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Author Topic: Chatroom  (Read 6965 times)
TheJBurger
Member



« on: 27 Jul 2008, 23:25 »

Chatroom



Originally made for OROW V, Chatroom is an experimental conversation simulator for AGS.

Changes from OROW version:
- Slightly changed both Roger's and Luke's AI
- Added more responses from Luke
- Fixed several bugs, including the game-crashing one
- Minor graphical overhaul

Download Here (4.4 MB) (640x480 @ 16bit)
Game's Database Page

As with most parser games, I know they tend to be frustrating, so thanks to all who tried out this game during OROW. I tried to have it tested as many times as possible, but in the end, I know I won't be able to tackle every response every player tries.

I know the game isn't perfect, so if you find any errors, have any suggestions regarding the AI, or ask any questions to Luke that you think should have a different response, feel free to tell me, and I will try my best to work it out.

Thanks for playing!
« Last Edit: 28 Jul 2008, 06:59 by TheJBurger » Logged

Gord10
Member


AGS tutoring (no further info specified)Voice acting (no further info specified)Scripting (no further info specified)Story design (no further info specified)

« Reply #1 on: 28 Jul 2008, 00:48 »

I have started playing, such a nice game indeed. This chatting idea works really good in this game. Good work!

« Last Edit: 28 Jul 2008, 01:22 by Gord10 » Logged
Alarconte
Member


Kneel in front of ZOD, Jor-El Son! xDD

Voice acting: I can help doing voice acting in spanish, catalonian, french with spanish accent and english with little spanish accent (Spain, Catalonia, not america)Story design: I'm good creating storys, thousandyears old-history, characters...Translating: I'm good translating english to spanish.

« Reply #2 on: 28 Jul 2008, 01:19 »

It's my favourite game of the OROW,althougth Too less re-playability

Spoiler below, select the area to read the text

Genial terminator-battlestar galactica-style game idea


And gave me a genial idea to incorporate chats in normal Adventure games!
Logged

"Tiny pixelated boobies are the heart and soul of Castlevania"

---- First game of Galactic Battlefare universe will come in 2009----
Storygamer
Member

Storytelling through the medium of game.

Play-testing: Who doesn't enjoy playing games? :)Backgrounds: I use Bryce 5 and Photoshop 7 primarily.Character art: I use Poser primarily, though I can do the pixelly stuff too :)Proof reading: I was almost an English major...Scripting: Not a complete veteran at this, but no newbie either...Story design: This is my favorite part of game-making.

« Reply #3 on: 28 Jul 2008, 02:34 »

love it love it love it love it.  Going to write an uber-positive review on my little blog, which is read by a world-wide readership of over 3 people!  Maybe even 4!!!!!!  Every little bit counts though, right?  Cheesy
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Jojoboy
Member


« Reply #4 on: 28 Jul 2008, 09:50 »

While the idea of simulating a chatroom was really appealing to me, I was actually a little shocked that it had a plot to go with it (more because I wanted to test the AI rather than try to 'solve' it and get to the end).

Without going into much detail, the ending was...
Spoiler below, select the area to read the text
really good and ironic on many hilarious levels


but I felt that the fact that it ended that way led to a lot of plot holes in the dialogue, the biggest one being...

Spoiler below, select the area to read the text
I discovered Luke was actually a bot after he answered with THE SAME RESPONSE THREE TIMES despite whether it related to my questions about food or not:

What's your favorite food?
I've got enough food to last me for six months

Is that food good?
I've got enough food to last me for six months

What is food?
I've got enough food to last me for six months


It's a really good attempt at AI, but I kinda wish I'd have known there was a story attached, so I didn't go balls first into calling Roger nasty names to get him riled up.
Logged
Storygamer
Member

Storytelling through the medium of game.

Play-testing: Who doesn't enjoy playing games? :)Backgrounds: I use Bryce 5 and Photoshop 7 primarily.Character art: I use Poser primarily, though I can do the pixelly stuff too :)Proof reading: I was almost an English major...Scripting: Not a complete veteran at this, but no newbie either...Story design: This is my favorite part of game-making.

« Reply #5 on: 28 Jul 2008, 18:51 »

Sure, but remember that this is after all an AI we're talking about here (in reality).  I was able to suspend my disbelief in that small sense.

