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AGS Forums  |  Using AGS  |  Technical Forum (Moderators: Gilbet V7000a, Scorpiorus, strazer)  |  Topic: AGS mac 2.71 beta 3 binaries available [26th July] « previous next »
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Author Topic: AGS mac 2.71 beta 3 binaries available [26th July]  (Read 63969 times)
Phate
Guest
« Reply #40 on: 15 Jul 2005, 19:48 »

I just tried the first Ben Jordan game and it seems to be working fine, I get no problems changing rooms and the game runs smoothly Wink
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SteveMcCrea
Member


Mutated Guano Deviser


« Reply #41 on: 15 Jul 2005, 20:51 »

My first (direct) success story.
simulacra supplied secondhand success.
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Larry Values!!11 : You really should play it.
Jake
Guest
« Reply #42 on: 17 Jul 2005, 19:32 »

Hey Steve sorry I dropped off the face of the earth. Good to see that things are moving along though! Good luck.

erm, P.S:



Cheesy Cheesy Cheesy
« Last Edit: 17 Jul 2005, 19:43 by Jake » Logged
roccarabbit
Guest
« Reply #43 on: 17 Jul 2005, 21:42 »

Hi there,

I've already heard a lot about AGS but was never able to use it because I'm using a Mac. So now I'm pretty happy that the run time engine was ported to OS X and I would like to ask, if now there are plans to port the entire editor to Apple's OS, making this popular piece of Adventure authoring software available for creative Mac users, too.

Greetings,
Roccarabbit
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Edmundito
Mittens Initiate
Member


The artist formerly known as netmonkey.

Play-testing: I have background experience in game design... not only I took a class on it, I also have a masters degree in making entertainment.Scripting: I'm a professional game programmer. I'm a little rusty with AGS, but I'm sure I could give some insight on how to implement some features.

« Reply #44 on: 17 Jul 2005, 22:29 »

You can use the editor if you have Virtual PC as far as I know.
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SteveMcCrea
Member


Mutated Guano Deviser


« Reply #45 on: 17 Jul 2005, 23:56 »

Jake - yay!
roccarabbit - That's rather a larger undertaking.
Edmundo - yeah you can use Virtual PC, but that costs lettuce ($99 at the moment).
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Larry Values!!11 : You really should play it.
SteveMcCrea
Member


Mutated Guano Deviser


« Reply #46 on: 26 Jul 2005, 02:54 »

Quick report - don't try playing Adventures in the Galaxy of Fantabulous Wonderment just yet - I'm getting occasional crashes entering combat, which I must investigate. Sad
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Larry Values!!11 : You really should play it.
SteveMcCrea
Member


Mutated Guano Deviser


« Reply #47 on: 27 Jul 2005, 05:07 »

Bump - new version (beta3) with bug fixes available. See first post for details.
Can now play Adventures in the Galaxy of Fantabulous Wonderment. Yay!
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Larry Values!!11 : You really should play it.
itsdvw
Guest
« Reply #48 on: 02 Aug 2005, 18:06 »

Hi, I'm a new member, and I must say that its great that you're bringing support to the mac.  I'm a big fan of both macs and adventure games, so thank you so much! Smiley

I am running OS 10.3.9 on a G4 400.  I downloaded the latest beta, and having read  previous posts, I figured that Allegro probably would not work in this case.  So I compiled my own embeddable Allegro framework and placed it in the application bundle (renaming the old one).  I tested it with Apprentice (I'm completely new to AGS and that caught my attention) and it worked!  Well, mostly.  It seemed to load and run fine, but there were a couple of problems.

First, the hardware cursor was stll being displayed, in addition to the software one (in this case a wand).  It presents no problems that I've seen in therms of gameplay, but it can be somewhat annoying.

Second, the game crashed when I tried to leave the room.
Purely by accdent, i discovered that I was able to leave the room by using the look command at the staircase and not the walk command.  I also noticed that when it did crash (using walk), it crashed before the character actually went down the stairs (if you would like, I can try to provide a screenshot of where it is).  I was able to use the walk command to go back up the stairs just fine, but walking down a second time would crash again.
I was also able to exit the second room to the outside fine.  Outside, I found that I could not get back inside.  No matter what command I used, the character would go in the door, the screen would fade like it was changing scenes, and then he would appear outside again, in the position that he was when he walked outside for the first time (not at the doorway where the screen faded).

I haven't tried any other rooms yet, or any other games.
Actually, I don't know if the Allegro framework that you bundled with the game works on Panther or not, I never even tried it (I already had the Allegro source compiled, so I tought I might as well install the embeddable version, because it would take so little time).  If you would like me to, I can easily switch the folders back.  Also, if there's a different game that you would rather me test, I'll be glad to do that too.

