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30 Jul 2010, 01:39

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AGS Forums  |  AGS Games  |  AGS Games in Production (Moderators: Snake, Nellie, Darth Mandarb)  |  Topic: Resonance - Facebook! Preorder! « previous next »
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Author Topic: Resonance - Facebook! Preorder!  (Read 31965 times)
SSH
Member


now with added scroll!

Scripting: I've written loads of modules

« Reply #160 on: 24 Sep 2009, 16:46 »

(If I can't walk what am I?)

Drunk?
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Ben304
Member


Wild colonial boy.


« Reply #161 on: 24 Sep 2009, 16:48 »

Oooh! Oooh! Pick me!

Spoiler below, select the area to read the text
A SNAKE!


Do I get a balloon?  Cool
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Dualnames
Member


Thin Ice


« Reply #162 on: 25 Sep 2009, 10:28 »

Great job, Ben!! As for who's next from that...

Spoiler below, select the area to read the text
If I'm changing forms, and I'm not triangle, my creator will be next
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J.H
Member


Shillelagh

Play-testing (no further info specified)Proof reading (no further info specified)Story design (no further info specified)

« Reply #163 on: 27 Sep 2009, 22:51 »

Will probably donate the $15, can't wait for resonance.
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Stee
Member


Play-testing: Experience in Playtesting Sim Games such as Rock N Roll (http://gecko-games.cjb.net and Game Biz http://veloci.dk/forumid=14 (as 99cs0802)Music: I have a collection of old midis from a number of years.Proof reading: Can fix sketchy translation to English and spelling. Top grade English StudentStory design: Not a whole story but ideas. Very creativeWeb design: Just mail me, i can do  a basic site.Translating: Basic GCSE Spanish, Latin and Excellent English

« Reply #164 on: 29 Sep 2009, 00:10 »

Consider a suitable pledge and some coverage from me, when both my bank account and my health recover a bit.  Smiley
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AGSN is now IndieGamingSource        

visit http://indiegamesource.net


Help wanted
Vince Twelve
Member


Male dude

Play-testing: I'm borderline OCD!Voice acting: Someone once said I sound like someone they knew!Proof reading: Seriously.  You need this.  I'm a great speler.Scripting: I like using parts of AGS for things they weren't originally intended.Story design: I love telling stories.Web design: I'm an expert Flashtistician.

« Reply #165 on: 13 Oct 2009, 18:57 »

Hey everybody!  I'm in the middle of the mad dash up to the IGF deadline, and need a teensy bit of help! 

A portion of the game takes place in a hospital and I'm looking to have a stable of soundclips of secretaries/whoever over the hospital intercom saying stuff like:

Quote
"Doctor Hansen to the OR. Doctor Hansen to the OR."

"Paging Doctor Nielson to ICU 43. Doctor Nielson."

"Doctor Kotou, you have a call on line three.  Doctor Kotou."

"Shepard line seven.  Shepard line seven."

"Nurse Keeling to room C.  Keeling, room C."

Then, with a big collection of those, I can just play one randomly every minute or so.  It helps the atmosphere and helps bring the game to life!

So, if you want to have a bit of fun with a microphone, I'd really appreciate your help!

You can say whatever you want, work in an inside-joke or whatever, just make it something that you might hear over the intercom in a hospital.  Of course, I reserve the right to not use any that are inappropriate or might detract from immersion for whatever reason. Wink

Help me out by either posting it here in this thread, or by emailing it to Nik at nikolasideris at hotmail dizzitydot com who will clean them up and balance audio or whatever magic he does.

Thanks!!!

Edit: By the way, I'm sending the game in to IGF around the 25th, so before then!  The sooner the better, of course! Smiley
« Last Edit: 13 Oct 2009, 19:20 by Vince Twelve » Logged

Vince Twelve
Member


Male dude

Play-testing: I'm borderline OCD!Voice acting: Someone once said I sound like someone they knew!Proof reading: Seriously.  You need this.  I'm a great speler.Scripting: I like using parts of AGS for things they weren't originally intended.Story design: I love telling stories.Web design: I'm an expert Flashtistician.

