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AGS Forums  |  AGS Games  |  Completed Game Announcements  |  Topic: A Knight's Pursuit I « previous next »
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Author Topic: A Knight's Pursuit I  (Read 5750 times)
scourge
Guest
« on: 24 Dec 2005, 01:22 »

Here is my very small small first AGS game. Its a small one roomer. Thanks to Candle for telling me of the cool hosting space.

It was done for the coding contest december 2005. You play as a knight, sir Bredd. He has an audience with the king. Get out of the room. His trusty squire follows him around and provides the walking-Discworld-chest inventory.

DOWNLOAD



I'll make more of these small games (only bigger, few more rooms) when i enter coding contests and MAGS.
« Last Edit: 24 Dec 2005, 12:41 by buloght » Logged
scourge
Guest
« Reply #1 on: 24 Dec 2005, 01:51 »

Can anyone download it? When i try it does a splitsecond download and it doesn't work? I use AGS uploads? Is there something I don't know?

[EDIT] i'm trying a reupload.
« Last Edit: 24 Dec 2005, 02:09 by buloght » Logged
GarageGothic
Member


Play-testing: Several years of testing experience at EAScripting: Custom GUI coding and visual effects.Story design: Dramatic structure, I'm your man.

« Reply #2 on: 24 Dec 2005, 01:58 »

Same for me. And opening it says the file is in an unknown format or damaged (which makes sense since it's a 0 byte file).
« Last Edit: 24 Dec 2005, 01:59 by GarageGothic » Logged
Candle
Member


Truly Hated


« Reply #3 on: 24 Dec 2005, 04:28 »

Try to upload here.
http://www.xtrafile.com/
Just zip it first.
Logged
scourge
Guest
« Reply #4 on: 24 Dec 2005, 12:24 »

Thanks for that Candle! That helped me out Smiley

I re-put my game back up. The link works (at least for me)
Logged
Candle
Member


Truly Hated


« Reply #5 on: 24 Dec 2005, 18:00 »

It works , downloading now and your welcome.
Logged
ManicMatt
Member


But everyone calls me "ManiacMatt"

Voice acting: I am great! I love me.Story design: Just call me idea man! Or don't, actually. That would get annoying really.

« Reply #6 on: 24 Dec 2005, 20:05 »

Good graphics, some nice animation, but the seperate inventory idea became slightly annoying. (At first I thought it was cool though!)

If you were to adapt this into a full game, with more character to character interaction and a less shallow knight (Unless the squire was smarter than him) I could foresee a good game! The character designs I liked in particular!
Logged

Rocco
Member



« Reply #7 on: 31 Dec 2005, 12:10 »

cant download your entry.
get -> File not found!
Logged

ps: please correct my english, if its not accurate and if you have enough timeĀ  Wink
i k a r i
Member


I like adventure games too!

Play-testing (no further info specified)Voice acting (no further info specified)Music (no further info specified)Story design (no further info specified)Translating: spanish-english

« Reply #8 on: 31 Dec 2005, 13:08 »

Buloght, if you want, try this page...
I would like to play your game... Smiley
Logged

Quote
Well, one think is not liking him, and the other is making humour of the retarder people!
Nacho speaking of Bush.
Mods
Mittens Founder
Member


arm-chair moderator

Music: retro style cartoony/orchestra

« Reply #9 on: 31 Dec 2005, 13:42 »

Or send it to speilbergjnr at hotmail.com and I'll put it on screen7.co.uk

I'd like to play this game, too!

PS, I think games can be uploaded here, too:
http://www.americangirlscouts.org/agsuploads/
Logged

Mark "Mods" Lovegrove
Candle
Member


Truly Hated


« Reply #10 on: 31 Dec 2005, 21:45 »

Here is a mirror : they don't keep them long on their server if no ones downloads the file.
http://www.mytempdir.com/355010
Rapid share link
http://rapidshare.de/files/10174992/AKnightsPursuitI.exe.html
Click the free button on the bottom right then add the three letter code .
« Last Edit: 31 Dec 2005, 21:48 by GBC » Logged
nihilyst
Member


Voice acting: I would like to help you with voice acting in German; if you can stand it, I can act on English, too. I'm a baritone.Backgrounds: If it's simple backgrounds at low-res, I could be helpful.Translating: If it's from English -> German, then I'm your man. I'm studying Latin, so if it's not too hard, I could do that, too.

« Reply #11 on: 31 Dec 2005, 22:12 »

Hi, buloght!

