Games | Purgatorio | | Author: | Johanas | | Resolution: | 800x600 at 32-bit color | | Downloaded: | 6546 times (89 Mb) | | Genres: | Contemporary, Investigative, Original | Length: | Short games |
|  | | Added on: | 26 June 2007 | | Website: | (none) | | Content advisory: | Occasional, mild None Mild | | Ratings: | AGS Panel:     (what is this?) Player rating: 63% | The game follows Frank O'Shea, A soldier on a peacekeeping mission. He is shot in the line of duty and blacks out. He awakens to find himself wounded and in a strange, but somehow familiar town. You must act as Franks guide as he tries to remember what has brought him here. Welcome to Purgatorio…
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| | User ratings for Purgatorio: | From 8 peoples votes so far: (vote here)| Visual: | 97% | | Immersion: | 78% | | Puzzles & Pacing: | 63% | | Overall Enjoyment: | 63% | You can see a detailed breakdown of the votes. |
| Purgatorio was brought to you by: | | | Other games by Johanas: |
Chucksy in the Great (Demo) (Demos)
| | User comments about Purgatorio: |
Posted by Sledgy on 2008-02-07 at 12:53 (IP logged): KB? :D It's fun. Filefactory, fk.
Posted by Johanas (Author) on 2007-12-05 at 11:11 (IP logged): Due to many comments from the AGS community, who's expertise I respect and due tot the fact that I played throught the game again today, I have decided to move this game to the Short Game category. The bad grammer is staying in though.
Posted by Sinclair on 2007-11-30 at 12:48 (IP logged): Great game, amazing graphics, especially due the fact they were made by one person. Should really be in the short game section though.
Posted by Tartalo on 2007-09-30 at 07:17 (IP logged): Nice Demo. Looking forward to the complete game.
Posted by jkohen on 2007-06-30 at 19:11 (IP logged): Impressive art in this game, especially considering it was designed and developed my one person. However solid the author's skill might look, I have to agree with others that the games does feel pretty empty and I think that made the story seem weak. The ending was too in-your-face, sort of as a device to avoid giving any answers to all the questions and dilemas posed through the game.
I liked the keypad puzzle, even though it got a bit on my nerves at one point; right before I solved it. The rest of the puzzles were too simple, though.
Also, there are quite a few minor grammar and spelling mistakes spread over the scarce dialogues. I think that for your portfolio you'll want to fix that, as well as to make the character walk faster (at least make that an option). Also, what's the point of the records you recently posted? That seems like an attempt to add a new dimension to a character that is just a plot device. That seems to go against the just-a-trial non-plot of the game. Or have I missed something?
Even though my critics are mostly negative, I'd love to see more from this author. I'd go as far to say that recycling this game's artwork and adding a thicker plot would make for an excellent game.
Finally, I think this game should go in the short games category, as leaving the walking aimlessly in circles aside, it can be completed in 20' or so.
Posted by Johanas on 2007-06-29 at 20:13 (IP logged): Thanks for all of your feedback everyone
If anyone has played the game and is interested they can download the records and see what the actually said here (500kb):
www.filefactory.com/file/5a2dcf
I know it seems like something that should be in the game but I didn't think of it until a friend asked me what the hell they said. Thanks again.
Posted by Rui "Trovatore" Pires on 2007-06-29 at 01:13 (IP logged): An interesting game. There's obviously been a *lot* of effort put into the graphical side of the game, but the in-game text makes for a game world that is a bit too sparse - such effort in making a beautiful game world is, therefore, defeated, because it feels empty (which is ok, it fits the story) and like cardboard (which isn't ok). In fact, added to the character's slow walking speed, it feels as though you're playing a game where you have to watch a character *slowly* move around without much to do at all.
Curiously enough, the few dialogs in the game are surprisingly good, so it's not a lack of talent or work. Maybe it was even a design choice. At any rate, I didn't much care for it - others might.
Overall - short story (much too short), but well told, with a lot of work put into it.
Posted by mr.me on 2007-06-29 at 01:02 (IP logged): Great Graphics, some of the best ever. Awesome tone and music. I enjoyed all the puzzles except the riddle thing, as is I don't think the riddle has enough information hinting towards the code. I was also a bit disappointed with the story.
**POSSIBLE SPOILERS**
I wanted to find out who the people in the town were, what was going on in the town, and I was really looking forward to reading the journal. I thought it would lead up to some big secret or something, and everything being done ended up just being a test for Frank to get into heaven and nothing more. It made the story seem somewhat shallow to me.
**END SPOILERS**
Overall it's a very good game and I think everyone should play it.
Posted by TassieDevil on 2007-06-29 at 00:05 (IP logged): A real good game - you must play it! Without the hints section I couldn't complete it hough - a bit too tough for me - but obviously not for other.
Thank you - great work.
Posted by Johanas on 2007-06-26 at 22:09 (IP logged): This is a game of mine,
I created it as part of a project for college. The filesize is quite big but I believe the visual elemt of the game is worth it. The game world is made up entirely of photos of my home town and the main character is me, both heavily photoshopped to fit in with a common visual style. The music is all original and Copyright to Jonathan Lynch (That's me). I'm very happy with the puzzles and the way the gameplay turned out and I hope you will enjoy playing it. Thanks.
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