I hope this helps in any way! Smiley

-Dan

P.S. Feel free to PM me requesting my email if you would like, its probably a more reliable way of getting in touch with me than this message board
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itsdvw
Guest
« Reply #49 on: 02 Aug 2005, 18:13 »

Just another note - I tried replacing the framework that came with the beta, and it worked exactly the same.  But then I tried deleting both framework folders, and it worked exactly the same.  My best guess that either the program is loading the Allegro framework from my system and not the embedded one, or else the sheer force of my will power is making it run.  I'll try making that framework unavailable, too, and see what happens.  Maybe I can then try the one compiled by you on Tiger.
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itsdvw
Guest
« Reply #50 on: 02 Aug 2005, 18:31 »

Indeed, my guess was right, it was running from my own framework, and not the embedded one.  I made sure it ran from your version of Allegro, and it warked exactly the same, crashing in the same spot.  However, the problem with the cusor was gone - only the games's cursor showed.  I'll have to check to see if Allegro compiled right for me.
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SteveMcCrea
Member


Mutated Guano Deviser


« Reply #51 on: 02 Aug 2005, 23:56 »

Indeed, my guess was right, it was running from my own framework, and not the embedded one.  I made sure it ran from your version of Allegro, and it warked exactly the same, crashing in the same spot.  However, the problem with the cusor was gone - only the games's cursor showed.  I'll have to check to see if Allegro compiled right for me.

I have modified Allegro somewhat to fix some problems, such as the hardware cursor, video playback, and so on.
As far as I know, the room change crash is related to using 10.3 rather than 10.4. Eventually I need to compile AGS with gcc 3.3 rather than gcc 4, which should allow it to run on sub-Tiger OSs.
Just to be sure though, I'll check Apprentice (is it #1, #2, #1 Deluxe?) again.
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Larry Values!!11 : You really should play it.
itsdvw
Guest
« Reply #52 on: 03 Aug 2005, 11:40 »

It is Apprentice 1.
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TheYak
Member


Not saying so much anymore. I'm half hoarse.


« Reply #53 on: 22 Aug 2005, 13:44 »

Just verifying the 10.3.9 bug (with apprentice as well).  Game runs perfectly for me through intro and first room.  Upon exiting room (I didn't have the dual-cursor problem) game crashed with unexpected error, suggesting I report the error to Apple (I thought better of it).  Running 10.3.9 on an iMac 800Mhz 512MB.
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simulacra
Member


Read between the lines

Translating: From English to Swedish (which is my native language)

« Reply #54 on: 23 Aug 2005, 17:26 »

I discovered a two minor problems:

1. When displaying dialogue alternatives, the background music stutters.
2. When displaying a large MPEG, the first seconds are not shown as the program loads the file. As soon as the file is loaded, the MPEG plays normally.

But hey, it runs! That's GREAT!
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Interested in philosophy, metaphysics and artsy things? You should explore The Zone, a quite different adventure game. http://www.interactingarts.org/thezone/
SteveMcCrea
Member


Mutated Guano Deviser


« Reply #55 on: 23 Aug 2005, 21:45 »

1. When displaying dialogue alternatives, the background music stutters.

Yeah, I noticed some stutter when changing rooms too. I probably need to increase the buffer size or poll the music more often.

Quote
2. When displaying a large MPEG, the first seconds are not shown as the program loads the file. As soon as the file is loaded, the MPEG plays normally.

Odd, I don't get that behaviour. I added some precaching, but maybe I removed it again. I'll check.

Quote
But hey, it runs! That's GREAT!

Glad to hear it!
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Larry Values!!11 : You really should play it.
JimBobBank
Guest
« Reply #56 on: 18 Sep 2005, 18:13 »

I am having some serious problems playing The Uncertainty Machine. The game repeatedly crashes in the first scene when I try to fix the elevator buttons with the screwdriver. It crashes and says that there is scripting problem and not an AGS problem but when I play the same game in Windows it's fine.

I'm running OS X 10.3.9 on 700Mhz G4 Powerbook.
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SteveMcCrea
Member


Mutated Guano Deviser


« Reply #57 on: 19 Sep 2005, 02:36 »

Yeah, if you read the first post you'll see that only OSX 10.4 is supported right now.
I'm going to try compiling for 10.1-10.3 eventually - probably not until AGS 2.71 is final though.
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Larry Values!!11 : You really should play it.
JimBobBank
Guest
« Reply #58 on: 20 Sep 2005, 21:21 »

I upgraded to 10.4 last night. The Uncertainty Machine still crashes with the same error message. Must be a problem with the game.
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SteveMcCrea
Member


Mutated Guano Deviser


« Reply #59 on: 20 Sep 2005, 21:49 »

I'll take a look.
It may reveal a bug with the mac interpreter.
Cheers!
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Larry Values!!11 : You really should play it.
Pages: 1 2 [3] 4 5 ... 9 Print 
AGS Forums  |  Using AGS  |  Technical Forum (Moderators: Gilbet V7000a, Scorpiorus, strazer)  |  Topic: AGS mac 2.71 beta 3 binaries available [26th July] « previous next »
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