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AGS Forums  |  AGS Games  |  AGS Games in Production (Moderators: Snake, Nellie, Darth Mandarb)  |  Topic: Welcome to Dark Lake - DEMO available « previous next »
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Author Topic: Welcome to Dark Lake - DEMO available  (Read 12567 times)
Milo87
Member


Kaboom

Backgrounds (no further info specified)Character art (no further info specified)Animation (no further info specified)

« on: 19 Jan 2007, 20:34 »

Welcome to Dark Lake
- A psychological mystery adventure game -
By Rob "Milo87" Westbrook

STORY
After the suspicious death of our mother, I, Ethan Scott, and my sister Rachel, launched seperate investigations into the cause of our mother's demise.
Disappointed by constant dead ends, I eventually stopped looking for answers, whilst my sister, angered by my giving-up, continued to search for answers.

That was one year ago.

Since then, I've started looking for resolutions to other people's problems with my own PI agency. That is, until my sister turned up with news of a mysterious trip our mother made two weeks before she died. A trip to the small town of Dark Lake.

Despite this new revelation, I refused to get caught up in it again, fearing further disappointment. My sister went to Dark Lake alone.

Two days later, I got a phone call. It was Rachel, desperately afraid for her life.

Now Dark Lake is my destination. I may have lost my mother, but I wasn't going to lose my sister too.

SCREENSHOTS

 Your journal updates constantly with clues and pieces of useful information


 A scene from the introduction sequence

GAMEPLAY ELEMENTS
-An involving storyline featuring investigation, puzzle solving and plenty of mystery.
-Journal system keeps track of progress through the plot.
-Diverse and colourful characters.
-High quality true-colour graphics are 320x240 resolution.

DEVELOPMENT PROGRESS
Story: 98%
Graphics: 90%
Scripting: 80%
Sound/Music: 50%

PRODUCTION DIARY
   19/01/07: First post. Three rooms completed. Fully implimented custom menu system.
   Main character graphics completed aside from some quick animations.

   11/02/07: Production on hold whilst I'm out of the country for a week. Almost all of the puzzles finished, and all of the spriting/backgrounding is done up to the finished bits. Current room count (including menu and intro): 19

   19/02/07: I'm back in the country, so production continues. Just the final push now before testing can begin.

   21/04/07: Added a dream sequence to flesh out the story a bit, and finished all but two or three backgrounds. General bug fixes through alpha-testing.

ADDITIONAL INFORMATION
Please be aware that the production team for this game totals 1: me. Because of this, announcing a final release date would not be appropriate at this time. However, I do fully intend to complete this game. I have plans to split up the story into about three episodes, which will speed up the production time as well as put less pressure on me to create a full-length and enjoyable adventure game in one go. I hope you look forward to future updates.

DEMO NOW AVAILABLE:
 Download
« Last Edit: 21 Apr 2007, 02:52 by Milo87 » Logged

Hammerite
Member


Voice acting: Meh. Possibly.Story design: I'm told I'm very imaginative

« Reply #1 on: 19 Jan 2007, 20:56 »

i can't wait for this!
sounds great!
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i used to be indeceisive but nowI'm not so sure!
ManicMatt
Member


But everyone calls me "ManiacMatt"

Voice acting: I am great! I love me.Story design: Just call me idea man! Or don't, actually. That would get annoying really.

« Reply #2 on: 19 Jan 2007, 20:59 »

I love the name of the game meself!

Reminds me of Silent Hill for some reason, minus the horror. And the 3D graphics. And the guns. And the stupid puzzles. And the... ( Okay i meant the storyline premise!)
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Milo87
Member


Kaboom

Backgrounds (no further info specified)Character art (no further info specified)Animation (no further info specified)

« Reply #3 on: 19 Jan 2007, 22:24 »

Heheh, thanks for the feedback!
The Silent Hill series are a major influence on Dark Lake. As for the guns, I had originally planned for survival-horror style combat to be included, but after poking around it was just too fiddly to implement. I may add selected combat using simpler commands, though.
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Darth Mandarb
Moderator
Member



« Reply #4 on: 19 Jan 2007, 22:41 »

The graphical style seems nice ... why not show the first screenie without the big book covering it!!  I want to see it!

