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The "Getting Started with AGS" tutorials are now available here in a
rewritten web-based format, with screenshots and more:
Part 1 - Creating the game, and palette setup
Part 2 - Creating your first room, and testing
the game
Part 3 - Hotspots, edges and interactions
Part 4 - Objects, inventory and room options
Part 5 - Managing inventory
Part 6 - Using the Sprite Manager
Part 7 - Views, loops, characters and cutscenes
Part 8 - Conversations and dialog
Part 9 - Cursors and fonts
Scripting
is introduced in a separate tutorial:
Introduction to scripting Further tutorials:
GUI Scripting Part 1 - Making a custom Quit
GUI
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