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AGS Forums  |  AGS Games  |  AGS Games in Production (Moderators: Snake, Nellie, Darth Mandarb)  |  Topic: Herman Toothrot's MONKEY ISLAND - Babar joins the team! « previous next »
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Author Topic: Herman Toothrot's MONKEY ISLAND - Babar joins the team!  (Read 13543 times)
Chicky
Member



« on: 21 Feb 2006, 21:03 »

I am very pleased to announce...



A prequel to Secret Of Monkey Island

Play as Herman Toothrot and experience the golden age of piracy!

Experience the full story behind the gap toothed wonder!

Play with a genuine feeling of 90's pirate nostalgia!

No stupid plot holes here, true to Ron's initial vision for a trilogy.

Finally experience the real secret of Monkey Island!

Screenshots:

Explore the island


See the sights


Eat bananas







Story
Play as Herman Toothrot fresh on the shores of Monkey Island for the second time. After a lengthy intro tale on the decks of the Sea Monkey, first mate Herman and his captain stand face to face with fate in the hope of finding the secret of this seemingly harmless island.  Play through from the first footsteps in the sand all the way to meeting the mighty Guybrush Threepwood, as seen in SoMI.  

Development Progress:

Story: 60%
Scripting: 15%
Graphics: 60%
Sound/Music: 0%

Art, puzzles and story: Chicky
Programming: Babar


Development Diary:

21/02/06: Completed three new backgrounds today, mostly finished story planning.

15/03/06: I've been re-working the story somewhat and working on background art and scripting. I've come to the point where i'd like to include some music to add to the atmosphere of the game. I don't know much about composing but i want the music to sound retro, like the graphics.

19/03/06:I've been working hard on the game almost all day today and decided to play through MI1 again for some more ideas. I'm at part 3 of MI and have been taking a lot of notes and working on the story a lot more.

Fond a Musician now.

20/03/06: Finished Monkey Island 1 again this morning (first time in a good 2 years!) and i have over 3 pages of notes now! I am currently re-working the story to make is as true to the two first MI games as possible. At the moment i've got close to 15 backgrounds complete and am hoping to really explore Monkey Island a bit more. Maybe Melee island will have a few new footsteps too Wink

Thanks for the comments and help guys, i've got a close circle of ags'ers keeping me going on this one and every comment is apreciated.

06/04/06: Release dates suck. College work, lovelife and band work has kept me from doing any serious work on the game the past couple of weeks but development will soon be underway again.

06/07/06: Ahh, been doing lots of little bits with the game, working with the palette is a pain but should pull off. I keep re-playing and re-playing the game to make sure everything feels right, i hope the humors up to standard of the series.

14/06/06 : Well progress has been going slow but sure, GUI, inventory and puzzle system have been implemented, few more puzzles have been programmed and i've managed to hook myself up with a tablet pc so i can work on the game anywhere i go.

REALLY NEED A NEW MUSICIAN - If you're interested please pm me on the forums or email cs.chicken@gmail.com. Cheers.

Much love x

05/03/07 : My my, doesn't this game making process take a long time, 'ey Smiley

I've started work in HTMI again, don't worry I'm not redoing backgrounds or rewriting story, just plodding along with the same stuff i've been working on all this time.

I'm a VERY slow programmer, scripting puzzles takes me hours so bare with me. I'm getting there, slowly but surely.

Like i've said a hell of a lot of art is done its just putting it all together now, i've coded another big puzzle today so i'm happy.

We WILL get there, in the end!

27/01/2010 : Blast from the past!


Teehee...

I have coined this year as the year of AGS so it seems i have to contribute in some way  Seeing as i'm a hopeless programmer and so many people have been waiting on this game I am very happy to announce i now have a code junkie helping me! Babar is the new weapon in the HTMI fight for release, this is awesome because he's very enthusiastic and has been a fan from the start. It also means that now i have someone else doing the editor stuff i can concentrate on getting every pixel perfect on every screen, i appreciate there are a few improvements that could be made.

