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AGS Forums  |  AGS Games  |  Completed Game Announcements  |  Topic: Wasted - first game by Neo Productions « previous next »
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Author Topic: Wasted - first game by Neo Productions  (Read 3634 times)
Neo
Member
Posts: 14


Why so serious....


« on: 05 Aug 2008, 18:43 »

Hello.

After some time of playing around with the AGS and familiarizing with the scripting language, I finally managed to finish the first game and release it under the banner of Neo Productions.  Cheesy

Here it goes…

The Story:

   The story is fairly simple. After a night out drinking Chuck manages to get home in one piece but, as you’ll find out, he can’t find his key anywhere. Since he still lives with his parents, he needs to find a way of entering the house without waking them up.
As I said, simple.  Wink

Title Screen:

 

Screenshots:

     
 
Higher resolution of screenshots:

http://img60.imageshack.us/img60/8876/titlescreen640x400ua3.png
http://img353.imageshack.us/img353/7122/wastedscreenshot10ba2.png
http://img186.imageshack.us/img186/2438/wastedscreenshot20ye6.png

Features:

   - Sierra-like interface with custom cursors and GUI buttons
   - A bit of humour.
   - Fair number of puzzles (for a short game).  Roll Eyes
   - Throw up system.
   - Game is intended to be played at 640x400 res.

Download links:

Mediafire:  http://www.mediafire.com/?bwzxwxjzj4k
Rapidshare:  http://rapidshare.com/files/135291957/Wasted.rar

File size: 6.37 MB (31 MB unpacked)
   
Bear in mind that this is our first game and feel free to comment everything from art to sound effects.

Oh, and if you find any bugs, please do tell.

I hope you'll enjoy our little game.

Thanks.

- Neo Jezh
« Last Edit: 09 Aug 2008, 16:00 by Neo » Logged
neon
Member

Play-testing: English/German, tested The VacuumProof reading: GermanTranslating: English -> German, translated The Vacuum and Infection I

« Reply #1 on: 05 Aug 2008, 19:13 »

Wow, this graphic style looks really nice.

Downloading...


Logged

merlin86
Member

adventurer

Play-testing: not expert, but i can help you!

« Reply #2 on: 05 Aug 2008, 22:18 »

the graphic style is great... downloading...
Logged

God is Real, unless declared Integer
Leon
Member


Seems like the Thumb can't get a signal here.

Play-testing: A very critical beta-tester!Proof reading (no further info specified)Translating: GB/NL/FR/DE-->GB/NL

« Reply #3 on: 06 Aug 2008, 00:20 »

What a fun, solid, little game this is. I loved the humour (the puking, the crowbar, the dark shed). Brilliant!
Catchy tune at the start & end, nice effects during the game. Fun animations (e.g. the wait cursor) and fresh looks.

Was a bit disappointed with the end though. Expected a bit more there (like LeisureSuitLarry in the drugstore...)

But overall perfect start! Congratulations.
« Last Edit: 06 Aug 2008, 00:25 by Leon » Logged

Ultimate Game Solutions - 'cause there's a solution for everything
Neo
Member
Posts: 14


Why so serious....


« Reply #4 on: 06 Aug 2008, 02:04 »

Wow guys  Shocked thanks for the comments. Nice to see you like the visual style.  Smiley

@Leon
Glad you liked the humour, wasn't really sure if it would work. And I'm particularly glad you liked the tune 'cause it's my little work of art Grin

Once again, thanks for the comments. Keep 'em coming, good or bad.  Smiley

- Neo Jezh
Logged
Ultra Magnus
Member


Groovulous


« Reply #5 on: 06 Aug 2008, 21:54 »

It is a pretty cool little game.

I agree with Leon, though, I was expecting the finish to be a bit... bigger.
Nothing huge, just something like...

Spoiler below, select the area to read the text
The guy goes through all that trouble, but ends up waking everyone up anyway.
Especially after all the noise he made falling into the shed and fixing the ladder.

Overall, though, a good way to spend a few minutes. Well done.

Also, I spotted a typo: "comme" instead of "come" during the opening monologue.
Logged

I don't mean to sound bitter, cold, or cruel, but I am, so that's how it comes out.

