spacer graphic
spacer graphic
Montage of games AGS Logo
spacer graphic

Welcome, Guest. Please login or register.
30 Jul 2010, 01:43

Home | Help | Search | Games | Wiki | Login | Register


AGS Forums  |  Community  |  Adventure-related talk and chat (Moderator: Mods)  |  Topic: Al Lowe on Adventure Game Studio « previous next »
Pages: [1] Print
Author Topic: Al Lowe on Adventure Game Studio  (Read 2817 times)
Simple
Member

You enjoy myself.


« on: 04 Nov 2008, 20:50 »

I recently had the opportunity to interview Al Lowe (a personal hero of mine, if that wasn't obvious enough from my games and the name of my main character) for noisetosignal.org, a general media site I've been writing for over the past few years.

I asked him specifically if he was aware of AGS, and he surprisingly responded that yes, and he'd actually peeked in on us from time to time!

That's about the extent of it...but still exciting.  The complete interview is here:
http://noisetosignal.org/2008/10/the-nts-interview-al-lowe

I think there's actually a lot to glean from this, including some indirect advice on game design.  Have a look.
Logged

Larry Vales:  Reloaded production blog:
http://larryvales.wordpress.com
Trent R
Member


"I am the weapon" -Richard Cypher

AGS tutoring: Very good with scripting, I can tutor you through beginner and semi-advance questions.Scripting: I have used multiple languages, and have picked up AGS scripting very easily and very fast.

« Reply #1 on: 04 Nov 2008, 22:01 »

Excellent interview, loved reading it.

~Trent
Logged

To give back to the AGS community, I can get you free, full versions of commercial software. Recently, Paint Shop Pro X, and eXPert PDF Pro 6. Please PM me for details.

Current Project: The Wanderer
On Hold: Hero of the Rune
creatorlars
Member

Music: I build and play analogue synthesizers, and can create soundscapes, sound effects, and electronic compositions.Story design: I have a B.A. in Film Analysis and enjoy analyzing interactive narratives in particular.

« Reply #2 on: 04 Nov 2008, 22:45 »

Ditto -- Great interview.
Logged
Ryan Timothy
Member


"No more than normal, no less than usual."

Play-testing: I've beta tested a few games, let me know.Backgrounds: If you need help, or have an interesting game, let me know.Scripting: I know mostly all AGS features and can program one heck of a mean game. Feel free to ask for help.

« Reply #3 on: 04 Nov 2008, 23:36 »

Once I read that he was responsible for Freddy Pharkas: Frontier Pharmacist, the best adventure game I've ever played, I had to read it.

Very interesting too.
Logged

Andail
Mittens Liege
Moderator

Member

Cultured man of mystery

AGS tutoring (no further info specified)Backgrounds: I paint backgrounds for money

« Reply #4 on: 05 Nov 2008, 10:11 »

That's cool, Al Lowe certainly is an important figure for all retro adventure gamers Smiley
Logged

Tuomas
Member


Teenage Mutant Ninja Turtle

Play-testing: What can I say? I know a good game when I see one.Voice acting: I can do English, South-American red neck, and Finnish, German, French, Swedish, you pick!Music: I play my own, so if interested, or in midi too.Character art: I can tudor with lo-res graphicsAnimation (no further info specified)Story design: I think I can help you, actually, I know I can!
Translating: I speak Swedish, Finnish, English, and German. Nowadays some French too :)

« Reply #5 on: 05 Nov 2008, 13:21 »

It  was a very nice interview. I thought I'd check out what's going on, and ended up reading it through. Nice questions, and I love it when the one who's interviewed answers them with laid back enthusiasm. Nice job Smiley
Logged

Simple
Member

You enjoy myself.


« Reply #6 on: 05 Nov 2008, 19:51 »

Thanks for the kind words, everyone!

Yeah, Al was wonderful, and I loved his approach to the interview.  He was really chatty and open.  If I asked him a question he had no problem answering it and then using it as a springboard to some other interesting topic that I hadn't even thought to ask about.  He was great. 