I can confidently say that there WILL be a HTMI release in 2010

« Last Edit: 27 Jan 2010, 23:46 by Chicky » Logged

scourge
Guest
« Reply #1 on: 21 Feb 2006, 21:06 »

That's brilliant!!! 3 colours! It really looks awesome.
« Last Edit: 21 Feb 2006, 21:45 by buloght » Logged
Reven
Guest
« Reply #2 on: 21 Feb 2006, 21:19 »

Haha!! This is awesome!!

I am for SURE gonna play this game!!

It looks pretty good!
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DanClarke
Member


Backgrounds (no further info specified)Character art (no further info specified)Animation (no further info specified)Scripting (no further info specified)Story design (no further info specified)

« Reply #3 on: 21 Feb 2006, 21:58 »

Sweet!

I love the graphics and it's a great idea too, keep it coming Cheesy
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Zooty
Member


It's not easy stealing a chest


« Reply #4 on: 21 Feb 2006, 22:34 »

this looks amazing. Im gladI'm not the only one messing around with mega lo res. (now we just need CJ to add support for it!)

keep up the good work, look forward to it muchly

This post was automatically edited for txt-style spelling
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Bye bye thankyou I love you.
Scummbuddy
Mittens Regular
Member


Give Stylish Confetti to BoZo - Wheee!

AGS tutoring: Answer #1:The problem is that you left out a closing brace.Voice acting: Done voices for Ben Jordan 1 and a secret upcoming game.Backgrounds: Cartoony or Realistic - criticismCharacter art: Realistic or Cartoony - criticismAnimation: Realistic and Cartoony - criticismProof reading: I can turn 'colour' to 'color'. :P
Scripting: They don't call me 'the man' for 'nothing...Story design: Plots, dialog, storylines

« Reply #5 on: 22 Feb 2006, 00:21 »

Surely someone will come and rescue you. I mean hey, why shouldn't they?
I know how it ends...  Wink

First, I also adore the backgrounds. Adobe-Schmobe.
Second, I'm glad you are not retaining the wild and crazy storylines from MI4, but Herman sailed to Monkey Island and sent back his ship with a bunch of monkeys, I believe.

Unless this is a totally new tale of how he got to Monkey Island, gets rescued, and then gets stranded again. That'd be funny too.
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- Oh great, I'm stuck in colonial times, tentacles are taking over the world, and now the toilets backing up.
- No, I mean it's really STUCK. Like adventure-game stuck.
-Hoagie from DOTT
Chicky
Member



« Reply #6 on: 22 Feb 2006, 00:33 »

I have already taken the monkey thing into consideration Scummy. The game has it's own clever way of getting around that glitch (one that i did not consider when i first wrote the story, i admit) so don't worry too much.

I'm currently looking for someone who knows the world of Monkey Island inside out, i'm going to need someone who can check through my ideas and play thought the game to make sure that everything is true to the first two MI games. Any takers?


Also, thanks for the kind words Buloght, Peder, Dan, Sam and Scumm. It's all much apreciated.  Kiss
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Pablo
Member


Tired appelsi

AGS tutoring: It's been a while since I've worked on an AGS game but I claim to be pretty darn familiar with all its features.Web design: I'm in the process of building somewhat of a portfolio in web design. I'm skilled with HTML, CSS and PHP and know some basic JavaScript. Familiar with different CMS systems like Joomla and WebsiteBaker.

« Reply #7 on: 22 Feb 2006, 05:44 »

Wow, Chicky! I don't have much time now, got to go to school...but WOW! You can expect me to play this! Cheesy
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"God is a man who has one beard and the gostos to agitate poles in dogs" -Rolf
"I'm trying to be as manly as I can when I'm shaving my legs." -Grundislav

Pabstuff.com
SteveMcCrea
Member


Mutated Guano Deviser


« Reply #8 on: 22 Feb 2006, 06:05 »

Stylish and beautiful.
Like MI on a Gameboy.
I look forward to it!
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Larry Values!!11 : You really should play it.
Mats Berglinn
Member


But now I know must go... Back... to the mansion!

Play-testing: I'm willing to beta-test your games.Backgrounds: If you don't mind cartoony backgrounds then you can rely on me!Character art: Yes, I can help with drawing characters but I can only do cartoony/comic style. I'm not so good at realistic stuff.Story design: If you need help with a story or develop a story, then I'm the man for you.Translating: I can translate from English to Swedish and vice versa.

