provost
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« on: 07 Dec 2006, 20:15 » |
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PreTextThe legend of the lost jewel was a game that I wrote back in 1990-91 using a sierra style game engine that I wrote in BASIC when I was about 14-15. The story has been redeveloped, was rewritten in SCI, but because of SCI limitations, is now being re-rewritten in AGS. To mimic old world sierra graphics with the later versions of the sierra interfaces, all backgrounds, animations and sprites are being made in 16 colors using the SCI editor, then adapted to AGS. StoryHundreds of years ago, a jewel existed that was held by an ancient tribe called the Rannu. It was a jewel that they believe held the universe into balance. The tribe was destroyed by conquistadors and the jewels were scattered throguh time. Happenstance causes Derek, the main character into a modern day story of murder, deception and adventure. He looks to find his way home from an archaeology expedition and ends up entwined in the middle of blood-thirsty power hungry people seeking to find the gem in their own desires of greed. Screenies StatusStory: 100% Graphics: 50% Music: 50% CrewGame development, graphics and code: provost (me) Game music sounds and supplimentary storyline help: Chris "Scorposer" Moorson
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« Last Edit: 07 Jul 2007, 02:18 by provost »
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provost
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« Reply #2 on: 07 Dec 2006, 21:01 » |
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I will say this about the scorposer..
that guy is amazing. Why he isnt a professional in this area is beyond me. This game would be nothing without his music. It just really brings everything together for a real game feel.
Thanks for the compliment on the game too!
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Pesty
Mittens Faithful
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Then the enlarged head begins to absorb the body
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« Reply #5 on: 07 Dec 2006, 21:42 » |
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I love EGA graphics, there's just something about the palette that makes my tummy happy.
Soooo... when are you going to add the parser?
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ACHTUNG FRANZ: Enjoy it with copper wine! It is a mistake to think you can solve any major problems just with potatoes. - Douglas Adams
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provost
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« Reply #7 on: 07 Dec 2006, 23:13 » |
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Thanks again for the compliments everyone, but the game isnt done justice until you hear the surrounding music  To answer the question, the parser was the original format of the game, both 15 years ago and the sci version, but the problem with the parser is that there is SO MUCH coding that needs to be done to try and think of every possible example that the end user might type, so when moving the game to ags, I had to come to terms with the icon bar. However, the icon bar changes throughout the game giving you more options than a normal static iconbar, and I am working hard to ensure that each icon can actually be clicked on just about anything in any scene and get a useful response. Its laboring, but it should be worth it in the end!
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The Scorposer
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step in time!

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« Reply #10 on: 08 Dec 2006, 18:42 » |
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Woah! Thanks for the kind words, guys!  I hope I can live up to your expectations. I have to say Provost's work has been very inspiring so far. He's an excellent artist (as you can see). And yeah: Long live EGA graphics! 
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Reven
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« Reply #14 on: 07 Jan 2007, 22:29 » |
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Any updates on this?
It is looking really good! I like the style alot!
Peder.
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accolyte
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« Reply #15 on: 08 Jan 2007, 16:44 » |
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Woah  , what a nostalgia injection. It looks just like an old sierra-game, great stuff! I,m looking forward to play this.
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provost
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« Reply #16 on: 10 Jan 2007, 01:08 » |
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I havent looked at this post in a long time, so I didnt see the request for updates. I modified the original post and replaced the last screenshot with a new updated one to make up for it. I dont want to be showing too much of the game before it is released though  I had a big setback in development because here in Seattle we had some major major windstorms.. several over the course of a couple of months. I had a lot of damage done to my house. I am my own repair man, so the repairing of the house combined with the holidays ate up a bunch of my time. I am back on track now before the scorposer gets tired of hearing my excuses and am in development once again. I just lost a month or two there!
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Sylvia
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« Reply #18 on: 14 Jan 2007, 13:22 » |
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Reminds me of Hugo III, loved that game!! Good luck with this one, I cannot wait..
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Akatosh
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PLOT TWIST
  
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« Reply #19 on: 14 Jan 2007, 13:29 » |
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EGA graphics + Good music = Great EGA graphics + Good music + No Text Parser = Great² No Verb guessing! Hooooray! * Akatosh is looking forward to this game...
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