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AGS Forums  |  AGS Games  |  Completed Game Announcements  |  Topic: Life of D. Duck II « previous next »
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Author Topic: Life of D. Duck II  (Read 8072 times)
LeChuck
Member

The three first nicks I tested were taken... :(


« on: 28 Oct 2008, 02:36 »



For nearly three years, me and an aspiring artist named Bjornar B have worked on Life of D. Duck II. This game is a celebration of Bjornar's artistic and linguistic abilities, with him dealing with the ingame art and dialogue and me doing pretty much everything else, including interface and menus. Six months after the first game came out, we started working on Life of D. Duck II. Apparently, the first game was the AGS pick of the month in July 2007.


Trailer:

(click image or here to open youtube)


Plot:
D. Duck is a champion. Having won Duckcity (Duckburg) marathon, his only goal left in life is winning the heart of Daisy. When D. Duck comes home with heart medicine for his sick old grandmother, fat Uncle Jubalon arrives at his doorstep. Unable to stop his uncle from breaking into the house, D. Duck is witness to an appetite unlike any other. As his girlfriend flees the scene, she seeks shelter in the loving arms of lucky Cousin Anton (Gladstone Gander). Take control over D. Duck as he struggles to handle his biggest problems yet, and meet up with popular Disney characters such as Uncle Scrooge, Magica De Spell and his three troublemaking nephews.


Cover: (printable high-resolution version included in game)



Screenshots:




Features:
- Same kind of interface as in Sam & Max
- Don't like right-clicking to change cursor mode? Turn on the cursor menu
in the main menu!
- Keyboard shortcuts, check Readme.txt for details.
- All custom made menus
- Hundreds of different ingame sound effects (yes, really)
- Well over 20 different Commodore 64 tunes
- Runs in glorious 640x480 resolution
- Exclusive dialogue and artwork by Bjornar B


Download:
DDuck2Setup1.00.exe (70.7 MB) (Windows installer - recommended)
DDuck2Files1.00.rar (74.4 MB)


We both hope you'll enjoy this journey through this wonderful world of scribble art! Smiley


Edit: Life of D. Duck II in AGS Games Database.
Edit2: Are you horribly stuck? Check out the walkthrough in the Extras folder!
« Last Edit: 02 Nov 2008, 02:55 by LeChuck » Logged
Ozzie
Member


Feeling un-marvin-esque at the moment...


« Reply #1 on: 28 Oct 2008, 04:23 »

Whoohoo!
I think I should finish the first part now, but whatever, I'm really glad to see this finished.
Will download...
Logged

Robot Porno,   Uh   Uh!
kaputtnik
Member


kick out the jams, humans.

Voice acting: HELLO.Music: I can synthesize and MIDIferize at will.Story design: I can really help. But I'm sure you've got your own ideas. If not, ask me.Translating: Spanish, Czech, German and French miraculously become mildly embarrassing English or German if they haven't been German before.

« Reply #2 on: 28 Oct 2008, 08:12 »

I'll be jiggered! There goes my concentrated university working week, hooray!
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nice word #25: alpenstock | www.56Kmodern.com - game truth, shun error.
Ghost
Member


Yay for arteries!


« Reply #3 on: 28 Oct 2008, 08:21 »

Ever since I watched DD hop around waiting for the *magical* porridge to brew, I've been waiting for this! I am lookin' forward for my download to finish.

Nice touch to include a cover file- I'd like to see that more often!
Logged

Genesis 1:3: And God pressed up, up, down, down, left, right, left, right, B, A, and Start, and there was light.
Oh look, I got a BLOG!
I wrote that. So?
Marion
Member



« Reply #4 on: 29 Oct 2008, 10:21 »

I really enjoyed the first game !
Put this second part in my must-play list Smiley
Logged

http://tasse-bleue.fr : the French AGS community
Dualnames
Member


Thin Ice


« Reply #5 on: 29 Oct 2008, 11:13 »

At last... well, and while I was beginning to think AGS completed games are a little bit 'resting' BOOM .. 4-5 games this week. And games we've been waiting for.
Logged

rbaleksandar
Member

Life is the biggest adventure.


« Reply #6 on: 30 Oct 2008, 06:48 »

I really should play the first one   Larry Values!!11 And this looks great. The only thing that you should probably fix is the inventory - make it out of paper too, cause it look odd.
Great work!   Cheesy
« Last Edit: 07 Nov 2008, 00:34 by rbaleksandar » Logged

I am a mighty pirate. Arrrrgh!