« Reply #9 on: 22 Feb 2006, 08:09 »

I'm sorry to say this but I don't like the way you changed the story of Herman Toothrot and claiming it to be a prequel of MI1 mostly because both the tales of LeChuck in MI3 and in MI4 explained a lot that was totally mystery. Of course the only fact that I consinder wrong in MI4 that it was about 20 years before MI1.

Here's why (if you haven't played MI3 or 4 to the end don't look below):
Spoiler below, select the area to read the text
We know from MI4 that H T Marley was Elaine's granpa but the event with LeChuck trying to impress Elaine by going to Monkey Island and the thing with Marley and his crew happened about some time right before MI1 (About a year or so, don't know) so how can it be 20 years since Herman gets sucked by a whirlpool and got to Monkey Island if he confronts LeChuck about 1 year before MI1 and then gets sucked into a whirlpool. It would make more sense that the thing with LeChuck and Ozzie Mandrill happened the same time. I believe that LeChuck used somekind of Voodoo magic to kill H T and then created a whirlpool neirby but the magic only made him faint and when he gained consciousness Ozzie pushed H T's boat into the whirlpool.


If this game is just a fun spin-off, like Night of the Hermit, it feels more okay but I wouldn't count on being a "true to story" MI game.

Well, the three color graphic thing is quite unique but if it's a "true to story" MI game then that style would rebel against the other games which feels wrong (not development wise like having MI1 in MI3 style because that's only good). It's like mixing togeter The Dig with Sam and Max, it's like oil and water.

I apologize for being a complainer but I have to say this. If there any of you going to hate me because of all I say, I just say this one thing: I don't care about it.
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Chicky
Member



« Reply #10 on: 22 Feb 2006, 10:50 »

Well thanks for the nice positive feedback there Mats! I'll be sure to treat your 'unique' art style the same way!

CMI was written by Jonathan Ackley and Larry Ahern and EMI by Sean Clark and Michael Stemmle. Do i see a Ron Gilbert there? No. I'm trying to stay as true to the story of the first two Monkey Island games as possible. If you're trying to show some sort of intense knowledge of Monkey Island then could you please do it elsewhere or take it to PM. I don't need 'complainer's in this thread thankyou.
« Last Edit: 22 Feb 2006, 12:54 by Chicky » Logged

DonB
Member



« Reply #11 on: 22 Feb 2006, 14:25 »

Chicky, I gotta compliment you about the stylish gameboy-ish graphics you made.. very.. very original! and playable! it really sets a good atmosphere..
i totally dig it..!

I think if you make this true, it will be a masterpiece.

Good luck and keep us updated!
« Last Edit: 22 Feb 2006, 14:27 by DonB » Logged

Barbarian
Member


Mongol General: "Conan, what is best in life?"

AGS tutoring: I'm familiar with most of AGS features.Play-testing: Many years of playing computer games.Backgrounds: Amateur, but with a bit of a natural artistic talent.Character art: Amateur, but I like to try.Proof reading: English.Scripting: I've programmed a few AGS games.
Story design: Good imagination. Many years of RPG's experience.

« Reply #12 on: 22 Feb 2006, 14:32 »

Hey "C"... Love the low-res-retro-graphics style! Good schtuff.
Keep a MI type of humor injected in your story along with your other interesting ideas, and I'm sure you'll have a great game to share with us.

  Now for my complaint: What?!  Shocked We need to wait 'till about April for the release of this? Me wants it sooner. *Crackz Whip* (Says in Mr. T voice) "Work harder , Foo!"  Wink 
   Heheh, just kiddin'.  It takes as long as it takes, no need to "rush" anything.
Best wishes.
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Conan: "To crush your enemies, see them driven before you, and to hear the lamentation of the women!"
Mongol General: "That is good."

Barbarian's Adventure Games at: www.adventure.easyurl.org Tweak your PC at: www.DrTweaks.com
CaptainBinky
Member


My dog's got no nose.


