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AGS Forums  |  Community  |  Competitions and Activities (Moderators: Gilbet V7000a, Fuzzpilz, Ali)  |  Topic: Sprite Jam (Until 7.8.07): Rethinking Style (Winner Announced) « previous next »
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Author Topic: Sprite Jam (Until 7.8.07): Rethinking Style (Winner Announced)  (Read 2933 times)
SpacePirateCaine
Member


I'm an Arrtist.

Play-testing: Ex-professional playtesterVoice acting: General male character voices.Music: Amateur music using ReasonCharacter art: Low and Medium Res Pixel ArtAnimation: .GIF animation using GraphicsGaleProof reading: English and Japanese language.
Story design: Primarily story troubleshooting.Translating: English & Japanese

« on: 31 Jul 2007, 20:34 »

Okay, as per usual, I've been procrastinating on starting a new topic due to a rather distinct lack of inspiration. I'm always flattered when someone chooses my work over all the other great and worthy entries, but it does mean that I'm shouldering the responsibility of thinking up a topic, typing it out eventually, and ultimately judging the subsequent competition. I'd almost rather leave it to one of the other winners, that way I could enter again (since really, the most fun part is actually making the sprites). But enough rambling from me, I have a sprite jam to host, and it's already late.

Anyway, this week's jam's theme is: Rethinking style

What would The Curse of Monkey Island have been like if guybrush was still done in the same style as Secret of..., or LeChuck's Revenge? What would The Longest Journey have been like in EGA? What I'd like you to do is take an existing game character and re-think them in a different graphical style (Preferably a commercial game, but independent is fine, if you provide a link to a screenshot displaying the original graphical style). To provide an example, some people have recreated the original Maniac Mansion characters in a vaguely Day of the Tentacle style, on a (now locked, consequentially) thread in the Critic's Lounge. This is an example of what I'm thinking of. By no means am I going to say you should be doing anything in any specific style - I'm even going to say that if someone thinks they want to do Sam & Max as a realistic Dog & Rabbit, instead of the Purcell style, that's their prerogative. So both graphical and/or stylistic re-imaginings are welcome - I'll leave that decision up to you, I just want to see characters as they could have been in another graphical style.

As far as technical limits go, I don't want to put too many limits on what you can do, but I do want you to stay within the limits of the graphical style you choose. Which means that if you're doing an EGA style character, I want to see a sprite that would've fit in a standard resolution for the era. Use common sense.

Good luck, my children.

Go, and play!
« Last Edit: 09 Aug 2007, 02:35 by SpacePirateCaine » Logged

Life's much too short to be pessimistic: Life in 8-Bit Color. | Assistant Producer at ACQUIRE Corp.
Moox
Member


Losttraveler


« Reply #1 on: 31 Jul 2007, 21:53 »


Guybrush Gameboy Style.
Logged

space boy
Member


I come in peace


« Reply #2 on: 01 Aug 2007, 05:40 »

If Beyond Good and Evil was made in 1993...

38 x 66
Less than 256 colors

2x

Original:
http://www.smokingpermitted.net/images/BGE_ART_02.jpg
http://itc.ua/img/dpk/2004/3/bge4.jpg

Le making of:
http://i192.photobucket.com/albums/z69/space_boy_album/jadeevo2.png
« Last Edit: 01 Aug 2007, 13:03 by space boy » Logged
Khris
Member


x2, 5 cols

Play-testing: playing adventures since 1991Translating: esp. english to german

« Reply #3 on: 01 Aug 2007, 10:26 »

EDIT:

Entry: Zoe from Dreamfall in TheDig style (well, similiar at least; reference).

   x2
(14+T)
« Last Edit: 07 Aug 2007, 17:19 by KhrisMUC » Logged

 
Jing Kong Yim or Kim Yong Jil or however the Fick Fack Fuck you pronounce it
cobra79
Member



« Reply #4 on: 01 Aug 2007, 16:14 »

Ned Flanders Pixel Style

12x40

3x

(Are there any Simpsons games? I don't know, but most likely... If not then disqualify me.)
Logged
yarooze
Member


Netto Yarooze!


« Reply #5 on: 01 Aug 2007, 23:08 »

One of the best games ever made: "Star Control 2" for...

ZX Spectrum.  Cool

Syreen penetrator sprite and cockpit view. (please PM me if you can't see the images. There were some problems.)





Here is the original game:
http://starcontrol.classicgaming.gamespy.com/sc1/sc1scr/battle2.jpg
http://uqm.stack.nl/wiki/Penetrator
http://sc2.sourceforge.net/

ZX Spectrum:
http://en.wikipedia.org/wiki/ZX_Spectrum
Logged

TheJBurger
Member



« Reply #6 on: 02 Aug 2007, 18:15 »

The comedic spin-off of the Half-Life series:
Half-Life: Adventures (1992)



13 Colors + Transparency

Reference: http://developer.valvesoftware.com/w/images/thumb/f/f8/300px-Gordon_Freeman.jpg
« Last Edit: 02 Aug 2007, 18:35 by TheJBurger » Logged

Afflict
Member


The details are in the pixels...


« Reply #7 on: 02 Aug 2007, 18:30 »

Lol that's an awesome one  Grin
Logged
Krysis
Member


Just got out of a giant roach...

