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AGS Forums  |  AGS Games  |  AGS Games in Production (Moderators: Snake, Nellie, Darth Mandarb)  |  Topic: Rise of the Hidden Sun - July 22, 2009 - Cinematic Prologue now available « previous next »
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Author Topic: Rise of the Hidden Sun - July 22, 2009 - Cinematic Prologue now available  (Read 24294 times)
chapter11studios
Member


Curse your sudden but inevitable betrayal


« on: 06 May 2007, 18:21 »

Arizona, 1869. An ancient Indian legend, a mysterious secret society, and a down-on-his-luck cowboy with a knack for finding trouble are about to cross paths in Rise of the Hidden Sun, a new point 'n' click comedy adventure game in development by Chapter 11 Studios.

With nothing to his name but his wits, his six-shooter, and a tattered old treasure map, 'Rattlesnake' Jake Dawson needs you to help him win the greatest treasure hunt the Wild West has ever seen -- because the very fate of Western Civilization is at stake, and Jake isn't the only one on the hunt...

Who is the deadly outlaw Mary Jane Clayton, and why has she devoted her life to finding a legendary lost city of gold? What is the mythical Hidden Sun, and why will a murderous secret brotherhood stop at nothing to get it? And perhaps most importantly of all, is Jake willing to sacrifice everything to stop them from succeeding?

When completed, Rise of the Hidden Sun will feature:

- A simple Sierra-style point 'n' click interface
- More than 100 beautifully illustrated game screens
- A full musical score and sound effects
- Thrills! Chills! Spills! Laughs?
- An engaging story told in four downloadable episodes

Screenshots





Sample Character Model Sheets



Sample Character Sprite



Progress

The story of Rise of the Hidden Sun will be told over the course of four episodes. The first three will feature cliffhanger endings that flow into the grand finale of episode four. Work on episode one is nearly complete:

Story: 100%
Puzzles: 100%
Dialogue: 100%
Game Screens: 50%
Music: 100%
Sound Effects: 20%
Animation: 25%
Scripting: 10%

Status Update: February 28, 2009

You didn't think we'd abandonned this project, did you? Here's where we're at:

1) To take advantage of the 1024x768 screen resolution now available in the newest version of AGS, we're in the midst of repainting and re-sizing many of the original screens done several years ago. This is going very quickly, and has been outsourced to a wonderful and enthusiastic artist in Poland.  

2) The re-painting is happening simultaneously with the work by our new animation lead, Wyatt Miles of Flash Potatoes, LLC. Many of you will have seen his work on Dave Gilbert's Emerald City Confidential. Wyatt and his team are nearly done with the first 90 second cutscene, an animated movie that opens the game. Expected completion date for that is April, and when it's done I'll post it here as a bit of a teaser trailer.

3) Wyatt is also working on the in-game sprites. These are coming along well, and you can see the Jake sprite above.

In summary: Work continues, it's going really well, but no, I'm not yet ready to announce a release date. Sorry!
« Last Edit: 23 Jul 2009, 02:36 by chapter11studios » Logged

Andail
Mittens Liege
Moderator

Member


Cultured man of mystery

AGS tutoring (no further info specified)Backgrounds: I paint backgrounds for money

« Reply #1 on: 06 May 2007, 19:30 »

Nice to see you back on track!

Oh, and I think I recognise that bottom right background there Smiley I was under the impression that it was rejected? Or will you keep it until you get a better one? Glad to see you still use it, anyhow Smiley
Logged


Be vigilant, citizen!    |     http://www.myspace.com/petterljungqvist
Iv4n
Member


« Reply #2 on: 06 May 2007, 20:09 »

That's great news! Can't wait to play the first episode!
Logged
Steel Drummer
Member


Could you be loved?

Music: I can compose many different styles of music, I prefer MIDI but can do mp3's if needed.

« Reply #3 on: 06 May 2007, 20:37 »

I've never seen this game before, but I'm glad you've decided to keep making it. It looks professional!
Logged

I'm composing the music for this game:


Rui 'Trovatore' Pires
Member


Lunge da lei per me non v'ha diletto!