Adventure Games Blog: http://rba-advgames.blogspot.com/
saluk
Member


« Reply #7 on: 30 Oct 2008, 07:35 »

This game is EPIC.  I love how the goals keep expanding, even without you actually completing the goals you have.  Things keep getting screwed up.  The graphics and dialog also make me want to barf, but I think it's in a good way, hehe.

Very trippy game.  Also pretty challenging.  Great job!
Logged
goldensox
Member


Awesomeface.jpg

Play-testing: I have a LOT of spare time.Proof reading (no further info specified)Scripting (no further info specified)Story design: I have a lot of ideas. Don't think twice before asking me.Translating: I'm fluent in portuguese and english(american, british and old).

« Reply #8 on: 30 Oct 2008, 19:59 »

dude, i gotta give you my congratz, even being simple, it's hard to work with this kind of graphic, also the effect and whole equilibrium of the game is flawless.

or maybe i'm too high... well, anyway i give it a B+
« Last Edit: 09 May 2009, 07:29 by goldensox » Logged

Faster than a doughnut, stronger than cardboard.
                                                                    -Wario
Stefano
Member


Chew me not!

Play-testing (no further info specified)Backgrounds (no further info specified)Character art (no further info specified)Animation (no further info specified)

« Reply #9 on: 01 Nov 2008, 19:19 »

This definitely is my kind of game! Wouldn't change a thing.
Just love the cultural critics concealed behind the purposely misspelled dialogs and naive art.

My personal favorite bit: The knocking on cousin Anton's door animation. Don't know why exactly, but I laugh every time!

Thanks for making it!
-Stefano
Logged
LeChuck
Member

The three first nicks I tested were taken... :(


« Reply #10 on: 02 Nov 2008, 02:54 »

The only think that you should probably fix is the inventory - make it out of paper too, cause it look odd.

I can definitely see your point here, but I don't agree with you! Wink Personally I think it looks great, and the reason it's a different colour than the rest of the game is so it wont blend in with the rest of the graphics while opened, while at the same time sticking with the papery-feel of the game. Nothing seems more natural to use than an egg carton for the inventory in a duck themed game. The main menu is also brown carton.

This definitely is my kind of game! Wouldn't change a thing.
Just love the cultural critics concealed behind the purposely misspelled dialogs and naive art.

My personal favorite bit: The knocking on cousin Anton's door animation. Don't know why exactly, but I laugh every time!

Thanks for making it!
-Stefano

Purposely or non-purposely, it's good to see that some people appreciate the naivity in this game, and that not all are revaulted by the childlike style of it all. Have you looked at the artists' page over at www.bjornarb.com? Style and essence!


Thanks for the feedback so far guys, it means a lot! Smiley
« Last Edit: 02 Nov 2008, 02:57 by LeChuck » Logged
robvalue
Member


« Reply #11 on: 03 Nov 2008, 19:50 »

I am really loving this game! The style is original, adorable and addictive. The animations are great and really bring the game to life. The puzzles are just about right, and the music is excellent. It is also a really solid game with no bugs that I have found. Bravo all round! It really makes me smile and laugh Smiley
Logged
BadlyDrawnGame
Member
Posts: 2


« Reply #12 on: 22 Nov 2008, 21:33 »

Had to post, which is rare for me,  'cos, having been away for a week or so, came here expecting to see a huge queue of people praising this fantastic game and am surprised not to have.

This game is one of the best in AGES to be posted here. The humour is spot-on and I truely enjoyed and savoured every part of it.

I urge everyone to give this a go

Ric
Logged
Snake
Member


Fan of Nostalgia

Music: I could come up with some atmospheric BG music using only only my guitar (electric or acoustic). Feel free to ask for examples...Proof reading (no further info specified)Story design: Whatever you've got, I can work with. I also love coming up with puzzles :)

« Reply #13 on: 23 Nov 2008, 03:37 »

This is the most owtradgius fon I've had playing un AGS game in a LONG (long) times. It hassben agis cents I laghed out lowd sevril times only during the first 5 ot 10 minuts of it.

I hated to quit, my eyes are like jelly... me need sleepy.

This game slaps the cat's ass. Excellent job scripting and thinking of the most rediculous things to happen Smiley I love it.

Logged

Ali
Member


What will become of the baron?


« Reply #14 on: 29 Nov 2008, 09:48 »

This game was a worthy sequel to the original, one of my favourite AGS games. It was a lot less kind to hamsters, goats, bees, rabbits, eagles and nephews than I was expecting, but I overlooked the animal cruelty because of it's strong environmental and nutritional message... for the kids.
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