« Reply #166 on: 17 Oct 2009, 07:00 »

We've gotten a very generous... two... so far! Tongue

If you've got some time, please help out!

I've been programming like nuts the last couple months!  IGF deadline nearing!  But the game so far is looking amazing!
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Crimson Wizard
Member


Play-testing: Most evil critic, exigent and captious.Backgrounds: Amateurish, but nice lookingCharacter art: I am relatively good at concept art and static spritesScripting: Professional programmer, now making acquaintance with AGS scripting language.Story design: Sometimes I have weird ideas... some of them can be considered interesting :)Translating: English <-> Russian

« Reply #167 on: 17 Oct 2009, 15:56 »

I decided to answer this plea and help you!

http://www.2dadventure.com/ags/crimson_drpetrovitch_resonance.zip

not sure this come any use to you  Tongue
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Vince Twelve
Member


Male dude

Play-testing: I'm borderline OCD!Voice acting: Someone once said I sound like someone they knew!Proof reading: Seriously.  You need this.  I'm a great speler.Scripting: I like using parts of AGS for things they weren't originally intended.Story design: I love telling stories.Web design: I'm an expert Flashtistician.

« Reply #168 on: 19 Oct 2009, 14:44 »

Haha! So random!  Larry Values!!11  Thanks Crimson!
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Nikolas
Member


Amairgen the druid


« Reply #169 on: 19 Oct 2009, 14:59 »

I'm just waiting to hear when the names Meredith, O'Maley, etc will appear in a file, so I can start working on these! Grin
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smulvey
Member
Posts: 5


It was like that when i got here...

Play-testing: I like to TRY and find problems in games... I'm not sure if thats good or bad...Voice acting: Any voices as long as there in my range: Robot (Like Microsoft Sam), The Terminator/German, french, English, Gary Owens style narrator, Gay voice, creepy deep demonic voice, pinochio (Off shrek, I can do Gingie as well), etc.Scripting: I'm not 'the best' but if you are a newbie I am able to assistStory design: I have written many game plots however i haven't had the patience to make any :/

« Reply #170 on: 24 Oct 2009, 07:07 »

That looks great! what do you use to create such stunning graphics? Huh
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Snarky
Mittens Initiate
Member


Private Insultant

Proof reading: Spelling and grammar freakTranslating: Norwegian

« Reply #171 on: 24 Oct 2009, 16:54 »

He uses a team of artists.
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Vince Twelve
Member


Male dude

Play-testing: I'm borderline OCD!Voice acting: Someone once said I sound like someone they knew!Proof reading: Seriously.  You need this.  I'm a great speler.Scripting: I like using parts of AGS for things they weren't originally intended.Story design: I love telling stories.Web design: I'm an expert Flashtistician.

« Reply #172 on: 24 Oct 2009, 22:17 »

Snarky is wise in his ways.

I forget which program ProgZ uses for his animations, but other than character animations, I believe every other artist uses Photoshop.  That's what I use for the few parts where I do my own graphics.
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Ben304
Member


Wild colonial boy.


« Reply #173 on: 25 Oct 2009, 01:20 »

I forget which program ProgZ uses for his animations,

Pro Motion.

Not... not that I stalk him, or anything...

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i k a r i
Member


I like adventure games too!

Play-testing (no further info specified)Voice acting (no further info specified)Music (no further info specified)Story design (no further info specified)Translating: spanish-english

« Reply #174 on: 28 Oct 2009, 03:12 »

He uses a team of artists.

Which version.
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Quote
Well, one think is not liking him, and the other is making humour of the retarder people!
Nacho speaking of Bush.
Vince Twelve
Member


Male dude

Play-testing: I'm borderline OCD!Voice acting: Someone once said I sound like someone they knew!Proof reading: Seriously.  You need this.  I'm a great speler.Scripting: I like using parts of AGS for things they weren't originally intended.Story design: I love telling stories.Web design: I'm an expert Flashtistician.

« Reply #175 on: 28 Oct 2009, 19:51 »

Team of Artists 2010 Creative Suite Tongue

Hey everyone!  I just wanted to chime in and say that there are only 3 days left on the Resonance Fundraising drive, so if you want to be among the first to preorder, or if you want to pledge more to get some cool bonus stuff, you'd better get in soon!