First of all, I liked the room background (except for the shadow-regions in the corner) and the character art.

Two bugs I noticed: When Sir Bredd took the rusty sword, he told me, his squire would take that, but eventually it was in his own inventory.

When I had the chest open and used it, the program shut down, and I received the following message:

"An exception 0xC0000005 occured in ACWIN.EXE at EIP = 0x0045361D ; program pointer is +157, ACI version 2.70.864, gtags (1,0)

in InventoryCarrier (line 72)
from Room 1 script (line 443)"

And the thing with the two inventories ... hm, it didn't bother me, but if the game would have been longer, it maybe would be annoying.

Your works are very promising. I'm waiting for other stuff done by you, especially Kludden. Well, why was I thinking that?

cheers
nihilyst
Logged

scourge
Guest
« Reply #12 on: 01 Jan 2006, 02:33 »

thanks for comments.

I'll have reliable hosting for myself in middle-end january.

The first bug is not a bug Smiley it's a different sword that he gets from the chest.

I'll fix the second bug, i know what's wrong, thanks for heads up.

Thanks for mirror candle.
Logged
ProgZmax
Member


A story? Oh yes, I have a story to tell...

Music: Ya.Character art: RightAnimation: I say, good show.Proof reading: Quite.Scripting: Indeed.Story design: Yes.

« Reply #13 on: 01 Jan 2006, 14:16 »

I'd like to see a version of this with boosted dialog and more rooms since it has an oldskool feel to it (which I like) and the inventory management is fun to play with.
Logged

splat44
Member



« Reply #14 on: 02 Jan 2006, 01:32 »

buloght,

Here are my comments:

Seperate inventories is not annoying kind of, You might want consider the followings:

1) Remove inventory accessibilities via TAB key is can only be used on main character when we can have access to inventory from each characters (Hand icon).

2) Usually almost all game, the hand icon is being used for picking up and using item. I did find it strange to go through door using walk icon after getting stuff from chest instead using Hand icon.

3) Consider putting the door at way bottom of screen (in a visible way).

I hope this help to improved further games.
Logged
Joyce
Member


« Reply #15 on: 04 Jan 2006, 02:36 »

At first the two inventories confused me a little but I really enjoyed playing the game.
Logged
Khris
Member


x2, 5 cols

Play-testing: playing adventures since 1991Translating: esp. english to german

« Reply #16 on: 04 Jan 2006, 13:03 »

That was funny Smiley

Two little things, though:
-Lighting the candle would technically require the Knight to be given the neccessary items first.
-When there's no active inventory item, one has to right-click two times to get rid of the talk cursor.
Logged

 
Jing Kong Yim or Kim Yong Jil or however the Fick Fack Fuck you pronounce it
ManicMatt
Member


But everyone calls me "ManiacMatt"

Voice acting: I am great! I love me.Story design: Just call me idea man! Or don't, actually. That would get annoying really.

« Reply #17 on: 04 Jan 2006, 14:18 »

Eh? Were they not two different talk icons?
Logged

scourge
Guest
« Reply #18 on: 04 Jan 2006, 21:13 »

That was funny Smiley

Two little things, though:
-Lighting the candle would technically require the Knight to be given the neccessary items first.
-When there's no active inventory item, one has to right-click two times to get rid of the talk cursor.

thanks for playing Smiley

Both inventories belong to the knight (just like Discworld). So technically he has all the items, he is just too lazy to carry some. So sometimes the two characters may get seperated and the player must have the neccesary items with him, etc.

There is a TALK icon and a MOCK icon. They look similar (slightly different in mouth area) but they have different functions.
Logged
SergioCornaga
Member


I'm (still) a DAPPER DAN man!

Play-testing: I've never actually playtested a game before, but I'm on the waiting list for Apocalypse Meow 2!Backgrounds: I can draw... but you don't want my help. Really.Character art: I'm okay- best at paintovers of existing character art.Animation: Yeah, I'm pretty good at this, but please, no walkcycles.Proof reading: You'd think I'd make some dumb joke about being bad at spelling now, wouldn't you... but no... I'm a good speller and proof-reader in general, and thats nothing to joke about, DAMNIT!Story design: Of course, I probably couldn't come up with anything much better than you could. Yes you. You who's reading this very message. I know you're there, I... ah, screw it.

« Reply #19 on: 05 Jan 2006, 04:51 »

Ack, I hate xtrafile! Another "file not found"!
Logged

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