Sounds like you've got a great start and a solid plan for this.  Good to hear!

Thanks for [clearly] reading the forum rules.  Welcome and good luck with the game!
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Steel Drummer
Member


Could you be loved?

Music: I can compose many different styles of music, I prefer MIDI but can do mp3's if needed.

« Reply #5 on: 20 Jan 2007, 00:03 »

Looks nice, can't wait to play!
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I'm composing the music for this game:


auriond
Member


Character art (no further info specified)Story design (no further info specified)

« Reply #6 on: 20 Jan 2007, 01:01 »

Anything influenced by Silent Hill is a-okay in my book. Smiley The story sounds cool -  would love to see how it develops.
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CosmoQueen
Member


Ummm....am I supposed to say something smart here?

Play-testing: Hey I love playing games so if ya need help with testing, then I can help with that =)Proof reading: I can also read over the script and give my opinions.

« Reply #7 on: 20 Jan 2007, 09:06 »

I love these types of games! Very Ben Jordan-ish Grin

Looks a bit scary though. Will you be able to die in it?
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Grundislav RULES!!!
thewalrus
Member

Play-testing: Learned how to beta test on the game SecretsVoice acting: Never did before but willing to try, with nice NY accentProof reading: Was a straight A student in college in EnglishStory design: I write short stories, and poetry

« Reply #8 on: 20 Jan 2007, 15:04 »

     Poor Cosmo, she's always sooo afraid of dying.....LOL!!!  Grin Anyhow, it looks like you have a solid start here. The graphics look really nice and the story sounds excellent. I can't wait to play this.... Also, welcome to the forums and our great community!!!
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Thewalrus

Goo, goo, ga, joob!!!

"Sitting on a cornflake, waiting for the van to come!"
Grapefruitologist
Member


Voice acting: Did voice acting for the steak house waitress in Lif and the Treasure of the TanonesMusic: Ask what you want, and I may have a music clip for it.Character art: I could "help" with art if you want but I'm really not that great, if you really need help you can ask though.Proof reading: sur im u pritee goood speler

« Reply #9 on: 21 Jan 2007, 03:14 »

Reminds me of an adventure game I bought once. I think it was called Mystery of Loch Ness Monster or something. I quit pretty quickly because it was reeeeally hard, lol.
Anyway, looks cool.
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Milo87
Member


Kaboom

Backgrounds (no further info specified)Character art (no further info specified)Animation (no further info specified)

« Reply #10 on: 21 Jan 2007, 11:19 »

A couple more screenshots, including a room I've just finished drawing. These are from the Hill Hotel, which is the first location Ethan goes to in Dark Lake.


 There you go, Darth: The Hill lobby, without the journal GUI Smiley


 The new room: A corridor in the Hill.

Thanks for the kind words to everyone who has replied.

I love these types of games! Very Ben Jordan-ish Grin

Looks a bit scary though. Will you be able to die in it?
Hmm, that's a tricky one. I usually dislike adventure games that kill the player without due warning, so I'll probably include the ability to die, but not a lot, and not without it being pretty obvious that the situation is potentially dangerous

Poor Cosmo, she's always sooo afraid of dying.....LOL!!!  Grin Anyhow, it looks like you have a solid start here. The graphics look really nice and the story sounds excellent. I can't wait to play this.... Also, welcome to the forums and our great community!!!
Thanks Smiley I really appreciate the positive feedback: It's a great incentive to finish the project.
Logged

Tom S. Fox
Member


« Reply #11 on: 21 Jan 2007, 12:11 »

