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Adventure Game Studio (AGS for short) allows you to create your own point-and-click adventure games, similar to the early 90's Sierra and Lucasarts adventures. It consists of an easy-to-use development environment, and run-time engine.

The game interface is fully customizable, although the classic Sierra interface is supported by default. You need no programming experience to make a game using AGS - setting most game options is just a matter of point-and-click (though scripting is of course available if you prefer). AGS manages most of the game so that you don't have to - it provides load/save game functions, inventory management, and more.

Add in some interactions (ie. what happens when the player clicks on various things) and you're done. You can even create a standalone EXE file containing your entire game, which you can then distribute.

So, how much does it cost? Nothing. That's right, AGS is free, and you can even create commercial games with it (subject to license terms).

NOTE: AGS is not for everyone. To make more advanced parts of a game, such as cutscenes, you will need to be prepared to learn the scripting language. It is recommended that you have at least a basic knowledge of computers before attempting to use AGS - such as, you know what a PCX file is, you can think logically and you know the difference between your hard drive and your RAM.

You can use the links on the left to see AGS's features, download games made using AGS, and more.

If you decide that AGS is for you, then visit the Download and Tutorial pages to get started.

 

 

Last layout update 27 March 2004.
Web site credits:

  • Site layout by Darth Mandarb.
  • Games montage banner by Ben
  • Other graphics by Darth Mandarb.
  • Forum banner by Cornjob
  • 3rd Anniversary banner by RodeKill.
  • Other content (c) 1995-2004 Chris Jones.
Recent News ...

20 April 2008
AGS 3.0.1 is now released! This is a minor update, but includes several fixes and improvements from 3.0. See the full changelist.

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