Voice acting: Why not... :)Backgrounds: MS Paint stuff but its good. :)Character art: Kind of cartoony DOTT-style... Just PM me if you need something.Story design: Trust me - I know what I'm doing...Translating: English/Bulgarian only. Guess its useless. :)

« Reply #8 on: 02 Aug 2007, 19:21 »

I had exactly the same idea.  Grin
Logged

buloght
Member



« Reply #9 on: 02 Aug 2007, 21:15 »

I remade the dragon from Warcraft Adventures in oldskool style, just a style, for low-ress game. So deathwing (I believe his name was, not sure) in more cartoony low-resness, 15 + 1 colours haha.

Here is my reference from the screenshot in warcraft adventures

« Last Edit: 02 Aug 2007, 21:53 by buloght » Logged
space boy
Member


I come in peace


« Reply #10 on: 02 Aug 2007, 21:21 »

Not an entry


Don't listen to the lies! The first ever tomb raider game was made for the commodore 64!
Here is proof!


2x   
Logged
Afflict
Member


The details are in the pixels...


« Reply #11 on: 02 Aug 2007, 23:36 »

OMG  Shocked

Unbelievable! Well done Buloght! I think I have a new fav piece form you  Grin
Logged
Stefano
Member


Chew me not!

Play-testing (no further info specified)Backgrounds (no further info specified)Character art (no further info specified)Animation (no further info specified)

« Reply #12 on: 03 Aug 2007, 22:14 »

No way, Buloght! That's fantastic... I'm so jealous! Grin  I'm saving this one before you decide to delete it.

Ps. Oops! Am I allowed to post entryless posts?
Logged
greywolfe
Member
Posts: 2


« Reply #13 on: 04 Aug 2007, 16:35 »

i dithered for a /long/ time.  couldn't think of a good sprite to do anything with, and then, while doing a google search, i stumbled upon keepsake.  which i'd dimly played.  anyhow.  it struck me that i was looking for a game with a wolf or a bear in it that i could use to do my sprite and...zak was a wolf.

so, here's zak, in cga from the nineteen eighties.  before his voice could frustrate everyone.



and magnified to twice the size.  palette's in the lower right hand corner.  here, you can see that i was trying to keep his markings as much the same as those in the actual game from a few years ago.  with this few pixels, it's tricky, but fun to try.



some sources:

a picture of zak, courtesy of quandryland

the colour graphics adapter page on wikipedia
Logged
Rui 'Trovatore' Pires
Member


Lunge da lei per me non v'ha diletto!


« Reply #14 on: 04 Aug 2007, 19:54 »

BTW, what game is "Zak" from? The screenie rings no bells. Which is also to say, it would be might kind of you to include the game's name in your entry post.

EDIT (after the next post) - Ah, so you did. My apologies, I just skimmed your text and missed the game's name due to the non-capitalisation and my initial confusion (the first word that registered was Zak, and that reminds me of McKracken, accourse) - "stumbled upon keepsake", for some reason, just didn't register.
« Last Edit: 04 Aug 2007, 20:12 by Rui "Trovatore" Pires » Logged

Reach for the moon. Even if you miss, you'll land among the stars.

Kneel. Now.

Never throw chicken at a Leprechaun.
pslim
Member


What's with all these ones and zeros?

Character art (no further info specified)Proof reading: General English proofreading and natural dialogueStory design: Literary structure; psychology; conflict

« Reply #15 on: 04 Aug 2007, 20:09 »

Which is also to say, it would be might kind of you to include the game's name in your entry post.

He did; it's called Keepsake.
Logged

The very purpose of existence is to reconcile the glowing opinion we hold of ourselves with the appalling things that other people think about us.   --Quentin Crisp

 
SpacePirateCaine
Member


I'm an Arrtist.

Play-testing: Ex-professional playtesterVoice acting: General male character voices.Music: Amateur music using ReasonCharacter art: Low and Medium Res Pixel ArtAnimation: .GIF animation using GraphicsGaleProof reading: English and Japanese language.
Story design: Primarily story troubleshooting.Translating: English & Japanese

« Reply #16 on: 09 Aug 2007, 02:34 »

Alright, boys and girls, the cutoff date has come and gone - and therefore, it's time to announce the winner: I'd like to give everyone feedback, but sadly I'm between a trip to the regional immigration office and going to work, so this needs to be kept brief.

First, I'd like to say that this was a great contest - everyone had some awesome stuff to submit, and I'd love to see entire scenes at some point, but as usual, somebody needs to be the winner. I think nobody will dispute that Buloght's deathwing is technically and artistically awesome. And for that reason, I'm gonna give him the win for this competition.

I'd like to thank all participants for entering, and I'm looking forward to competing with you all in the next jam.

Arr!
Logged

Life's much too short to be pessimistic: Life in 8-Bit Color. | Assistant Producer at ACQUIRE Corp.
buloght
Member



« Reply #17 on: 09 Aug 2007, 09:34 »

Thanks spc, I'll make a new one quick.

Thanks stefano and afflict Cheesy
Logged
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AGS Forums  |  Community  |  Competitions and Activities (Moderators: Gilbet V7000a, Fuzzpilz, Ali)  |  Topic: Sprite Jam (Until 7.8.07): Rethinking Style (Winner Announced) « previous next »
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