« Reply #13 on: 22 Feb 2006, 14:34 »

That's absolutely smashing!
Kudos to the idea  - I hope the music will be appropriately catchy boopy ditties.
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A Lemmy & Binky Production
Grundislav
Mittoholic
Member


Chasing the Dream


« Reply #14 on: 22 Feb 2006, 16:10 »

It's like mixing togeter The Dig with Sam and Max, it's like oil and water.

Oh really?  So I guess that mixing Monkey Island and Grim Fandango is okay?

(From Mats' website)
Quote
The story so far: Guybrush Threepwood meet the Voodoo-lady on Scabb Island to find out that he needs to find the Death-controller, which is twice as powerful as the Ultimate Insult and can use the powers of Life and Death, before LeChuck who has come back from the dead as a Skeleton-pirate together with Ozzie Mandrill (Who is fully restored). Guybrush travels together with Manny Calavera, his wife Elaine and Manny’s companion Glottis throughout the Tri-Island Area in search of the Death-traveler which can teleport living people back and forth through the Living world and the Land of the Dead.


I like the look of your game, Chicky.  It's nice to see a Monkey Island fangame that actually has an original idea behind it.
« Last Edit: 22 Feb 2006, 16:12 by Grundislav » Logged

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big brother
Member


& the holding company

Play-testing (no further info specified)Backgrounds (no further info specified)Character art (no further info specified)Animation (no further info specified)Proof reading (no further info specified)Story design (no further info specified)

« Reply #15 on: 22 Feb 2006, 16:40 »

Hahahahahahahahaha......oh, man. I did not expect to see Manny or Glottis in that statement! Mats unintentional sense of humor cracks me up!

I love the low color style you've got there, Chicky. One concern - the orange may be a bit too saturated. I mean, if the majority of the backgrounds is that color, you might want to tone it down so it doesn't hurt people's eyes. To prevent it from looking bland then, I'd bump up the saturation of your mid value color. Also, I wouldn't use black, but a very saturated dark color. I'd make sure all three colors are different hues.

I know this isn't the CL, but let me know if you want me to demonstrate what I mean.

Hope this helps!
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CaptainBinky
Member


My dog's got no nose.


« Reply #16 on: 22 Feb 2006, 16:48 »

One concern - the orange may be a bit too saturated.
I sort of agree, but I think it depends on whether or not the intention is for it to run fullscreen or in a window.
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A Lemmy & Binky Production
Fuzzpilz
Member


The man who floats in SPACE!


« Reply #17 on: 22 Feb 2006, 17:20 »

Sounds interesting! I too enjoy the graphics. Looking forward to it.

I'd make sure all three colors are different hues.

Unless you meant slightly different, I disagree with this bit fairly strongly, though your other points may be reasonable (the bright red/orange doesn't look eye-hurty to me, but that's going solely by my monitor and eyes, which aren't everyone else's). The (more or less) monochromaticity is part of the style's appeal, in my opinion.
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big brother
Member


& the holding company

Play-testing (no further info specified)Backgrounds (no further info specified)Character art (no further info specified)Animation (no further info specified)Proof reading (no further info specified)Story design (no further info specified)

« Reply #18 on: 22 Feb 2006, 17:38 »





Quickie example... I think these better describe a sort of jungle island.

My monitor is calibrated, Fuzzpile. You should check yours. As for the hues, if you're going to only have three colors, you best make the most fo them.
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Mom's Robot Oil. Made with 10% more love than the next leading brand.
("Mom" and "love" are registered trademarks of Mom-Corp.)
CaptainBinky
Member


My dog's got no nose.


« Reply #19 on: 22 Feb 2006, 17:53 »

Unless you meant slightly different, I disagree with this bit fairly strongly
I totally agree - the garishness is part of it's charm for me. Like I said earlier, if it's fullscreen I can see the point in desaturating it a bit, but windowed it looks grand. And the orange is great because it's kind of old-computer-monitor-orange.
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A Lemmy & Binky Production
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AGS Forums  |  AGS Games  |  AGS Games in Production (Moderators: Snake, Nellie, Darth Mandarb)  |  Topic: Herman Toothrot's MONKEY ISLAND - Babar joins the team! « previous next »
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