS tutoring: It's been a while since I've worked on an AGS game but I claim to be pretty darn familiar with all its features.Web design: I'm in the process of building somewhat of a portfolio in web design. I'm skilled with HTML, CSS and PHP and know some basic JavaScript. Familiar with different CMS systems like Joomla and WebsiteBaker.

« Reply #2 on: 21 Jun 2009, 19:34 »

This sounds very adventurous and somewhat epic (not the "LOL EPIC!!!1" kind). The visuals are very good! I'm getting good vibes from this one.

Good job so far and good luck with the rest of it!
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"God is a man who has one beard and the gostos to agitate poles in dogs" -Rolf
"I'm trying to be as manly as I can when I'm shaving my legs." -Grundislav

Pabstuff.com
Alarconte
Member


Kneel in front of ZOD, Jor-El Son! xDD

Voice acting: I can help doing voice acting in spanish, catalonian, french with spanish accent and english with little spanish accent (Spain, Catalonia, not america)Story design: I'm good creating storys, thousandyears old-history, characters...Translating: I'm good translating english to spanish.

« Reply #3 on: 21 Jun 2009, 19:46 »

Your game seems very promising!! The style is great, and I love the map (remembers the SNES rpg maps). I suppose there is some Simon the sorcerer inspiration too.

Luck with you game! Waiting to know more info about and see more screens!

Wink
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"Tiny pixelated boobies are the heart and soul of Castlevania"

---- First game of Galactic Battlefare universe will come in 2009----
Ascovel
Member


street trash


« Reply #4 on: 21 Jun 2009, 20:33 »

The screens look very professional in the style of the old days. Like a rediscovered gem from 15 years ago.
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MoodyBlues
Member


He's shy.

Play-testing: Nothing is more fun than finding obscure messages and deaths.  And errors too, I guess.Voice acting: I'm a female in my mid-twenties.Music: My musical focus is piano and flute, but I'll help wherever I can.  Currently, I can only compose MIDI music.  I'm not rich, people!Proof reading: Grammar and spelling errors, beware!Story design: I'd love to help with any genre.

« Reply #5 on: 21 Jun 2009, 20:43 »

This looks like a fun romp.  If you ever need a tester, I'm your gal. Smiley
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Atapi - A Fantasy Adventure
Now available!: http://www.afwcon.org/
Snake
Moderator
Member


Fan of Nostalgia

Music: I could come up with some atmospheric BG music using only only my guitar (electric or acoustic). Feel free to ask for examples...Proof reading (no further info specified)Story design: Whatever you've got, I can work with. I also love coming up with puzzles :)

« Reply #6 on: 22 Jun 2009, 00:54 »

Wow, I'm lovin' the graphics - very retro. A+

You kind of beat around the bush as to what the game is actually about, but once you got to it, I like the sound of it.

Looking forward!
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Swordofkings128
Member
Posts: 9


« Reply #7 on: 22 Jun 2009, 01:35 »

Ooooh man, this looks like an awesome game!

Is there any battling?
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Dualnames
Member


Thin Ice


« Reply #8 on: 22 Jun 2009, 09:32 »

Ah, I was about to say "Ah well, what noob ripped those gorgeous graphics, but then I saw 'Duckbutcher'", and that explained it all. Really smashing looking game there!!
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Duckbutcher
Member



« Reply #9 on: 23 Jun 2009, 15:40 »

Snake - I've re-jigged the main post a little, hopefully it now gives a bit more info.

Swordofkings - It was my intention early on to put in a basic FF style turn based battle system for the world map. I disregarded it early on as it might have been over-egging the pudding a bit, plus, it'd be a brainache to program. It's an interesting idea though, as I think I've yet to see a graphic adventure with an RPG battle system...

Dualnames - Ha, thanks for the vote of confidence! If I am being brutally honest (which I am), despite the fact that there ARE one or two little graphical rips rips in the game, It's 95% my own work...! Honest, guv. The textures on the walls  and the trees etc in the screenshots, all painstakingly done by me!
« Last Edit: 23 Jun 2009, 16:02 by Duckbutcher » Logged
Snake
Moderator
Member


Fan of Nostalgia

Music: I could come up with some atmospheric BG music using only only my guitar (electric or acoustic). Feel free to ask for examples...Proof reading (no further info specified)Story design: Whatever you've got, I can work with. I also love coming up with puzzles :)

« Reply #10 on: 23 Jun 2009, 16:51 »

Thanks, Duckbuther! I like it a lot better now Smiley

Can't wait 'till August! And again - those graphics slap the cat's ass.
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Duckbutcher
Member



« Reply #11 on: 21 Aug 2009, 00:00 »

Just bunged a new screenie and an update in the first post. I've missed the release date, but the game will hopefully surface in the next couple of weeks...!
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Mr. Matti
Member



« Reply #12 on: 21 Aug 2009, 00:12 »

Looking good. But please don't use jpgs. They make the images look blurry and there are much better formats around - like pngs.
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Ascovel
Member


street trash


« Reply #13 on: 23 Aug 2009, 02:39 »

* Soundtrack from obscure 1980s cartoon classic "The Mysterious Cities Of Gold"...if I can get away with it...

