scourge
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« on: 24 Dec 2005, 01:22 » |
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Here is my very small small first AGS game. Its a small one roomer. Thanks to Candle for telling me of the cool hosting space. It was done for the coding contest december 2005. You play as a knight, sir Bredd. He has an audience with the king. Get out of the room. His trusty squire follows him around and provides the walking-Discworld-chest inventory. DOWNLOAD I'll make more of these small games (only bigger, few more rooms) when i enter coding contests and MAGS.
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« Last Edit: 24 Dec 2005, 12:41 by buloght »
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scourge
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« Reply #1 on: 24 Dec 2005, 01:51 » |
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Can anyone download it? When i try it does a splitsecond download and it doesn't work? I use AGS uploads? Is there something I don't know?
[EDIT] i'm trying a reupload.
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« Last Edit: 24 Dec 2005, 02:09 by buloght »
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scourge
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« Reply #4 on: 24 Dec 2005, 12:24 » |
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Thanks for that Candle! That helped me out  I re-put my game back up. The link works (at least for me)
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Mods
Mittens Founder
Member

arm-chair moderator

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« Reply #9 on: 31 Dec 2005, 13:42 » |
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Or send it to speilbergjnr at hotmail.com and I'll put it on screen7.co.uk I'd like to play this game, too! PS, I think games can be uploaded here, too: http://www.americangirlscouts.org/agsuploads/
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Mark "Mods" Lovegrove
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nihilyst
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« Reply #11 on: 31 Dec 2005, 22:12 » |
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Hi, buloght!
First of all, I liked the room background (except for the shadow-regions in the corner) and the character art.
Two bugs I noticed: When Sir Bredd took the rusty sword, he told me, his squire would take that, but eventually it was in his own inventory.
When I had the chest open and used it, the program shut down, and I received the following message:
"An exception 0xC0000005 occured in ACWIN.EXE at EIP = 0x0045361D ; program pointer is +157, ACI version 2.70.864, gtags (1,0)
in InventoryCarrier (line 72) from Room 1 script (line 443)"
And the thing with the two inventories ... hm, it didn't bother me, but if the game would have been longer, it maybe would be annoying.
Your works are very promising. I'm waiting for other stuff done by you, especially Kludden. Well, why was I thinking that?
cheers nihilyst
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scourge
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« Reply #12 on: 01 Jan 2006, 02:33 » |
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thanks for comments. I'll have reliable hosting for myself in middle-end january. The first bug is not a bug  it's a different sword that he gets from the chest. I'll fix the second bug, i know what's wrong, thanks for heads up. Thanks for mirror candle.
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Joyce
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« Reply #15 on: 04 Jan 2006, 02:36 » |
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At first the two inventories confused me a little but I really enjoyed playing the game.
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scourge
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« Reply #18 on: 04 Jan 2006, 21:13 » |
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That was funny  Two little things, though: -Lighting the candle would technically require the Knight to be given the neccessary items first. -When there's no active inventory item, one has to right-click two times to get rid of the talk cursor. thanks for playing  Both inventories belong to the knight (just like Discworld). So technically he has all the items, he is just too lazy to carry some. So sometimes the two characters may get seperated and the player must have the neccesary items with him, etc. There is a TALK icon and a MOCK icon. They look similar (slightly different in mouth area) but they have different functions.
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