Memo to myself: Do the dumb things I gotta do. Touch the puppet head!
neon
Member

Play-testing: English/German, tested The VacuumProof reading: GermanTranslating: English -> German, translated The Vacuum and Infection I

« Reply #6 on: 08 Aug 2008, 15:34 »

I also finished it and I found it a nice little game. The graphics are well done, sound is good, the dia.. err... monologues are funny and the story works well.  Wink

Looking forward you next game; well done.
Logged

Eva
Member


« Reply #7 on: 09 Aug 2008, 11:20 »

I liked ALL of it, and one of the few games I've managed on my own. It took me a while to find the nail box, that's all.  Your pussles were better than in many other games, and not illogical, obscure or making me scream for a walkthrough. Excellent job!
If you make more games in this style I'll be more than happy to play.
Logged
Neo
Member
Posts: 14


Why so serious....


« Reply #8 on: 09 Aug 2008, 13:04 »

First off. We got two blue cups. Yay! Cheesy

@Eva & neon
Glad you liked it Grin I was a bit afraid that the puking jokes would be a little too much, but we decided to stick to our guns. Smiley

At the moment we are currently working on the plot and puzzle outlines for our next game, which will involve the same main character. So beware, you'll be informed of it in due time Wink

Oh, and one more thing. If you liked or disliked the game, it would be much appreciated if you could take the time and vote on the game page, so that I can show my non-English speaking  friends how much people like or dislike our game.

Cheers!

- Neo Jezh
« Last Edit: 09 Aug 2008, 16:34 by Neo » Logged
olafmoriarty
Member

Play-testing: If you ask me when I'm not terribly busy with other things, I'm happy to playtestProof reading: Don't hire me as your only proofreader, as English is only my second language, but I read and write a lot of English, so I may spot a couple of errors.Story design: I am a professional writer, so if you need help on a story, just PM meTranslating: Should you for some strange reason want a Norwegian version of your game, I guess I could help out. If you need help translating things to English from any Scandinavian language, I have decent skills in that area as well.

« Reply #9 on: 09 Aug 2008, 16:06 »

I personally found the puking jokes (or, one of them) to be quite disgusting ... I don't mind the character vomiting or even that he's vomiting voluntarily, but vomiting in the place where the game requires him to vomit to make the story progress almost made me quit playing.

But we can't all like the same things, so I guess this is just a matter of taste.

One thing that annoyed me was the cursor system. I use the right mouse button to swap through the cursor modes, so whenever the cursor looked like a hand, I automatically assumed that I was in "Interact" mode. Of course, TWO of your cursors were hand-shaped, so instead of walking around trying to interact with things, I walked around trying to make things vomit without being aware of it. But of course, that's my fault for not reading the manual and not really using the GUI the way it should, it was just... funny and annoying at the same time to figure out that I'd been trying to get a tree to vomit.

My favorite part of the game: The "dark room trying to find the light switch feeling your way around" part. A highly entertaining concept.

Congratulations on the two cups and good luck on the next game -- though, if it contains more of Spoiler below, select the area to read the text
feeding your vomit or other body fluids to cute little animals,
I probably won't play it.
Logged

Neo
Member
Posts: 14


Why so serious....


« Reply #10 on: 09 Aug 2008, 16:32 »

But we can't all like the same things, so I guess this is just a matter of taste.

Well, you're quite right about that. The thing is I'm not that easily disgusted by a cartoon or a cartoon like game. Perhaps I should have mentioned that some images might me disgusting. My bad. Wink

My favorite part of the game: The "dark room trying to find the light switch feeling your way around" part. A highly entertaining concept.
Can't figure out whether you were sarcastic or you enjoyed the ride. Which ever the case may be I hope there are parts of the game you did like.

As for the cursors, yeah, I guess I blew it there with the similar images, but hey, gotta leave something for the next game.

Anyway thanks for giving this game a try and for telling us what you think of it. Much appreciated.

