What is MAGS?MAGS is a monthly competition for all amateur adventure game makers. The idea is to use AGS to create a game in under a month, following the rules set by the previous winner.
For more information please visit the
Official MAGS website.
Why should I enter MAGS?We're not here to tell you that you should enter MAGS, but merely allow it as a creative opportunity to help you work to a deadline, improve your skills, and generally as a good kick-start for the new comers (a.k.a n00bies).
MAGS is the perfect opportunity to make a game, and the wonderful prize is to announce the next month's rules, and all competitors get the game placed on the MAGS website.
MAGS is meant to be fun and is aimed at everyone, despite their skill. If you have poor art skills work on graphics, and vice-versa, as the voting is based on "favourite" games, and not the most artistic, you may get help for the competiton, but should try not get anyone else to do any part of the game for you.
You are not allowed to (re)use material already created before this competition, you game must be completely new! An exception goes for sounds and music where you can also use free material that is available to the public.
Please do not just enter the competition with a rushed entry (a game created in just some hours or a few days)!
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Topic:
Broken GameThis month's guidelines were set by last month's winner ProgZmax:
Do you remember all those games you've played that seemed to be really striving for greatness but kicked themselves in the teeth at every turn with multiple features that were a chore to use, horrible bugs that hindered gameplay, furious difficulty settings that made you see red, or a control scheme that seemed designed by Satan himself? And what about all those early Sierra walking deads, eh?
Well, now it's YOUR turn to fumble with the best of them!
This month, the rules are simple:
1. Make a game that is fundamentally broken in some important way (saves randomly don't work, mouse control falters, jump button takes ages to trigger) and design a GOOD game around the flaws.
2. Any genre is allowed, though for time constraints a standard adventure formula may be easiest.
3. The game must be interesting enough to really frustrate the player when something goes wrong/isn't implemented/crashes, so put some effort into the design!
4. Once again, having fun doing this is a must. It's time to satisfy your dark, bitter sense of sadistic humor. You know you want to!
Let's make some great broken games!
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All games need to be in by September 25th.
Please post a download link of your game entry to this thread, best with a screenshot. Thanks and good luck.