And he preferred doing it over Skype, which was both pretty cool (I got to see him face to face!) and really helpful.  He could see that I was interested in what he had to say from my body language, and I was also able to tell, the same way, which topics interested him most.  I've done phone interviews before, and they are good fun, but being able to see the other person--and have them see you--makes it a lot more warm.

I actually had a load of questions for him and only got to ask about 1/3 of them--I didn't want to keep him too long.  But that's only because he was giving me such substantial answers that I didn't want to interrupt him.

Anyway, look for Scott Murphy next.  (Fingers crossed...)
Logged

Larry Vales:  Reloaded production blog:
http://larryvales.wordpress.com
Stumblebum
Member


CyberPunk Carpenter

Story design (no further info specified)

« Reply #7 on: 06 Nov 2008, 05:55 »

Great interview.  It's a little depressing thinking of how much of the soul has been sucked from the gaming industry since Al's day, but I'm glad to know the man who got me into adventure games is relaxing in the sun and enjoying his life.
Logged

I'm working on some stuff.  I promise.
Trent R
Member


"I am the weapon" -Richard Cypher

AGS tutoring: Very good with scripting, I can tutor you through beginner and semi-advance questions.Scripting: I have used multiple languages, and have picked up AGS scripting very easily and very fast.

« Reply #8 on: 06 Nov 2008, 06:40 »

I actually had a load of questions for him and only got to ask about 1/3 of them--I didn't want to keep him too long.  But that's only because he was giving me such substantial answers that I didn't want to interrupt him.
Do you think he'd be willing to answer them if you sent the remainder by email? Even if they aren't as enthusiastic, I'd still like to read his answers and he can answer them at his own pace.

~Trent
Logged

To give back to the AGS community, I can get you free, full versions of commercial software. Recently, Paint Shop Pro X, and eXPert PDF Pro 6. Please PM me for details.

Current Project: The Wanderer
On Hold: Hero of the Rune
Simple
Member

You enjoy myself.


« Reply #9 on: 06 Nov 2008, 13:19 »

Do you think he'd be willing to answer them if you sent the remainder by email? Even if they aren't as enthusiastic, I'd still like to read his answers and he can answer them at his own pace.

~Trent

It's possible.  We've shot a few emails back and forth since and he's always friendly.  Maybe this weekend I'll go back through the questions I had prepared and see if any of them are particularly worth asking about. 
Logged

Larry Vales:  Reloaded production blog:
http://larryvales.wordpress.com
ProgZmax
Member


I haaaate you!

Music: Ya.Character art: RightAnimation: I say, good show.Proof reading: Quite.Scripting: Indeed.Story design: Yes.

« Reply #10 on: 06 Nov 2008, 23:05 »

Al's experience has been echoed by most of the top designers of his day.  It's pretty sad really to see the game design field become so grabby for profits over truly interesting titles, but it's only following the pattern set by Hollywood.  The only way you can make the kind of game you want these days is either to be independent and fund it yourself or make it freeware.
Logged

Phemar
Member


Voice acting: Depends ... If I like you ...Music (no further info specified)Proof reading: I do can you're stuf happely ...Scripting: 1

« Reply #11 on: 09 Nov 2008, 22:24 »

Al Lowe = god. (along with Tim Schafer).

Thanks for that interview it was interesting.
Logged

cat
Member


« Reply #12 on: 10 Nov 2008, 08:59 »

Nice interview!
If you check out his website (mentioned at the end of the interview) there are also some design documents you can download.
Logged
Stupot
Member


1 x Santa Hat (Google Images, Free)

Proof reading (no further info specified)Story design (no further info specified)

« Reply #13 on: 10 Nov 2008, 12:02 »

Yeh I bookmarked the Torin's Passage DD a while ago (think someone posted it on here) and I look at it from time to time... haven't actually played that game yet, though.  Is it worth tracking down a copy?
Logged

Pages: [1] Print 
AGS Forums  |  Community  |  Adventure-related talk and chat (Moderator: Mods)  |  Topic: Al Lowe on Adventure Game Studio « previous next »
Jump to:  


Login with username, password and session length

Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
Page created in 0.139 seconds with 16 queries.