- Neo Jezh
Logged
Eva
Member


« Reply #11 on: 09 Aug 2008, 17:25 »

Neo, I'm sure you'll be happy to read that i have now voted for this game. I'm glad you reminded me of this as I some times forget to vote.
Logged
Neo
Member
Posts: 14


Why so serious....


« Reply #12 on: 09 Aug 2008, 17:32 »

Neo, I'm sure you'll be happy to read that i have now voted for this game. I'm glad you reminded me of this as I some times forget to vote.

Yay!!! Cheesy
Logged
olafmoriarty
Member

Play-testing: If you ask me when I'm not terribly busy with other things, I'm happy to playtestProof reading: Don't hire me as your only proofreader, as English is only my second language, but I read and write a lot of English, so I may spot a couple of errors.Story design: I am a professional writer, so if you need help on a story, just PM meTranslating: Should you for some strange reason want a Norwegian version of your game, I guess I could help out. If you need help translating things to English from any Scandinavian language, I have decent skills in that area as well.

« Reply #13 on: 09 Aug 2008, 17:41 »

Can't figure out whether you were sarcastic or you enjoyed the ride.
No sarcasm. I really liked it. I think it's a brilliant idea in an adventure game to take the visuals away for a moment, so that the player has to feel around a bit to find out what things are. Of course, when used wrong, that can easily lead to blind pixel-hunting not knowing what to look for, but your hotspots were big enough for that to not be a problem (also, the "?????" mouseoverhotspot really helps). So yeah, I liked this one.
Logged

Neo
Member
Posts: 14


Why so serious....


« Reply #14 on: 09 Aug 2008, 17:59 »

@olafmoriarty
Yeah, we were really worried about the pixel hunting issue so we decided to put larger hotspots so that the player doesn't get frustrated, since the dark room was intended as a sort of a gag. Guess it worked well.

Cheers!

- Neo Jezh
« Last Edit: 09 Aug 2008, 18:32 by Neo » Logged
neon
Member

Play-testing: English/German, tested The VacuumProof reading: GermanTranslating: English -> German, translated The Vacuum and Infection I

« Reply #15 on: 10 Aug 2008, 00:58 »

That was a good decision, otherwise I would probably got frustrated. But the way it is, it works fine. You found the right balance.



Logged

FireOrange
Member



« Reply #16 on: 10 Aug 2008, 10:43 »

This game made fun, good work. It just was a bit disappointing that there wasn`t a real endsequence. The graphics are simple, but nice and the game was funny, especially the puke-option. Wink
Logged
CosmoQueen
Member


Ummm....am I supposed to say something smart here?

Play-testing: Hey I love playing games so if ya need help with testing, then I can help with that =)Proof reading: I can also read over the script and give my opinions.

« Reply #17 on: 10 Aug 2008, 15:56 »

Nice lil game. Great message at then end "Don't drink.....too much" LOL
Logged

Grundislav RULES!!!
Makeout Patrol
Member


Don't believe everything you hear on the radio.

AGS tutoring: Ask me if you have questions, I guess? I know most of AGS pretty well.Backgrounds: I tend to like lower-rez background better.Proof reading: I was that kid that got an A+ in AP English.Scripting: I can figure out how to work anything eventually, I think.Story design: I love stories and I'm glad to help with yours.Web design: I know HTML, CSS, PHP, and can use MySQL effectively.

« Reply #18 on: 11 Aug 2008, 08:22 »

Not bad! Certainly a good start. There were a couple of issues that I had:

Spoiler below, select the area to read the text
I tried from the beginning to reach inside the hole in the tree and find something, and felt a bit gypped when I figured out that I had to LOOK AT it first. I figured it was part of a later puzzle.

Similarly, the box of nails was way to hidden for my taste. I INTERACTED with the shelves, and didn't get anything; I figured that this meant that there wasn't anything on the shelves that I could take.


Aside from that, I can only criticize the fact that the game uses the Sierra P&C interface, which I frankly don't care for. Otherwise, though, it's a very solid little game; I'll be looking forward to the stuff you make in the future.

EDIT: I should point out that I really liked the visual gag with the dog leaving the doghouse. I laughed out loud there.
« Last Edit: 13 Aug 2008, 01:34 by Makeout Patrol » Logged
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