The room design and the athmosphere reminds me in Yahtzee games.
Could it be, that you got your inspiration from one of those?
Anyway, looking good!
Logged
Hammerite
Member


Voice acting: Meh. Possibly.Story design: I'm told I'm very imaginative

« Reply #12 on: 21 Jan 2007, 12:26 »

how far from completion is the first episode (prediction)?
Logged

i used to be indeceisive but nowI'm not so sure!
Milo87
Member


Kaboom

Backgrounds (no further info specified)Character art (no further info specified)Animation (no further info specified)

« Reply #13 on: 21 Jan 2007, 12:37 »

The room design and the athmosphere reminds me in Yahtzee games.
Could it be, that you got your inspiration from one of those?
Anyway, looking good!
I was wondering how long it would be before someone noticed the Yahtzee influence  Wink I love 5/7 days and Trilby's notes, and I think they stand as Hallmarks in thriller adventure gaming. So yes, inspiration did come from playing them Smiley

how far from completion is the first episode (prediction)?
Oh boy, uhm... I've been working on this in my spare time solidly, so I'd say a few weeks. It doesn't help that I have some college exams coming up, so that's taking up my time too. Still, I'm working at a pretty fast pace, and have a quite good idea of where the story is going, and that always helps, heheh.
Logged

thewalrus
Member

Play-testing: Learned how to beta test on the game SecretsVoice acting: Never did before but willing to try, with nice NY accentProof reading: Was a straight A student in college in EnglishStory design: I write short stories, and poetry

« Reply #14 on: 22 Jan 2007, 15:47 »

     Wow, great to hear. Mostly when people put up these in progress threads it is months/years till the game is completed. It's refreshing to see someone who is almost finished with there game when they posted. It looks fantastic..... Can't wait to play..... Keep up the good work and good luck!!!
Logged

Thewalrus

Goo, goo, ga, joob!!!

"Sitting on a cornflake, waiting for the van to come!"
Milo87
Member


Kaboom

Backgrounds (no further info specified)Character art (no further info specified)Animation (no further info specified)

« Reply #15 on: 22 Jan 2007, 21:18 »

Here's a new screenshot for all you lovely folks


 An alleyway

Excuse it being a bit dark, but it is a dingy alleyway. It also looks brighter in-game Smiley

Also of note: A demo featuring the first puzzle will be out soon, hopefully. It's just a bit heavy on the animation.
And! My good friend and general very talented music-maker Mr Scientist has agreed to do the music for Dark Lake. He's sent me a preview of an ambient track, and it's sounding very atmospheric.
Logged

CosmoQueen
Member


Ummm....am I supposed to say something smart here?

Play-testing: Hey I love playing games so if ya need help with testing, then I can help with that =)Proof reading: I can also read over the script and give my opinions.

« Reply #16 on: 22 Jan 2007, 22:51 »

Awesome! I can't wait! Grin
Logged

Grundislav RULES!!!
Jdinky
Member


More hamburgers = more muscles

Music: Midi and "real" instruments.Backgrounds: 320x240 resolution.Character art: I can give you some ideas.Web design: Simple but good looking sites.

« Reply #17 on: 25 Jan 2007, 00:00 »

Nice graphics and good plot! Larry Values!!11
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Mods
Mittens Founder
Member


Music (no further info specified)

« Reply #18 on: 25 Jan 2007, 00:18 »

Looking very good! Smiley

And, if you need to fill up that n/a slot, pm me.
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Milo87
Member


Kaboom

Backgrounds (no further info specified)Character art (no further info specified)Animation (no further info specified)

« Reply #19 on: 25 Jan 2007, 21:38 »

Hey, everybody

Just thought you'd like to know, the DEMO is available over in the demos section (of course Wink).

Any feedback would be greatly appreciated Smiley
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AGS Forums  |  AGS Games  |  AGS Games in Production (Moderators: Snake, Nellie, Darth Mandarb)  |  Topic: Welcome to Dark Lake - DEMO available « previous next »
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