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AGS Forums  |  AGS Games  |  AGS Games in Production (Moderators: Snake, Nellie, Darth Mandarb)  |  Topic: Unbound: A "Wound" Vignette (RELEASED! Lock-me-do!) « previous next »
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Author Topic: Unbound: A "Wound" Vignette (RELEASED! Lock-me-do!)  (Read 13483 times)
LimpingFish
Member


Boink!


« on: 14 Mar 2007, 01:32 »

LimpingFish Presents...

Unbound: A "Wound" Vignette.

The second in a series of three short introductory games based on the backstory of
an, as yet, unmade full-length game entitled: Wound.

2. Unbound.

The aftermath of Project Caterpillar has left four people dead, and Dr Nicholas
Powell missing. Howard Fielding, surviving member of Powell's research team, has
been sequestered to an abandoned government facility, while agents investigate the
circumstances surrounding the deaths of his colleagues and try to determine the
current whereabouts of Dr Powell.

But whatever answers Howard Fielding might have he's keeping to himself...and
whatever has been awakened in his subconcious mind is about to make itself known.

Features:

*Panoramic enviroments
*Pre-rendered graphics
*Original soundtrack


Screenshots:












(New)


Development Progress:

Story: 100%
Scripting: 100%
Graphics: 100%
Sound/Music: 100%

Update 17/12/2007
Well...that didn't happen, did it? Nevermind, as Unbound is poised for a smash 'n grab release in the next day or two! The screenshots above are a little out of date, and new ones will be available in the upcoming Completed Game Announcements thread.

Whee!

Update 24/10/2007
This will be my last update for Unbound. Everthing is on course for a mid to late November release. There will be a short, in-house beta period beforehand to (hopefully) iron out any bugs and such.

Unbound has been developed alongside the third Wound Vignette, the title of which shall be unveiled a day after Unbound is released.

Because a lot of the groundwork for the third game is already completed, a release should hopefully take place sometime during Q2 '08. Smiley

Update 08/08/2007:
Just a new screen. I've neglected this project over the last month or so, but things are back on track.

Update 04/06/2007:
Some more screenshots from the first half of the game. Things are still moving, and a major update will soon be posted. A title change may be on the cards, but we'll see how that goes... Tongue

Update 06/05/2007:
Just updated the screenshots to how they will actually look in-game. Progess is a little slow at the moment, but things are moving.

Report: 14/3/2007:
Some people have been asking me when I was going to continue the story of Heartland and, although still early in development, I'm happy to announce the second installment: Unbound.

Although not a direct "sequel" as such, Unbound will go deeper into the story of Project Caterpillar, answering some of the questions raised by the audio tapes in R J Coombs apartment (see Heartland Deluxe), and introduce some more characters from the Wound universe.

Release date: November 2007.
« Last Edit: 20 Dec 2007, 00:36 by LimpingFish » Logged

Rui 'Trovatore' Pires
Member


Lunge da lei per me non v'ha diletto!


« Reply #1 on: 14 Mar 2007, 08:49 »

Wheeeeeee!

Looking forward to this. Glad to see you're keeping the Heartland style, though I must ask, are you planning on keeping it for the entire as-yet-unmade series?
Logged

Reach for the moon. Even if you miss, you'll land among the stars.

Kneel. Now.

Never throw chicken at a Leprechaun.
Nikolas
Member


Amairgen the druid


« Reply #2 on: 14 Mar 2007, 13:33 »

YEEEEEEEEEEEEEEEEEEEEEEeeeeeeeeeeeeeeee eeeeeesssssss

And to make my post a little more productive:

Great news, fish! (Grin) Indeed previous game was great and I'm really glad to see it continuing.

I have a complaint though to Darth: Fish obviously cheated and used the same room twice in his 2 screennies! KILL HIM! KILL HIM NOW!

(I love the Dr. Nicholas. Change a letter and that will be me in a couple of years Grin)
Logged

Pablo
Member


Brand new appelsi

AGS tutoring: It's been a while since I've worked on an AGS game but I claim to be pretty darn familiar with all its features.Web design: I'm in the process of building somewhat of a portfolio in web design. I'm skilled with HTML, CSS and PHP and know some basic JavaScript. Familiar with different CMS systems like Joomla and WebsiteBaker.

« Reply #3 on: 14 Mar 2007, 14:18 »

All I can say is:

Cheesy
Logged

"God is a man who has one beard and the gostos to agitate poles in dogs" -Rolf
"I'm trying to be as manly as I can when I'm shaving my legs." -Grundislav

Pabstuff.com
Erenan
Member


Now with Cake Cutting Action!!

Music: I have a BM in Music Composition.Proof reading: I like grammar.

« Reply #4 on: 14 Mar 2007, 16:47 »

Yippee! Yahoo! Hooray! Wahoo! Deray! Zubak! Melorga! Zingdooblamapf! Smiley Smiley Smiley

My joy has no bounds.
Logged


The Bunker
Jon
Member


Play-testing: I've played my fair share of adventure games in the past, so finding bugs (in games :P ) comes naturally.