How can a classic be obscure? Everyone knows that soundtrack. Unless you are thinking of the Japanese version of this anime which had completely different music, but not particularly memorable.
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Duckbutcher
Member



« Reply #14 on: 23 Aug 2009, 12:47 »

* Soundtrack from obscure 1980s cartoon classic "The Mysterious Cities Of Gold"...if I can get away with it...

How can a classic be obscure? Everyone knows that soundtrack. Unless you are thinking of the Japanese version of this anime which had completely different music, but not particularly memorable.

Really? I don't think everyone knows that soundtrack or the show at all! It's pretty obscure. Like Ulysses 31 was obscure, or Jayce and the Wheeled Warriors. Everyone of a certain age knows the Transformers theme song, for example, but I think those same people would be hard pressed to remember the two I just mentioned. I'm talking about people in general, not just the type of people such as you and I who hang around internet forums. We could ask for a show of hands if you like but that might be descending further into pedantry.

Nevertheless, I really like the soundtrack and hope others do too so I've used some of it in the game.

« Last Edit: 23 Aug 2009, 13:23 by Duckbutcher » Logged
Ascovel
Member


street trash


« Reply #15 on: 23 Aug 2009, 13:39 »

It seems to me this anime was very popular in Europe and is remembered there quite a bit like Transformers in the USA.

Anyway, this is not a criticism of your choice of music. The soundtrack of The Mysterious Cities Of Gold is truly amazing (if not a bit 80s), perfect for epic, escapist stories and it seems to me to fit very well the screenshots you have posted.
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Jared
Member


Feel like I should hate him for some reason

Proof reading: Native English speaker with high-level reading and writing skill.Story design: Very critical reader, good with dialogue

« Reply #16 on: 23 Aug 2009, 13:48 »

F YEAH! My hopes were up just from seeing the name 'Duckbutcher', then I actually clicked and - wow. The screenshots and description way exceeded any expectations. I have to say that there wasn't anything I was particularly looking forward to until just now. August 7th can't come quick enough.  Wink I get the distinct vibe that you like the episode format, as well, between this and Doctor Who..

Incidentally, I have heard of The Cities of Gold.. but only when referred to as 'an obscure 80s kid's show'. No idea what it was about. It's definitely not at Transformers or Speed Racer sort of level.
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Ascovel
Member


street trash


« Reply #17 on: 23 Aug 2009, 14:39 »

It's definitely not at Transformers or Speed Racer sort of level.

It really all depends on where are you from and how old are you. For example, I fondly remember Transformers and Cities of Gold from my childhood, but barely heard of Speed Racer before the Wachowski's movie. I'm particularly impressed by Italy -  they still have toys, t-shirts, DVDs for dozens of classic 80s anime just about everywhere. If only AGS was as "obscure" as those.
« Last Edit: 23 Aug 2009, 14:41 by Ascovel » Logged

Wesray
Member


Are you looking at ME?

AGS tutoring: I have held a few AGS tutorials at my university.Play-testing: Me likes adventure games. Duh!Scripting: Programming is part of my job, so I can probably help with many problems.Story design: I always have some story ideas floatig around in my head.Translating: German - English, English - German.

« Reply #18 on: 23 Aug 2009, 16:00 »

Wow, that looks good - and it seems it will be released soon. Talk about pleasant surprises! Cheesy

As for Cities of Gold, I am from Austria and have never heard from it. Though we definitely have our share of "obscure" 80s animes that are firm part of our pop culture.

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Mods
Mittens Founder
Member



« Reply #19 on: 24 Aug 2009, 14:48 »

Looks great! Not a personal fan of games set in the past but this could spell a lot of fun, so best of luck.
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AGS Forums  |  AGS Games  |  AGS Games in Production (Moderators: Snake, Nellie, Darth Mandarb)  |  Topic: Eric And The Apostolic Megalith DEMO AVAILABLE « previous next »
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