The AGS Editor supports integration with source control systems like SourceSafe and Perforce.
What is source control?
Source Control allows you to easily keep copies of old versions of your files, so that
if you break something you can easily look back and see what your script was like
in previous versions.
AGS does not provide this functionality itself, but it is able to integrate with
Source Control applications such as SourceSafe and Perforce in order to allow you
to easily check things in and out.
Which providers are supported?
AGS supports any source control system that can integrate with Visual Studio
(this is called the MSCCI interface). Most source control systems are quite
heavyweight and designed for use by large teams, but there are smaller
systems like SourceSafe available which work well on a standalone PC.
How do I use it?
If AGS detects an installed source control system, an extra option "Add to
source control" will appear on the File menu. Use this to add your game to
source control, and from then on whenever AGS attempts to edit a file it
will prompt you to check it out if necessary.
You can check in files by using the "Show Pending Checkins" option that
appears on the File menu once you've added your game to source control.
Which files does AGS put under source control?
AGS currently puts the main game file and your scripts, rooms, fonts and
translations under source control. Optionally, you can also add sound, music
and sprites by changing the setting in the General Settings pane.
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