Games | Comrade Citizen Part 1 | | Author: | Dan N. | | Resolution: | 320x200 at 16-bit color | | Downloaded: | 1149 times (950 Kb) | | Genres: | Contemporary, Drama, Original | Length: | Training games |
|  | | Added on: | 12 May 2007 | | Website: | httP://www.lumpcity.co.uk/~n-games/ | | Content advisory: | None None Rare, mild | | Ratings: | AGS Panel:     (what is this?) Player rating: 21% | This is an introduction, and a first part to the cyberpunk soviet series which will be known as Comrade Citizen. It is very short, and there isn't much in the area of "human interaction", so to speak. No music yet.
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| | User ratings for Comrade Citizen Part 1: | From 6 peoples votes so far: (vote here)| Visual: | 25% | | Immersion: | 54% | | Puzzles & Pacing: | 25% | | Overall Enjoyment: | 21% | You can see a detailed breakdown of the votes. |
| Comrade Citizen Part 1 was brought to you by: | | | Other games by Dan N.: |
Red Dwarf Demo (Demos) Update Quest (Short games) Update Quest Demo (Demos)
| | User comments about Comrade Citizen Part 1: |
Posted by Harry Harry on 2007-05-21 at 10:16 (IP logged): why you put it in here, it is'nt ready yet. hope you connect the next part with that intro. Graphics ok, maybe a bit shading or sth, but its okay, your style. nice animation, but the cursors... It was good luck to choose the right one, couldn't differ them.
Posted by Dan_N_GameZ on 2007-05-13 at 18:12 (IP logged): Unfortunately, due to time constraints and my laziness, I have to stick to this sectioned style. Although, the next game should be a bit longer, 'cos I plan to put a lot more gameplay into it...
Posted by Bicilotti on 2007-05-13 at 16:33 (IP logged): Graphics are simple but Ok, but the game itself is really short. Try to merge the next chapters in a single adventure, the story sounds interesting
Posted by Akatosh on 2007-05-12 at 14:48 (IP logged): Well, let's say I expected a bit more of it. The colour scheme isn't the best, the graphics aren't too good, and it took me exactly 30 seconds to beat the game. Also, having just a long text introduction probably isn't the best solution. Turning the stuff he explains into an adventure would likely be better.
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