« Reply #4 on: 06 May 2007, 20:48 »

Don't you dare deprive us of this gem again! Cheesy
Logged

Reach for the moon. Even if you miss, you'll land among the stars.

Kneel. Now.

Never throw chicken at a Leprechaun.
Ghost
Member


Yay for arteries!


« Reply #5 on: 06 May 2007, 21:58 »

Heavens, and I thought you'd let that project die! I'm tracking that jewel since I read your essays over at AdventureGamers, and was already preparing for the worst: That this game would never see the light.

Apparently I worried unduly. Thank you for that!
Logged

Genesis 1:3: And God pressed up, up, down, down, left, right, left, right, B, A, and Start, and there was light.

Oh look, I got a BLOG!
Dualnames
Member


This is ... my.. BOOMSTICK!


« Reply #6 on: 07 May 2007, 02:29 »

My god you can draw like God himself(This is an expression). Awesome background and character art. The style reminds me of DIG. Which is a very good thing. My god I'm like stunned here. Good job.
Logged

GarageGothic
Member


Play-testing: Several years of testing experience at EAScripting: Custom GUI coding and visual effects.Story design: Dramatic structure, I'm your man.

« Reply #7 on: 07 May 2007, 09:22 »

Looks great. I think the new, less cutesy style of characters will fit the story much better, and the villain looks very villainous indeed. I just hope that the huge amount of screens won't mean another Al Emmo experience (wandering about tons of screens of  beautiful desert areas with little purpose other than  finding the right cactus).
Logged
chapter11studios
Member


Curse your sudden but inevitable betrayal


« Reply #8 on: 07 May 2007, 11:58 »

Quote
I just hope that the huge amount of screens won't mean another Al Emmo experience (wandering about tons of screens of  beautiful desert areas with little purpose other than  finding the right cactus).

Actually, the episodic nature of the story helps keep the puzzles on track, in my opinion. While there are about 100 total screens, for example, episode one gives you access to only about 25. I'm not a fan of the "hunt for a random item" style of puzzle, either. I have some inventory based challenges, but even those are more logic-based than I've seen in a lot of games.

I think there's quite a lot to like about Al Emmo, but it's a totally different animal. There's really no similarity at all between the two games other than they're both set in the west.

I like Rattlesnake Jake's chances in a gunfight. Wink
Logged

GarageGothic
Member


Play-testing: Several years of testing experience at EAScripting: Custom GUI coding and visual effects.Story design: Dramatic structure, I'm your man.

« Reply #9 on: 07 May 2007, 12:47 »

Thanks for the explanation. The gameplay sounds very nice. I had actually forgotten that the game was episodic, and knowing that 100 screens seem a bit less intimidating Smiley
Logged
Vel
Member


Quo non ascendet?

Play-testing (no further info specified)Voice acting (no further info specified)Music (no further info specified)Backgrounds (no further info specified)Story design (no further info specified)

« Reply #10 on: 07 May 2007, 15:45 »

It's great to see this one back in production! Seeing as AG have started a new Adventure Architect, are you still going to write for them?
Logged

Ali
Member


What will become of the baron?


« Reply #11 on: 07 May 2007, 15:54 »

I'm delighted to hear this is still a going concern. The screenshots look better than ever!

*Ali fires pistols in the air*
Logged

thewalrus
Member

Play-testing: Learned how to beta test on the game SecretsVoice acting: Never did before but willing to try, with nice NY accentProof reading: Was a straight A student in college in EnglishStory design: I write short stories, and poetry

« Reply #12 on: 07 May 2007, 17:04 »

     Wow, this looks amazing. Is it going to be free or commercial? Just wondering.....
Logged

Thewalrus

Goo, goo, ga, joob!!!

"Sitting on a cornflake, waiting for the van to come!"
Dan_N
Member

Wasting time since '91.

Play-testing: If I have time, really. PC Specs: Pentium 4, 3 Ghz, 512 Mb RAM, 256 Mb VRAM, XP (ugh), no midi (I have no ideea why, though).Voice acting: I can stretch my voice a bit, and I can be goofy, what more can you possibly want? Although I'm still a bit of an amateur...Scripting: Sure, but I'm not that advanced with scripting. Rather intermiedate, really. I'll just put together graphics, sounds and whatnot in AGS. Although I like to give a good search to the manual...Story design: I'm striving to be an amateur writer.Translating: From English to Romanian and viceversa. Anyone? Come on... I know you want to...