All backers (even with just a $1 donation) get access to the six special gifts that I've given out:

  • two never-before seen screenshots
  • two music tracks
  • a handful of animations
  • a desktop wallpaper
  • and coming soon: a 5 minute video!
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markbilly
Member



« Reply #176 on: 29 Oct 2009, 12:09 »

I've pre-ordered! Smiley

You've done a really good job of the fund-raising, and the rewards are matched with the donations perfectly!
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Mr Banana Man
Member
Posts: 1


I feel like... BANANA'S!!!

Play-testing: I am critical to a certain extent.Backgrounds: I am a good drawer and can draw about anything.Character art: I have done so with my own games.Proof reading: I like writing and I need to proof read to fix lany errors.Story design: As before, I like writing.

« Reply #177 on: 30 Oct 2009, 07:18 »

Wow. I have been using AGS on my computer for ages, but I didn't decide to actually come onto the forum until recently, and I think Resonance looks awsome. It is deffinatley a game I would get when it comes out.
Great stuff Vince!  Wink
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My dog used to fetch me the paper so I could check for car deals, but now that there are ads online, he rips the computer out of the wall and brings IT to me!
Vince Twelve
Member


Male dude

Play-testing: I'm borderline OCD!Voice acting: Someone once said I sound like someone they knew!Proof reading: Seriously.  You need this.  I'm a great speler.Scripting: I like using parts of AGS for things they weren't originally intended.Story design: I love telling stories.Web design: I'm an expert Flashtistician.

« Reply #178 on: 30 Oct 2009, 19:02 »

Thanks guys!

After months of working late into the night (or early into the morning if you prefer) and sleeping less than 5 hours every night and going to work the next day, Resonance finally hit a big milestone!  We've put together the first... I'd say about 1/4 of the game, and gotten it fully tested and polished and playable.  There is, of course, work done beyond that 1/4, but I've been trying to get this portion completely finished (except for voice acting) for submission into the Independent Games Festival and I just submitted it at long last!  A full day and a half before the deadline!  Yay!

There are a good selection of AGS games getting submitted this year including Resonance, Blackwell Convergence, and Puzzle Bots, so hopefully we can snag a couple nominations!  But there are at least 200 other awesome games also entered into the competition, so it's going to be really tough!

I got so much motivation from all the support from this forum and from Facebook, Twitter, and Kickstarter, that it kept me powering through the long sleepless nights.  So, thanks to you all!  Now, I'm going to sleep for a week.  Then: back to the grind for the next milestone!

I had a very small beta team of some trusted friends going over the game for the last half a month in preparation for IGF.  One of the testers was Ben "Ben304" Chandler, and I wanted to share a couple quotes that he wrote after his first playthrough:

Quote from: Ben304
I tried to play like a player, and not like someone who likes to build games on my first playthrough but I couldn't help but going at certain points "How would one script this up!?
[...]
The graphics and music are incredible.
[...]
Long term and short term memory works very successfully. It's honestly the best way to have conversations about stuff in any adventure game I've ever played
[...]
Interface is as intuitive as breathing. Once I got into that lab (and the gui bug had been fixed) I found myself more at home with this than any other interface ever. I can't believe how much I can do with so few clicks.

Hope that gets you salivating!
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Crimson Wizard
Member


Play-testing: Most evil critic, exigent and captious.Backgrounds: Amateurish, but nice lookingCharacter art: I am relatively good at concept art and static spritesScripting: Professional programmer, now making acquaintance with AGS scripting language.Story design: Sometimes I have weird ideas... some of them can be considered interesting :)Translating: English <-> Russian

« Reply #179 on: 30 Oct 2009, 19:17 »

I just checked the videos posted in the thread (they are old, but I didn't notice them before).
I wonder, why do you consider drag&drop inventory usage more convenient?
Personally, I usually hated these kinds of things both in games and software.
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AGS Forums  |  AGS Games  |  AGS Games in Production (Moderators: Snake, Nellie, Darth Mandarb)  |  Topic: Resonance - Facebook! Preorder! « previous next »
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