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AGS Forums  |  AGS Games  |  AGS Games in Production (Moderators: Snake, Nellie, Darth Mandarb)  |  Topic: The Marionette (02 November 2009: Final round of refinement) « previous next »
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Author Topic: The Marionette (02 November 2009: Final round of refinement)  (Read 31240 times)
auriond
Member


Character art (no further info specified)Story design (no further info specified)

« on: 10 Nov 2006, 23:33 »

Story
You play as Martin, a struggling sculptor. One evening he finds in his mail a strange white envelope, unmarked except for the number "1011" written in the top right corner. Inside is a photograph of a room with ropes hanging from the ceiling. He has barely registered that fact when he is struck unconscious, and later wakes to find himself in completely unfamiliar surroundings, with only a house nearby to offer any hope of help...

Screenshots (click to view larger versions)



     


Download the demo: 13.1MB zip file (version 2)
http://www.bigbluecup.com/games.php?action=detail&id=842
Download walkthrough


Development progress:
Story: 100%
Scripting: 100%
Graphics: 100%
Music: 100%
Sound: 100%
Puzzles: 100%
Cutscenes: 90%

Expected completion: End 2009

For more information, please visit http://themarionette.game-host.org .  


Development Diary

02 November 2009
One week to go. Cutscenes complete, minor bugs hopefully fixed. Final round of refining art and interaction.

05 October 2009
First round of testing done. Major bugs fixed. Mostly cosmetic changes from here on, plus the cutscenes.

27 August 2009
Complete. Beta testing in progress. Bugs abound.


« Last Edit: 01 Nov 2009, 23:44 by auriond » Logged

ManicMatt
Member


But everyone calls me "ManiacMatt"

Voice acting: I am great! I love me.Story design: Just call me idea man! Or don't, actually. That would get annoying really.

« Reply #1 on: 10 Nov 2006, 23:42 »

Fan-smegging-tastic!

Oh, and just to be on the safe side, I'll say that I hope you change the font before release!
Logged

thewalrus
Member

Play-testing: Learned how to beta test on the game SecretsVoice acting: Never did before but willing to try, with nice NY accentProof reading: Was a straight A student in college in EnglishStory design: I write short stories, and poetry

« Reply #2 on: 11 Nov 2006, 03:29 »

     Wow, looks very interesting. Nice to see so many new projects popping up in the community. I wish you the best of luck with the game. Nice work so far......
Logged

Thewalrus

Goo, goo, ga, joob!!!

"Sitting on a cornflake, waiting for the van to come!"
auriond
Member


Character art (no further info specified)Story design (no further info specified)

« Reply #3 on: 11 Nov 2006, 09:25 »

Thanks for the comments, ManicMatt and thewalrus!

ManicMatt, does the font really look that bad?  I was actually planning on leaving it like that. *g* But I don't think it's a problem to find a better font, so yes, it will be changed before the demo is released. Thanks very much for the feedback Smiley

thewalrus, I'm glad you found it interesting - I hesitated to post at first because I was afraid I didn't have enough to generate interest yet. But I figured that I could at least get feedback based on the screenshots, so I went ahead. I'm happy that I did. Smiley
Logged

Buckethead
Member


No mate...

Backgrounds: Skilled at doing realistic backgroundsStory design: I like making up fun stories, horror mostly.

« Reply #4 on: 11 Nov 2006, 10:25 »

It reminds me of a game I once bought! Which is a huge compliment!   Cheesy
Logged

ManicMatt
Member


But everyone calls me "ManiacMatt"

Voice acting: I am great! I love me.Story design: Just call me idea man! Or don't, actually. That would get annoying really.

« Reply #5 on: 11 Nov 2006, 22:36 »

Your game has a feel to it that is more modern than the text implies. The font is that basic one that work's alright in lower resolution games, but looks blocky and ancient on a game like this!

Another thing. Does the game have visible hotspots? So you know your cursor is over something of interest? I often ask this question, but it really does affect the gameplay in a big way.
Logged

auriond
Member


Character art (no further info specified)Story design (no further info specified)

« Reply #6 on: 11 Nov 2006, 23:10 »

Thank you, Mr. Buckethead, it's indeed a huge compliment that the game looks like a commercial one!