And you've got to admit, Spoiler below, select the area to read the text
Finding out that you, the main character, are the actual bot when you kill Luke at the end
is a very awesome dark plot twist.
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Lufia
Guest
« Reply #6 on: 28 Jul 2008, 22:03 »

That was really nice. On average, the AI does well, even if the questions you ask can't be too precise, as shown by the "food" example above. I could see the ending coming from miles away but it was still a very entertaining short game. It would be a nice thing to implement in a bigger game.
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flicky1991
Member
Posts: 14

Voice acting: If you need an English accent, I am English, but don't ask me to do more than one character because all my voices sound the same.Music: My music is quite basic, but I make it quickly, so if your game is due out in a few hours, PM me between 10am-7pm GMT.Translating: I know English, French, and Classical Latin.

« Reply #7 on: 31 Jul 2008, 18:09 »

Hey, that was quite good! He kept saying "uhh" a lot though. Oh well.
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FireOrange
Member



« Reply #8 on: 10 Aug 2008, 18:32 »

I finally solved it. What a great game. Smiley For me one of the interesting AGS-games of the last weeks. Very nice final sequence - I really like games like this.
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ryanjerusalem
Member
Posts: 1

Play-testing: Who doesn't like playing games?Proof reading: English Education major and experienced editor, for what that's worth.Story design: English Education major with a minor in Creative Writing. Willing to help with dialogue and story ideas.

« Reply #9 on: 11 Aug 2008, 18:52 »

I felt that the text parser worked well, and that the AI was fairly solid. If I was in Luke's situation, I'd probably have given the responses he did (especially the hmms and uhhs Smiley). I saw the ending coming from long away, but still felt very sad when it happened.

Easily my favorite game from that group of OROW.
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visy^
Guest
« Reply #10 on: 28 Aug 2008, 18:04 »

What an amazing game! It really kept me hanging! If only it would have been a little longer... Smiley
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Revan
Member


What evidence officer?


« Reply #11 on: 16 Apr 2009, 23:58 »

I am going to Bump this up (I hope no one minds) More people should play this game! Awesome! Best text parser game ever!!! I loved it.  Grin
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TheJBurger
Member



« Reply #12 on: 17 Apr 2009, 01:37 »

Thanks for the bump--always happy to get more publicity.

One of these days I feel like I should go back to this game and thoroughly play-test it to double, triple, or even quadruple the available text responses.
Logged

Revan
Member


What evidence officer?


« Reply #13 on: 17 Apr 2009, 01:59 »

That'd be cool.. or maybe make a Chatroom2, different story, up to the challenge? lol
Logged
Bjyman
Member
Posts: 13


« Reply #14 on: 19 Apr 2009, 12:48 »

Spoiler below, select the area to read the text
I think if you're delibrately mean to Luke, like if you keep telling him you're a bot. He should sign off. Game Over.

I asked Luke if he had water because I was worried about him with the phone lines being down and he said he didn't have any. It sounded fake.

I also wanted to know why the bots wanted to kill humans but I could never get a response.[hide/]
Logged
magintz
Mittens Regular
Member

Avatars are so 2009

Play-testing: I might not have the time, but feel free to message me.Proof reading: Native English speaker. Observant & thorough.Translating: Proof-reading English translations.

« Reply #15 on: 21 Apr 2009, 14:43 »

Just played the game and I enjoyed it. very different but perhaps a little limited. I felt I really wanted more interaction and more stuff to talk about. Anyway, this is a really good read and could give you some ideas:

http://qntm.org/?difference
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When I was a little kid we had a sand box. It was a quicksand box. I was an only child... eventually.
jfarwyke
Member


« Reply #16 on: 21 Apr 2009, 19:23 »

This game is really fun. I loved the music too. I played it in the dark and felt like I really was in a Post-Apocolyptic future! I would have loved to learn more about the bots and the war and all of what happened. I was trying to get more out of Luke about those details but he'd rather of talked about art school. Anyway, I'm awaiting a sequel. Or a prequel. It's fun to go into actual chatrooms and pretend that you really are from a dark future, it really freaks people out and makes for funny chats.
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TheJBurger
Member



« Reply #17 on: 21 Apr 2009, 22:47 »

Just played the game and I enjoyed it. very different but perhaps a little limited. I felt I really wanted more interaction and more stuff to talk about. Anyway, this is a really good read and could give you some ideas:

http://qntm.org/?difference

Wow, I forgot about that article. I think I read it years and years ago (and subconsciously used it as my inspiration).

Yes, I agree the game is limited, and I really wish I had the time go back and fix it up, but thank you for playing regardless.
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