« Reply #13 on: 07 May 2007, 18:01 »

I remember reading about this some time ago and saying to myself: "What a waste..."

But now it's back!

I like the idea of it, and the Indiana Jones air of it, this looks like a game I'll have hours of fun playing, can't wait.

I'd also like to applaud the artists working on this project, the game looks amazing.

And walrus, it's going to be freeware. At least that's what the team says for now Wink.
Logged

Peder Johnsen
Member


Son of Gaia


« Reply #14 on: 07 May 2007, 19:35 »

YAY!!

Finally you are back!
I been looking forward to this game ever since you first announced it!


I noticed the neat poster on the website with a train on it.
Will there be any trains in the game? Smiley.
Logged

Dan_N
Member

Wasting time since '91.

Play-testing: If I have time, really. PC Specs: Pentium 4, 3 Ghz, 512 Mb RAM, 256 Mb VRAM, XP (ugh), no midi (I have no ideea why, though).Voice acting: I can stretch my voice a bit, and I can be goofy, what more can you possibly want? Although I'm still a bit of an amateur...Scripting: Sure, but I'm not that advanced with scripting. Rather intermiedate, really. I'll just put together graphics, sounds and whatnot in AGS. Although I like to give a good search to the manual...Story design: I'm striving to be an amateur writer.Translating: From English to Romanian and viceversa. Anyone? Come on... I know you want to...

« Reply #15 on: 07 May 2007, 19:53 »

Also, I'd like to ask, seeing as how this is set in the west and the hero is quite manly, will there be any gunplay?
Logged

chapter11studios
Member


Curse your sudden but inevitable betrayal


« Reply #16 on: 07 May 2007, 20:34 »

Quote
Also, I'd like to ask, seeing as how this is set in the west and the hero is quite manly, will there be any gunplay?

Hmmmm, how to answer this without giving anything away? Yes, Jake will be able to use his gun to solve puzzles, but there will not be any action/arcade type sequences.

Quote
I noticed the neat poster on the website with a train on it. Will there be any trains in the game?

Yes! Episode three is entitled "The Great Train Robbery" and does, indeed, involve an extended sequence on a train.

Quote
Is it going to be free or commercial?

Free! Why? Read our FAQ: http://www.rattlesnakejake.com/faq.htm

Quote
Seeing as AG have started a new Adventure Architect, are you still going to write for them?

I've talked with the folks over at Adventure Gamers about doing one final installment of my old Adventure Architect series just to bridge the gap between my last entry and today. Sort of a "how to avoid the pitfalls that made me stumble" kind of thing (or, if only I'd known then what I know now...). Look for that later this summer. In the meantime, I'm really enjoying what Deirdra is doing with her take on Adventure Architect.
« Last Edit: 07 May 2007, 23:50 by chapter11studios » Logged

Peder Johnsen
Member


Son of Gaia


« Reply #17 on: 07 May 2007, 20:47 »

Awesome Cheesy

Who dont love trains!
Logged

ankushm999
Member
Posts: 11


« Reply #18 on: 07 May 2007, 23:58 »

Wow the screens look so *sniff* beautiful  Shocked
This is so amazing! I can't wait to get my grubby paws on it  Grin
Logged
Darth Mandarb
Moderator
Member



« Reply #19 on: 08 May 2007, 00:25 »

I usually avoid commenting on games in here ... but I just wanted to say this looks/sounds bloody fantabulous!

Totally professional.

I remember some time ago doing a paint-over for Jake ... but he looks much better now than he did then.  Though I did love the paint-over I did Smiley

Keep up the great work!
Logged
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AGS Forums  |  AGS Games  |  AGS Games in Production (Moderators: Snake, Nellie, Darth Mandarb)  |  Topic: Rise of the Hidden Sun - July 22, 2009 - Cinematic Prologue now available « previous next »
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