ManicMatt, I guess you're right about the font. I'll start looking for a more suitable one. Smiley

As for visible hotspots, no, there aren't any. I wanted it to be like the old Sierra games where you could click on everything and anything for hours and discover cool stuff like Easter eggs (though I'm not planning on any Easter eggs as yet). It makes the game harder, though, because you're likely to miss important things. It can still work, though - should I have visible hotspots?
Logged

GreenBoy
Member


GREEN!!1!


« Reply #7 on: 12 Nov 2006, 08:00 »

*Slow Whistle*

Man Im loving the story and the graphics.   Looking forward to this one.
Logged

Nikolas
Member


Amairgen the druid


« Reply #8 on: 12 Nov 2006, 08:11 »

Hey! This is looking extra good! And after checking the website I found the info I was looking for: Tell your brother that his music rocks! Cheesy

Another game to be waiting for...
Logged

i k a r i
Member


I like adventure games too!

Play-testing (no further info specified)Voice acting (no further info specified)Music (no further info specified)Story design (no further info specified)Translating: spanish-english

« Reply #9 on: 12 Nov 2006, 14:35 »

Your graphics look amazing!.. And the story is very intriguing, I was wondering if the backgrounds were going to be static or if you were planning to make them animated.
It'll be a game mostly static?
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Quote
Well, one think is not liking him, and the other is making humour of the retarder people!
Nacho speaking of Bush.
Reven
Guest
« Reply #10 on: 12 Nov 2006, 15:38 »

Looking good!

And looks REALLY interesting!
Logged
auriond
Member


Character art (no further info specified)Story design (no further info specified)

« Reply #11 on: 13 Nov 2006, 10:01 »

Thanks, all of you, for the wonderfully encouraging comments Smiley

Nikolas, I've passed the message on to my brother and he's amazed that you actually checked the website to find out that he wrote the music! But he says thank you very much Smiley

ikari, yes, the backgrounds will be static too, unfortunately. I've tried my best to make it interesting despite the lack of animation, but we'll have to wait until the demo is released before we can tell if it can do without animation.

Anyway, I've added one more music clip and I've also changed the screenshots to reflect the new font I'm using in the game, following ManicMatt's feedback. It's Lucida Sans Unicode. I hope it suits the game better than the default font. Smiley
« Last Edit: 13 Nov 2006, 10:13 by auriond » Logged

Nikolas
Member


Amairgen the druid


« Reply #12 on: 13 Nov 2006, 10:14 »

New font, looks much much better. Thanks for listening to Mat Wink It shows how much you care about your game, about teh result and about your "audience".

Smiley
Logged

auriond
Member


Character art (no further info specified)Story design (no further info specified)

« Reply #13 on: 13 Nov 2006, 10:23 »

Smiley I'd be very happy if my suggestions were included in a game in progress, so I will try to incorporate feedback as much as possible. It's why I made this thread. Smiley
Logged

gypsysnail
Member


Snails and cream

Backgrounds: Painting them and graphics on photoshopCharacter art: Drawing them both on paper and on photoshopAnimation: All kinds of objects using fireworks and flash depending on the nature & size of imageProof reading: I enjoy English so I am more than happy to proofread any stories you have for a game, or any written form on a game.Story design: I love stories and my imagination takes me away from real life but I keep grounded where needed.Web design: I have designed a few fun websites but not professional 'corporate' ones nah! I like creative websites more so feel free to ask me for help :).

« Reply #14 on: 13 Nov 2006, 11:54 »

WOWWWW! Double WOW auriond!! You are one talented game developer and artist! Are you an artist also, in the way of painting/drawing I mean? I am one too and this game REALLY appeals to me in so many senses. I can relate to the playing character, having done life drawing myself and trying to find funding for art projects (like your character was before he had to abandon the life drawing project then the girl went missing - yep I read your website!). I cant wait for the demo and for the actual game release. What I was also wanting to ask is, will this game be commercial, are you going to sell it? I hope so! I really believe this game is of commercial quality, infact I would say it exceeds commerical quality in terms of its graphics and storyline. I will be keeping my eye on this thread and your website Smiley.
Logged

Believe in afterlife! It's true in a metamorphical way Wink
Ken & Roberta - my inspiration!! 20 years.
U are what you love doing and passionate about - keep up what you love most.
auriond
Member


Character art (no further info specified)Story design (no further info specified)

« Reply #15 on: 13 Nov 2006, 12:20 »

Wow right back at you, for reading the website in so much detail!  Cheesy Thanks so much.