« Reply #5 on: 14 Mar 2007, 16:49 »

This looks good, I hope it is as good as your last game!

Although the screenshots doesn't give me much of an urge to download...
Logged
SteveMcCrea
Member


Mutated Guano Deviser


« Reply #6 on: 14 Mar 2007, 17:39 »

So is that "Not wound, like a watch, but wound... like a tear"?
Looking good!
Logged

"What's new, Roy?"
"Nothing much. Tamales and cockfights."
Vince Twelve
Member


Male dude

Play-testing: I'm borderline OCD!Voice acting: Someone once said I sound like someone they knew!Proof reading: Seriously.  You need this.  I'm a great speler.Scripting: I like using parts of AGS for things they weren't originally intended.Story design: I love telling stories.Web design: I'm an expert Flashtistician.

« Reply #7 on: 14 Mar 2007, 23:28 »

So is that "Not wound, like a watch, but wound... like a tear"?
Looking good!

And was that "Not tear, like a drop of water from an eye, but tear... like a rip?"
Logged

LimpingFish
Member


Boink!


« Reply #8 on: 14 Mar 2007, 23:36 »

Thanks, everybody, for the encouraging words.

Rui: The style of these three games will, more or less, be the same. Unbound will have a number of improvements over Heartland, though, most notably a greater number of enviroments. During development I'm simply re-using the GUI from Heartland, though this may change in the final product.

The current style will most likely be contained among these introductory games only, as Wound itself only exists as a story and the final form it will assume is anybody's guess. Heck, it could even be an FPS!*

Steve: Wound as in rip or tear (and tear as in...oh, Vince has that covered). You're not the first person to ask about pronunciation, though, which is worrying.

It's just that the story has had that name since I wrote it, and basically...well, I hate change. Larry Values!!11

Thanks again, everybody.

*It won't be, though. Tongue
Logged

Stupot
Member


1 x Santa Hat (Google Images, Free)

Proof reading (no further info specified)Story design (no further info specified)

« Reply #9 on: 15 Mar 2007, 00:11 »

This is good news indeed. Heartland was the dog's knees.
Logged

SteveMcCrea
Member


Mutated Guano Deviser


« Reply #10 on: 15 Mar 2007, 00:53 »

Steve: Wound as in rip or tear (and tear as in...oh, Vince has that covered). You're not the first person to ask about pronunciation, though, which is worrying.

I was pretty sure it was "rip or tear" - I was just using it as an excuse to reference Elektra: Assassin.
Logged

"What's new, Roy?"
"Nothing much. Tamales and cockfights."
thewalrus
Member

Play-testing: Learned how to beta test on the game SecretsVoice acting: Never did before but willing to try, with nice NY accentProof reading: Was a straight A student in college in EnglishStory design: I write short stories, and poetry

« Reply #11 on: 15 Mar 2007, 02:11 »

     This looks really awesome. I really enjoyed Heartland. Good luck on gettin' it done, also, I'm glad to see Steve's panoramic module being used in it again....
Logged

Thewalrus

Goo, goo, ga, joob!!!

"Sitting on a cornflake, waiting for the van to come!"
Bai Karl
Member



« Reply #12 on: 17 Mar 2007, 18:42 »

Are there any characters?
Logged

LimpingFish
Member


Boink!


« Reply #13 on: 17 Mar 2007, 23:11 »

There are a couple of non-player characters to interact with, but there aren't really any onscreen characters. So...no. Smiley
« Last Edit: 18 Mar 2007, 21:37 by LimpingFish » Logged

mr.me
Member


« Reply #14 on: 30 Mar 2007, 06:18 »

The screen shots look great, I'm glad to see part 2 in the works. This is one of my most anticipated games of the year!
Logged
ShadeJackrabbit
Member


Play-testing: If it's got storyline, is funny, or is a sci-fi, I'm in.Story design: Written a few stories before; can be found on my dA account.

« Reply #15 on: 31 Mar 2007, 14:59 »

This looks good so far! Keep up the work.
Logged
Chicky
Member



« Reply #16 on: 31 Mar 2007, 15:28 »

ace cant wait
Logged

LimpingFish
Member


Boink!


« Reply #17 on: 06 May 2007, 22:04 »

Small update in first post.
Logged

ankushm999
Member
Posts: 11


« Reply #18 on: 08 May 2007, 20:18 »

Does this game have any link with heartland?
Logged
LimpingFish
Member


Boink!


« Reply #19 on: 08 May 2007, 20:47 »

Yes it does.

It's not a sequel though, in so much as it deals with events that took place before Heartland Deluxe, but it is definitely connected.
Logged

Pages: [1] 2 Print 
AGS Forums  |  AGS Games  |  AGS Games in Production (Moderators: Snake, Nellie, Darth Mandarb)  |  Topic: Unbound: A "Wound" Vignette (RELEASED! Lock-me-do!) « previous next »
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