What is MAGS?MAGS is a monthly competition for all amateur adventure game makers. The idea is to use AGS to create a game in under a month, following the rules set by the previous winner.
For more information please visit the
Official MAGS website.
Why should I enter MAGS?We're not here to tell you that you should enter MAGS, but merely allow it as a creative opportunity to help you work to a deadline, improve your skills, and generally as a good kick-start for the new comers (a.k.a n00bies).
MAGS is the perfect opportunity to make a game, and the wonderful prize is to announce the next month's rules, and all competitors get the game placed on the MAGS website.
MAGS is meant to be fun and is aimed at everyone, despite their skill. If you have poor art skills work on graphics, and vice-versa, as the voting is based on "favourite" games, and not the most artistic, you may get help for the competiton, but should try not get anyone else to do any part of the game for you.
You are not allowed to (re)use material already created before this competition, you game must be completely new! An exception goes for sounds and music where you can also use free material that is available to the public.
Please do not just enter the competition with a rushed entry (a game created in just some hours or a few days)!
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Topic:
Re-envisioned AGS classicsThis month's guidelines were set by last month's winner bspeers:
Remake and re-envision either one of the following first AGS games ever:
1. House QuestYou must get into a house. In the original you just need a key from a nearby bush, but in your version, any method of getting in is valid, as long as the end goal is getting into a "house" or other domicile.
2. Red FlaggA fishing trip gets excedingly bizarre. As long as the central focus is a bizarre/acid induced fishing trip, nothing else matters. What you fish for, what you find and what obstacles occur are up to the creator.
These concepts are quite simple. Now what we want to see is the most creative reimagining of one of these topics. There is plenty of room for ideas and puzzles besides the main idea of these concepts so be creative

In addition you should also in some way work in a reference to the classic AGS games - at least a joke, technical example, puzzle, graphical confrontation etc. that somehow shows the difference/evolution between the classic and the new game.
That's it! No other restrictions.
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All games need to be in by March 25th.
Please post a download link of your game entry to this thread, best with a screenshot. Thanks and good luck.