I don't call myself an artist, just someone who draws for a hobby. Smiley I've never had any professional training so I hesitate to say I'm any good at it! But it's very therapeutic and I go crazy if I can't draw for more than a few weeks.  Grin

The game won't be commercial, because I don't feel good selling the game engine written by CJ and all the mp3 engines too. But the music - that's a different matter... Wink I might be able to persuade my brother to produce a proper soundtrack CD that we can sell, to support the free distribution of the game.

But I don't want to get anyone's hopes up... looking at the rest of these forums, gameplay is as important as graphics or music or storyline, and I know I'm not too good at thinking of puzzles.
Logged

gypsysnail
Member


Snails and cream

Backgrounds: Painting them and graphics on photoshopCharacter art: Drawing them both on paper and on photoshopAnimation: All kinds of objects using fireworks and flash depending on the nature & size of imageProof reading: I enjoy English so I am more than happy to proofread any stories you have for a game, or any written form on a game.Story design: I love stories and my imagination takes me away from real life but I keep grounded where needed.Web design: I have designed a few fun websites but not professional 'corporate' ones nah! I like creative websites more so feel free to ask me for help :).

« Reply #16 on: 13 Nov 2006, 13:16 »

Ah you are a good artist from what I can see Wink even without formal training - I dont think we need to have formal training, though I have had formal training because being deaf I missed out on much of what was heard and said so I didnt quite know how to develop my concepts when I was younger, but I feel I have developed in that area thankfully Smiley with the help of Tafe (in australia we have a tertiary institution called Tafe which is like uni but more flexible and cheaper but gets the same qualifications and is more practical than theory). Anyway I better get back on topic again, sorry Cheesy.

I have to say I can relate to you totally, I go insane when I cant get the time to paint or draw, or create! Thats why I am always making time for creating after work and at the weekends and at the moment it is drawing on the pc, loving it Smiley.

I guess auriond that this would be your best start and I think later you should think about becoming commercial cos your work is great and I am sure you will develop on the puzzles part over time, and if you go on to play quite a few AGS games you can get ideas on how puzzles can be developed. I am sure CJ wont mind you making it into a commercial game. Infact I am sure he would be quite flattered and happy, and you put him in your credits most importantly, and I reckon a bit of a donation from your sales to him wouldn't go astray Wink. Give yourself some more credit and go for it Wink. Your brother's work is great - I just wish I could actually hear his works Sad, being deaf I cant but I can tell from others' comments he has contributed well Smiley so again keep working at what you love most.
Logged

Believe in afterlife! It's true in a metamorphical way Wink
Ken & Roberta - my inspiration!! 20 years.
U are what you love doing and passionate about - keep up what you love most.
Ghost
Member


Yay for arteries!


« Reply #17 on: 14 Nov 2006, 00:26 »

It's amazing, just the photo and the small note "ropes hanging from the ceiling"... make me recall some movies and games. Sends comfy cold shivers down my spine, and the setting looks very interesting and professional. I would give you thumbs up, only I can't since I press them right now- that you'll release that thing  Grin

11th hour (game), Puppet Master (movie) and Flesh Doll(novel) all spring to mind, did I get a reference right?
Logged

Genesis 1:3: And God pressed up, up, down, down, left, right, left, right, B, A, and Start, and there was light.

Oh look, I got a BLOG!
auriond
Member


Character art (no further info specified)Story design (no further info specified)

« Reply #18 on: 14 Nov 2006, 00:55 »

gypsysnail, I'll think about it - thank you for the kind comments Smiley And you have my respect for being an artist!

Ghost, I'm afraid I haven't experienced any of those references, although I have heard of 11th Hour and Puppet Master... heh. But the theme of the puppet is a very common one, especially in horror. My personal influences are more along the lines of Silent Hill and Gabriel Knight.
Logged

Ghost
Member


Yay for arteries!


« Reply #19 on: 14 Nov 2006, 19:10 »

Good on yer, then. Those are brilliant references.
Logged

Genesis 1:3: And God pressed up, up, down, down, left, right, left, right, B, A, and Start, and there was light.

Oh look, I got a BLOG!
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